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Advanced [show]


Drogo Morton, Male Human [Permalink]

Personal [hide]

Description: This malnourished man wears a lot of dark rich colors, with gold accents. His hair is black and very short. He is very pretty but has cold, dead eyes.

Personality: He is curt in most of his responses. He prefers to keep his word usage to a minimum to avoid giving away unnecessary information. He has a small toy that he constantly fidgets with.

History: Gifted from a young age, Drogo studied abroad. His parents enrolled him in a Fighter school at a young age so that he could practice his martial talents. He's since become an addict/alcoholic.

Motivation: Human compassion.

Ideals: Gifted. Flaws: Shy, Addict. Bonds: Attractive, Poor. Occupation: Shepherd

Voice: Sounds elderly

Attributes [hide]

Drogo Morton, Male Human Fighter 3
Medium (6'2") Human, Neutral Good (CR 3)
Armor Class 9
Hit Points 26 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)9 (-1) 12 (+1)11 (+0) 11 (+0)11 (+0)
Skills Investigation +2, Nature +2
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +1 / 1d8-1, Grapple +1

Possessions: 100 gp.


Social Check DCs


Frederick Chester, Male Human [Permalink]

Personal [hide]

Description: This late middle aged man sports green clothing, slightly heavier than average wear and is in decent physical shape. His brown hair is greying along the sides and has receded to reveal a widow's peak. His violet unseeing eyes seem to look past you.

Personality: He believes mankind has become decadent and spoiled by the march of civilization and an end should come to life as we know it. He has zero loyalty and will suck up to whomever is within range, in the hopes of being moved to a better position.

History: When he was but 5 years old his parents immigrated from the west. His family was turned out during the war. He and his family wandered west to less war torn lands. He hopes to save up enough money to one day pay a cleric to cure him.

Motivation: He feels threatened by others; and he is terrified, and will act out of fear

Flaws: Disease, Fearful, PTSD. Bonds: Nature, Immigrant. Occupation: Detective

Voice: Pirate accent

Attributes [hide]

Frederick Chester, Male Human Fighter 4
Medium (5'0") Human, Neutral Evil (CR 4)
Armor Class 12
Hit Points 34 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)15 (+2) 14 (+2)13 (+1) 16 (+3)15 (+2)
Skills Arcana +3, Performance +4
Senses Passive Perception 13
Languages Common, Terran
Attacks Melee +5 / 1d10+3, Ranged +4 / 1d10+2, Grapple +3

Possessions: 100 gp. An abacus with copper, silver and gold markers (90 gp). Sapphire pendant on gold chain (1000 gp). Brass mug with jade inlays (600 gp). 1 Minor magic item.


Social Check DCs


Thomas Marlee, Male Human [Permalink]

Personal [hide]

Description: He is a mite stocky and usually wears his green robe and has his longbow always slung over his shoulder. He sports a long brown beard, and similarly colored long hair. His skin is flawless and his violet eyes scan people very quickly.

Personality: He likes to fabricate stories about his past exploits and how crazy he is, but in actuality he is rather bland. He does not mind isolation but does not hate company and attempts to receive them as best as possible.

History: He comes from a rich eastern family. When he was little, his rather wealthy family often ventured across the mountains to a summer home near a old dungeon. He would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the mountains due to the painful memories there. Thomas took refuge in the old dungeon and found the beat up longbow and armor he uses now. He leaves a trail of broken hearts and full pockets wherever he goes.

Motivation: To end his boredom.

Ideals: Extrovert. Flaws: Mundane. Bonds: Attractive, Rich, Nature. Occupation: Sailor

Voice: Squeaky

Attributes [hide]

Thomas Marlee, Male Human Fighter 3
Medium (6'5") Human, Neutral Good (CR 3)
Armor Class 12
Hit Points 17 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)15 (+2) 9 (-1)15 (+2) 11 (+0)7 (-2)
Skills Sleight of Hand +4, Survival +2
Senses Passive Perception 10
Languages Common, Halfling, Auran
Attacks Melee +1 / 1d8-1, Ranged +4 / 1d8+2, Grapple +2

Possessions: Just what you see.


Social Check DCs


Bernard Bentham, Male Human [Permalink]

Personal [hide]

Description: 6'4" and muscular, this northern man wears dull green sweaters, loose brown pants, and alligator leather shoes. Beneath his sweater he keeps a concealed mace, just in case. Sporting a silver mohawk and bushy mustache this man's hair draws a lot of attention. His hazel eyes dart from person to person to random spaces in the air.

Personality: He considers himself the protector of his home. He feels this is his duty and calling. He is a great chef.

History: He was born on a small isolated farm. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Body Guard. He eventually got the idea of being the protector of his homeland from reading books, and has made it his duty.

Motivation: Balancing his hectic life and new Body Guard responsibilities is difficult; and sabotage a competitor

Ideals: Athletic, Gifted. Bonds: Guardian, Nature, Job. Occupation: Body Guard

Voice: Jamaican accent

Attributes [hide]

Bernard Bentham, Male Human Fighter 4
Medium (6'4") Human, Lawful Good (CR 4)
Armor Class 9
Hit Points 25 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)9 (-1) 11 (+0)11 (+0) 12 (+1)12 (+1)
Skills Insight +3, Perception +3
Senses Passive Perception 13
Languages Common
Attacks Melee +0 / 1d10-2, Ranged +1 / 1d10-1, Grapple -1

Possessions: 14000 sp. Jade (90 gp). Red spinel (90 gp). Jet (90 gp). Chalcedony (40 gp). 1 Minor magic item.


Social Check DCs


Gunter Marlee, Male Human [Permalink]

Personal [hide]

Description: He is wearing a perfectly clean shirt and pair of pants. He cuts an attractive figure and his suit of old armor is well cared for even if it is obsolete. His brown hair has been sun bleached extensively. He wears round tiny glasses practically rammed into his face.

Personality: He is extraordinarily passive and rarely speaks, let alone speaks his mind. He is susceptible to being scared and is in actuality easily frightened. He likes to tell stories.

History: Gunter was born in the east. At a young age he loved to build and create. Since his mother passed away years ago, his father had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. One night he noticed a nearby shooting star which he hiked out to see where it landed. It turned out to be an ancient artifact of some kind. He has done his darndest to repair it but it is currently non-functional.

Motivation: He is wracked by social anxiety; and he feels threatened by others

Ideals: Persistence. Flaws: Shy, Fearful. Bonds: Attractive, Poor. Occupation: Mason

Voice: American accent

Attributes [hide]

Gunter Marlee, Male Human Fighter 3
Medium (5'10") Human, Lawful Good (CR 3)
Armor Class 10
Hit Points 28 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)10 (+0) 15 (+2)11 (+0) 14 (+2)11 (+0)
Skills Acrobatics +2, Sleight of Hand +2
Senses Passive Perception 12
Languages Common
Attacks Melee +6 / 1d8+4, Ranged +2 / 1d8+0, Grapple +4

Possessions: Just what you see.


Social Check DCs

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