Dustin Ansley, Male Human [Permalink]
Personal [hide]
Description: This northern man's face is deformed and paralyzed on one side. As such, he slurs his words together. He prefers to wear brown pants and tee shirts. His golden hair is matted, messy, and big. His green unseeing eyes seem to look past you.
Personality: Overbrimming with self-confidence, Dustin isn't afraid of most anything. He has a strong dislike to people who do not believe in Human unity. His temper goes off on the smallest of things. He tends to lash out at those around him.
History: Gifted from a young age, Dustin studied abroad. Cursed with unlife at a very young age, Dustin has worked very hard to control his curse. He was recently attacked on the road and savagely beaten by bandits.
Motivation: He doesn't get along with people that don't share his tastes; and nothing but the best is good enough for him
Ideals: Impeccable, Gifted. Flaws: Ugly, Disease, Antagonistic. Occupation: Actor
Voice: Farmer accent
Attributes [hide]
Medium (5'10") Human, Lawful Neutral (CR 3)
Armor Class 10
Hit Points 34 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 10 (+0) | 14 (+2) | 11 (+0) | 12 (+1) | 15 (+2) |
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +2
Possessions: 1600 sp.
Gunter Springfield, Male Human [Permalink]
Personal [hide]
Description: He wears a large hat to cast shadows over his face and wears ponchos to better hide his body. He is bristling with hidden weapons, mostly rapiers and falchions. He has no hair. He wears a mask on his face.
Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. He seeks to pay back kindness whenever he gets the chance. Whether it be in the form of unwanted serenades or the latest gossip he always seeks to do solids for his friends.
History: Gunter was born to in a poor docking district. He spent his early days working in the same smith shop his father was employed at, doing general labor. He moved out south to avoid the crime he committed. After a long history of fighting, Gunter and his spouse have recently divorced.
Motivation: He possesses a valuable artifact that the thieves guild wishes to steal; and a rival would like him out of the picture
Ideals: Philantrophist. Flaws: Ugly, Antagonistic. Bonds: Criminal record, Poor. Occupation: Junk Dealer
Voice: Australian accent
Attributes [hide]
Medium (5'4") Human, Chaotic Neutral (CR 4)
Armor Class 12
Hit Points 32 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 15 (+2) | 15 (+2) | 11 (+0) | 14 (+2) | 9 (-1) |
Senses Passive Perception 12
Languages Common
Attacks Melee +2 / 1d10+0, Ranged +4 / 1d10+2, Grapple +1
Possessions: 600 gp. 1 Masterwork Common Melee. 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Melee. 1 Masterwork Common Ranged Weapon.
Gerard Elton, Male Human [Permalink]
Personal [hide]
Description: He wears a faded coat and loose pants complete with small hat. He carries with him a set of sickles on his belt, each one with a topaz on the hilt. He keeps his long brown hair kept up in a rat tail. He is baby faced.
Personality: He is filled with cunning. He likes to feign weakness letting people think he is weak. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.
History: He was born to a pair of big game hunters, but was frequently ill as a child. He was an adventurer many years ago and he formed a blood bond with his Human companion (his 'brother'). When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.
Motivation: He desires power and/or immortality; and obtaining odd cultural human artifacts is his passion
Ideals: Fighting. Flaws: Secretive, Disease. Bonds: Adventurer. Occupation: Server
Voice: Spits words with contempt
Attributes [hide]
Medium (6'2") Human, Lawful Evil (CR 4)
Armor Class 14
Hit Points 36 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 19 (+4) | 13 (+1) | 10 (+0) | 16 (+3) | 12 (+1) |
Senses Passive Perception 13
Languages Common
Attacks Melee +2 / 1d10+0, Ranged +6 / 1d10+4, Grapple +4
Possessions: Rhodochrosite (6 gp). 1 Minor magic item.
Raymond York, Male Human [Permalink]
Personal [hide]
Description: This petite short man is perpetually holding a sweet of some kind. He prefers to wear fine silks, though has several suits of combat armor for his hunting needs, marred by sweets. His head has been shaved. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep hazel.
Personality: He likes to make people angry or surprised. He is frequently practicing swordplay.
History: His psionic talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. Over the years he perfected his riding and shooting skills. He bought a quarterstaff and has really upped his game hunting, due to his understanding of decoy and ambush.
Motivation: He is greedy.
Ideals: Gifted. Flaws: Ugly, Antagonistic. Bonds: Rich, Military, Nature. Occupation: Miner
Voice: Old Prospector
Attributes [hide]
Medium (6'4") Human, Chaotic Good (CR 4)
Armor Class 8
Hit Points 31 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 6 (-2) | 12 (+1) | 11 (+0) | 15 (+2) | 11 (+0) |
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 1d10+2, Ranged +0 / 1d10-2, Grapple +2
Possessions: 400 gp. 1 Minor magic item.
Gerard Clive, Male Human [Permalink]
Personal [hide]
Description: A man of a pale complexion, he likes to wear ponchos typically of a light black in addition to tight pants. He has dyed his greying white hair a little too much giving a sharp white color. He wears round tiny glasses practically rammed into his face.
Personality: He is quiet and anti-social and can barely make it a few minutes in conversation before his hampering stammer kicks in. He is a great chef.
History: Gifted from a young age, Gerard studied abroad. He was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. He hopes to save up enough money to one day pay a cleric to cure him.
Motivation: To get a good night's sleep; and he desires power and/or immortality
Ideals: Gifted. Flaws: Shy, Disease, Insomniac. Bonds: Adventurer. Occupation: Bowyer
Voice: Draws out vowels
Attributes [hide]
Medium (5'2") Human, True Neutral (CR 4)
Armor Class 12
Hit Points 29 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 14 (+2) | 14 (+2) | 13 (+1) | 17 (+3) | 11 (+0) |
Senses Passive Perception 13
Languages Common, Undercommon
Attacks Melee +3 / 1d10+1, Ranged +4 / 1d10+2, Grapple +2
Possessions: 5000 sp.
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