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NPC Generator

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Advanced [show]


Anselm Myerscough, Male Human [Permalink]

Personal [hide]

Description: His skin is bronze and flawless. He wears blue trousers with green and tan striped suspenders. He wears various colorful collared shirts. He is an epitome of beauty. His hair is long and brown with streaks of black, and is pulled back with small blue clips. His beard is black, braided, and well cared for. He has a tattooed face.

Personality: He is calm most of the time but flees social interaction. He has all his life been fascinated with music.

History: Born in a small village he learned the ways of the warrior from his father. He inherited a moderately successful company from his father. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. Recently a tribe of brigands attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Anselm fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: He is greedy; and money/treasure

Ideals: Artistic, Fighting. Flaws: Shy. Bonds: Attractive, Rich. Occupation: Weaver

Voice: Speaks with squeezed throat

Attributes [hide]

Anselm Myerscough, Male Human Fighter 3
Medium (5'1") Human, Chaotic Good (CR 3)
Armor Class 9
Hit Points 19 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)9 (-1) 10 (+0)10 (+0) 7 (-2)13 (+1)
Skills History +2, Intimidation +3
Senses Passive Perception 8
Languages Common
Attacks Melee +5 / 1d8+3, Ranged +1 / 1d8-1, Grapple +3

Possessions: 2100 sp. 4 Alchemist’s fire. 4 Tanglefoot bags.


Social Check DCs


Tim Fidget, Male Human [Permalink]

Personal [hide]

Description: He is an average looking eastern male in his early mid-life. He is perpetually draped in fineries, but all of this concealed by his earthly robes.. He wears a Stetson hat to cover his moderate length silver hair. His gray eyes are slightly larger than normal.

Personality: His tongue was cut out and he uses sign language. To his fellows he is seen as friendly and intelligent, but is angry and unforgiving to the so called fatcats and any who do and have associated with them.

History: He was born into a rich family. Cursed with lycanthropy at a very young age, Tim has worked very hard to control his curse. He then took over the family business and is one of the better Marshal for hire.

Motivation: He'd like to take his coworkers down a peg; and he is unsatisfied with his job

Flaws: Disease. Bonds: Attractive, Enemies, Rich, Job. Occupation: Marshal

Voice: Forgets to breathe while speaking

Attributes [hide]

Tim Fidget, Male Human Fighter 3
Medium (5'8") Human, Lawful Good (CR 3)
Armor Class 7
Hit Points 24 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)5 (-3) 12 (+1)15 (+2) 11 (+0)14 (+2)
Skills Animal Handling +2, Medicine +2
Senses Passive Perception 10
Languages Common, Gnoll, Orc
Attacks Melee +3 / 1d8+1, Ranged -1 / 1d8-3, Grapple +1

Possessions: 100 gp. 1 Smokesticks. 3 Thunderstones.


Social Check DCs


Henry Wade, Male Human [Permalink]

Personal [hide]

Description: A thin man, he clearly needs to put on some weight, but he still has a lot of muscle. He wears well tailored suits and hats with beautiful decoration. He is almost always dressed for an outing in high society. His red hair is lengthy and is close to two feet long. His thin eyebrows rest above his beady brown eyes.

Personality: He resents people who mock his appearance or him, so he has learned to be the meanest son of a gun. He is harsh and unforgiving.

History: He was born the only child of a wealthy merchant. He inherited a moderately successful company from his mother. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. He has built up a small fortune and can afford his own way.

Motivation: Wants to work out more often; and money/treasure

Ideals: Athletic, Entrepeneur. Flaws: Ugly, Antagonistic. Bonds: Rich. Occupation: Merchant

Voice: Whispers

Attributes [hide]

Henry Wade, Male Human Fighter 3
Medium (5'5") Human, Lawful Evil (CR 3)
Armor Class 10
Hit Points 25 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)10 (+0) 11 (+0)10 (+0) 10 (+0)13 (+1)
Skills Animal Handling +2, Deception +3
Senses Passive Perception 10
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +2 / 1d8+0, Grapple +0

Possessions: 2200 sp.


Social Check DCs


Bertram Rodney, Male Human [Permalink]

Personal [hide]

Description: He is well dressed, but even with his fine clothing he looks run-down. With a patchy blonde beard and wild blonde hair. His violet eyes dart from person to person to random spaces in the air.

Personality: He is happy with his job as a Shipwright. He turns his eye from what people do, preferring to live and let live. Any perceived weakness will be pressed and exploited. He is seen as merciless and passionate.

History: He grew up in a lower middle class home, but living comfortably wasn't enough. His parents died when he was young, and he was unceremoniously dumped in the city orphanage. Bertram grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Bertram. One night he noticed a nearby shooting star which he hiked out to see where it landed. It turned out to be an ancient artifact of some kind. He has done his darndest to repair it but it is currently non-functional.

Motivation: Further expansion of business.

Ideals: Persistence. Flaws: Mundane. Bonds: Job, Criminal record. Occupation: Shipwright

Voice: Dutch accent

Attributes [hide]

Bertram Rodney, Male Human Fighter 4
Medium (6'1") Human, Neutral Evil (CR 4)
Armor Class 10
Hit Points 30 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)11 (+0) 13 (+1)16 (+3) 14 (+2)14 (+2)
Skills Sleight of Hand +2
Senses Passive Perception 12
Languages Common, Dwarven, Terran, Druidic
Attacks Melee +1 / 1d10-1, Ranged +2 / 1d10+0, Grapple +0

Possessions: Obsidian (6 gp). Citrine (60 gp). Chrysoberyl (160 gp). Golden yellow topaz (400 gp).


Social Check DCs


Wymar Snape, Male Human [Permalink]

Personal [hide]

Description: He is wearing colorful clothing, dressed as a Detective. He is portly but not overly obese. With bright black hair and a scraggly beard. His eyes are brown and beady.

Personality: He acts crazy and hedonistic. He passes on several rewards to people in need. He makes a point to leave places better than he found them.

History: Born in the east to a Detective, Wymar learned a great deal about his mother's area of expertise. His mother was a soldier and died while he was still young. Wymar was left his mother's suit of armor and trained in its use and care. He has worked as a Detective like his mother before him.

Motivation: He is unsatisfied with his job; and regain custody of his daughter

Ideals: Philantrophist. Flaws: Ugly, Hedonist. Bonds: Job, Military, Family. Occupation: Detective

Voice: Hard of hearing, loud

Attributes [hide]

Wymar Snape, Male Human Fighter 3
Medium (6'5") Human, Lawful Neutral (CR 3)
Armor Class 11
Hit Points 30 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)13 (+1) 14 (+2)13 (+1) 11 (+0)8 (-1)
Skills Athletics +2, Persuasion +1
Senses Passive Perception 10
Languages Common, Auran
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1

Possessions: 200 gp.


Social Check DCs

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