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Advanced [show]


Dustin Stansfield, Male Human [Permalink]

Personal [hide]

Description: This tall, slender man wears many layers of old clothing at all times. His auburn hair is slicked back into a classic pompadour. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.

Personality: He likes to brag about his accomplishments and constantly tries to beat others to the punch. His respect, as difficult as one would find it to earn, is unwavering; those who more than prove themselves to him, a bar set well above any reasonable standard, he tolerates in varying degrees. Though less modest and more hasty in his reactions to snap at those who irritate him, Dustin is combative with any and all who dare try his patience in the slightest.

History: He was born at the edge of vast plains. When money was particularly tight he was walking through alleys when he overheard a Marshal hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He bought a scimitar and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: To get a good night's sleep.

Ideals: Passionate, Justice. Flaws: Ugly, Insomniac. Bonds: Poor, Nature. Occupation: Marshal

Voice: Ums and uhs a lot

Attributes [hide]

Dustin Stansfield, Male Human Fighter 4
Medium (6'3") Human, Lawful Neutral (CR 4)
Armor Class 11
Hit Points 25 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)12 (+1) 10 (+0)7 (-2) 12 (+1)18 (+4)
Skills Acrobatics +3, Investigation +0
Senses Passive Perception 11
Languages Common
Attacks Melee +5 / 1d10+3, Ranged +3 / 1d10+1, Grapple +3

Possessions: 500 gp. 1 Minor magic item.


Social Check DCs


Ralf Altham, Male Human [Permalink]

Personal [hide]

Description: A man with a friendly, welcoming air about him, he wears a red shirt, with a green mid length shorts with green tights and flats, usually wearing a coat over them. He sports a long chestnut beard, and similarly colored long hair. His eyes are likewise brown. His teeth are white and perfect.

Personality: He goes out his way to put a smile on everyone's face. There's no-one he won't accept into his heart. He always tries to repair and not replace. It was this mentality that drove him into the Gardener business.

History: A powerful slaver made him what he is. He was an adventurer many years ago and he formed a blood bond with his Human companion (his 'brother'). When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.

Motivation: He wants to meet his childhood hero; and to reunite with his old friends

Ideals: Optimist, Persistence. Bonds: Attractive, Mentor, Adventurer. Occupation: Gardener

Voice: Posh accent

Attributes [hide]

Ralf Altham, Male Human Fighter 3
Medium (5'5") Human, Neutral Evil (CR 3)
Armor Class 12
Hit Points 28 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)14 (+2) 12 (+1)12 (+1) 8 (-1)11 (+0)
Skills Arcana +3, Sleight of Hand +4
Senses Passive Perception 9
Languages Common, Gnome
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2

Possessions: Just what you see.


Social Check DCs


Miles Graeme, Male Human [Permalink]

Personal [hide]

Description: A man with a warm, jovial air about him, he wears a suit in poor condition. It has not been laundered in sometime and has been worn in activities one would not normally wear a suit during. He has brown hair. He is missing an eye and his face is severely sunburned. His one remaining eye shines green.

Personality: Cocky and sure of himself, he believes he is the best Glassblower born in the past three hundred years. He also has developed a complete distrust of the Scribe profession.

History: Miles was born to in a poor docking district. He spent his early days working in the same smith shop his father was employed at, doing general labor. In his 13th year, his parents were killed by a gnolls raid, leaving Miles alone in the world. After a stint in an orphanage, he was adopted. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.

Motivation: Sabotage a competitor.

Flaws: Ugly. Bonds: Adventurer, Job, Poor, Enemies. Occupation: Glassblower

Voice: Stutters

Attributes [hide]

Miles Graeme, Male Human Fighter 4
Medium (6'3") Human, Neutral Good (CR 4)
Armor Class 12
Hit Points 29 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)15 (+2) 13 (+1)11 (+0) 10 (+0)12 (+1)
Skills Athletics +4, Stealth +4
Senses Passive Perception 10
Languages Common
Attacks Melee +4 / 1d10+2, Ranged +4 / 1d10+2, Grapple +4

Possessions: 400 gp. Malachite (10 gp). Freshwater pearl (10 gp). 1 Masterwork Light steel shield. 1 Half-Plate.


Social Check DCs


Jocelyn Hampton, Male Human [Permalink]

Personal [hide]

Description: He is a mite stocky and dresses in collared shirts and wears a proper scarf over his head. His hair is long and red with streaks of black, and is pulled back with small tan clips. His beard is black, braided, and well cared for. His ears are large.

Personality: He trusts no one. He is not readily capable for forgiveness and his ire never leaves him. He loves his children and doesn't want them to worry about him. He loves to share his poetry with anyone who is interested.

History: Jocelyn lived on a farm with his mother, near the main road leading to a nearby town. There was a wharf not far from home where he often wandered off to fish. He was recently attacked on the road and savagely beaten by bandits.

Motivation: To unite with his brother; and marry his brother to traveling adventurers

Ideals: Artistic. Flaws: Ugly, Antagonistic. Bonds: Family, Nature. Occupation: Sage

Voice: American accent

Attributes [hide]

Jocelyn Hampton, Male Human Fighter 3
Medium (5'4") Human, Lawful Good (CR 3)
Armor Class 9
Hit Points 18 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)8 (-1) 12 (+1)11 (+0) 9 (-1)13 (+1)
Skills Acrobatics +1, Deception +3
Senses Passive Perception 9
Languages Common
Attacks Melee +5 / 1d8+3, Ranged +1 / 1d8-1, Grapple +3

Possessions: 400 gp.


Social Check DCs


Norman Gyula, Male Human [Permalink]

Personal [hide]

Description: He wears a suit in poor condition. It has not been laundered in sometime and has been worn in activities one would not normally wear a suit during. Sporting a brown mohawk and bushy mustache this man's hair draws a lot of attention. His eyes are gray and catlike.

Personality: He is shy and timid. He has not had much interaction with people and is skittish around them. He is however nostalgic and wants to reunite with his old comrades. He has some compunction and patriotism and will work for the government before all other clients.

History: His father raised him in a mountain cabin. His family was being driven out of business by several neighboring competitors. The mother sought out extralegal help and others began closing their doors. He saw this and took pride in his mother's willingness to do anything to win. He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature axe.

Motivation: Wants to have a good time and be beloved; and a rival would like him out of the picture

Ideals: Optimist. Flaws: Shy. Bonds: Adventurer, Nature, Criminal record. Occupation: Laborer

Voice: Speaks with a cold

Attributes [hide]

Norman Gyula, Male Human Fighter 4
Medium (5'8") Human, Chaotic Neutral (CR 4)
Armor Class 11
Hit Points 23 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)13 (+1) 13 (+1)18 (+4) 11 (+0)11 (+0)
Skills Intimidation +2, Nature +6
Senses Passive Perception 10
Languages Common, Abyssal, Goblin, Aquan, Halfling
Attacks Melee +3 / 1d10+1, Ranged +3 / 1d10+1, Grapple +1

Possessions: Eye agate (12 gp). Moss agate (12 gp). Zircon (30 gp). Zircon (30 gp). 1 Minor magic item.


Social Check DCs

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