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NPC Generator

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Advanced [show]


Geoffrey Kelsey, Male Human [Permalink]

Personal [hide]

Description: A thin man, he clearly needs to put on some weight, but he still has a lot of muscle. He wears an old set of leather armor, nicked and torn by the ravages of time and battle. He is bald on top and has large silver tufts of hair around his ears. He is baby faced.

Personality: In the realm of puns, he cannot help himself. He feels obliged to make them. He is a ruthless business man, a trait he acquired from his mother.

History: He was born the only child of a wealthy merchant. He was an athlete and attended two major summer competitions. He never won. He was recently attacked on the road and savagely beaten by bandits.

Motivation: Wants to work out more often; and retire the richest man in the east

Ideals: Athletic, Joker, Entrepeneur. Flaws: Ugly. Occupation: Spy

Voice: Complex vocabulary, royal

Attributes [hide]

Geoffrey Kelsey, Male Human Fighter 3
Medium (6'4") Human, Chaotic Neutral (CR 3)
Armor Class 10
Hit Points 25 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)10 (+0) 13 (+1)17 (+3) 12 (+1)13 (+1)
Skills Medicine +3, Sleight of Hand +2
Senses Passive Perception 11
Languages Common, Aquan, Abyssal, Gnome
Attacks Melee +2 / 1d8+0, Ranged +2 / 1d8+0, Grapple +0

Possessions: 1600 sp. Black pearl (900 gp). 1 Darkwood Buckler. 1 Darkwood Shield.


Social Check DCs


Arnold Northcott, Male Human [Permalink]

Personal [hide]

Description: He dresses in collared shirts and wears a proper scarf over his head. He carries with him a set of shortspears on his belt, each one with a jet on the hilt. With bright brown hair and a scraggly beard. His brown eyes are passionate and lively.

Personality: He dislikes all the random violence that takes place in the east. He is an amazing painter.

History: His psionic talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. Being born in the east, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the east for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way west. He's since become an addict/alcoholic.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever.

Ideals: Fighting, Pacifist, Gifted. Flaws: Addict. Bonds: Family. Occupation: Cook

Voice: Spits and sputters

Attributes [hide]

Arnold Northcott, Male Human Fighter 3
Medium (5'2") Human, Chaotic Good (CR 3)
Armor Class 12
Hit Points 33 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)15 (+2) 18 (+4)10 (+0) 15 (+2)13 (+1)
Skills Nature +2, Performance +3
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2

Possessions: 80 pp. Chrysoberyl (80 gp).


Social Check DCs


Lance Asheton, Male Human [Permalink]

Personal [hide]

Description: He very much looks the part of a Beggar. His skin is fair and his fingers are delicate and long. He keeps his black hair in a flapper bob. His eyes are blue and beady.

Personality: He has a very dry and sarcastic sense of humor. He is not one for noise or eating so much, which is in direct contrast with his big mouthed big gutted partner. His partner is his best friend in the world. The two are very close despite being more or less each other's opposites. He is used to getting what he wants. In part because he is a meticulous planner.

History: Lance was born in the north. At a young age he loved to build and create. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Beggar. One night he noticed a nearby shooting star which he hiked out to see where it landed. It turned out to be an ancient artifact of some kind. He has done his darndest to repair it but it is currently non-functional.

Motivation: He desires power and/or immortality; and he wants to meet his childhood hero

Ideals: Professionalism, Persistence. Flaws: Ugly. Bonds: Job, Adventurer. Occupation: Beggar

Voice: High pitched, excited

Attributes [hide]

Lance Asheton, Male Human Fighter 5
Medium (5'6") Human, Lawful Evil (CR 5)
Armor Class 10
Hit Points 47 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)11 (+0) 13 (+1)11 (+0) 8 (-1)12 (+1)
Skills Acrobatics +3, Athletics +6
Senses Passive Perception 9
Languages Common
Attacks Melee +6 / 2d4+3, Ranged +3 / 2d4+0, Grapple +6

Possessions: 100 gp. 1 Backpack. 1 Hourglass. 1 Masterwork Artisan’s tools.


Social Check DCs


Lewis Spaulding, Male Human [Permalink]

Personal [hide]

Description: This man is very fat, and wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment. He wears his chestnut hair up in a very large beehive style do. His fierce brown eyes like to dwell on things.

Personality: He barks his statements quickly and with little fuss. He prefers small words and is at his heart utilitarian. He claims to be unscrupulous but at the end of the day he will do what he thinks is right.

History: Born in the north to a Map Maker, Lewis learned a great deal about his father's area of expertise. He was an apprentice working in his father's forge. He has achieved small success as a Map Maker.

Motivation: Retire the richest man in the north; and balancing his hectic life and new map maker responsibilities is difficult

Ideals: Entrepeneur, Justice. Flaws: Ugly, Terse. Bonds: Job. Occupation: Map Maker

Voice: Aggressive tone

Attributes [hide]

Lewis Spaulding, Male Human Fighter 4
Medium (6'0") Human, Lawful Evil (CR 4)
Armor Class 13
Hit Points 30 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)16 (+3) 10 (+0)14 (+2) 15 (+2)11 (+0)
Skills Deception +2, Sleight of Hand +5
Senses Passive Perception 12
Languages Common, Gnome, Ignan
Attacks Melee +4 / 1d10+2, Ranged +5 / 1d10+3, Grapple +3

Possessions: 300 gp.


Social Check DCs


Gerald Livingstone, Male Human [Permalink]

Personal [hide]

Description: The man speaks with an almost imperceptible accent. He seems to always be the slightest bit damp as if he got out from a pool a few moments ago. He is perpetually draped in fineries, but all of this concealed by his earthly robes.. His white hair is cut short. He tend to wears goggles to shield his eyes.

Personality: He never swears and excessively uses polite adverbs when speaking. He misses his home and complains about the freezing weather, even in summer.

History: He got into the Jeweler business at a young age. His father was a soldier and died while he was still young. Gerald was left his father's suit of armor and trained in its use and care. He has gone from town to town till he finds a spot where he can set up a sustainable business.

Motivation: He wants nothing more than to rejoin the army; and further expansion of business

Ideals: Optimist. Bonds: Attractive, Immigrant, Job, Military. Occupation: Jeweler

Voice: Jittery and nervous

Attributes [hide]

Gerald Livingstone, Male Human Fighter 3
Medium (5'8") Human, Neutral Good (CR 3)
Armor Class 11
Hit Points 26 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)13 (+1) 13 (+1)10 (+0) 14 (+2)14 (+2)
Skills Nature +2, Perception +4
Senses Passive Perception 14
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1

Possessions: 1800 sp. Rhodochrosite (8 gp). Fire opal (500 gp). 3 Acid flasks. 1 Antitoxin. 1 Antitoxin.


Social Check DCs

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