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Advanced [show]


Gunter Emsworth, Male Human [Permalink]

Personal [hide]

Description: He wears a grey coat over a blue low-cut shirt, and a feathered hat upon his head. He carries a battered scythe and tarnished longsword as well. His hair is greying and his face has many wrinkles. His face is covered beneath a completely black helmet.

Personality: He swings through moods quickly. One moment he is cool and collected, the next he is carried away by passions. He is cautious and jumpy. He reacts to every sound and lacks any concept of subtlety.

History: His parents moved while he was still in utero so he is the first generation to be born here. Aside from being a slave or a gladiator, there isn't much legitimate work for Humans in Gunter's homeland. Gunter decided to take the middle way and become a bodyguard. He moves from town to town, unable to find a place to settle.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever.

Ideals: Fighting, Passionate. Flaws: Fearful. Bonds: Immigrant. Occupation: Priest

Voice: Sleepy voice

Attributes [hide]

Gunter Emsworth, Male Human Fighter 4
Medium (5'10") Human, Neutral Good (CR 4)
Armor Class 10
Hit Points 19 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)10 (+0) 7 (-2)16 (+3) 8 (-1)15 (+2)
Skills Insight +1, Religion +5
Senses Passive Perception 9
Languages Common, Undercommon, Abyssal, Sylvan
Attacks Melee +5 / 1d10+3, Ranged +2 / 1d10+0, Grapple +3

Possessions: 14000 sp. 1 Healer’s kit. 1 Simple lock. 1 Superior lock. 1 Silver holy symbol.


Social Check DCs


Theobald Bradford, Male Human [Permalink]

Personal [hide]

Description: This man stands a little under 6'2" and is a bit bulky. He is very muscular particularly in the legs. He dresses well, wearing brown shirts, loose pants, and blazers most of the time. His golden hair is styled in orderly dreadlocks. He wears a mask on his face.

Personality: He is quiet and unassuming. He ignores others and carries on with his job unassumingly. His respect, as difficult as one would find it to earn, is unwavering; those who more than prove themselves to him, a bar set well above any reasonable standard, he tolerates in varying degrees. Though less modest and more hasty in his reactions to snap at those who irritate him, Theobald is combative with any and all who dare try his patience in the slightest.

History: A powerful wizard made him what he is. He was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. In the meantime he has taken over work as a Knight and occasionally as a mercenary.

Motivation: To reunite with his old friends; and balancing his hectic life and new knight responsibilities is difficult

Ideals: Justice. Bonds: Attractive, Job, Mentor, Adventurer. Occupation: Knight

Voice: Low and grunting

Attributes [hide]

Theobald Bradford, Male Human Fighter 3
Medium (6'2") Human, Lawful Neutral (CR 3)
Armor Class 11
Hit Points 24 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)13 (+1) 13 (+1)10 (+0) 15 (+2)10 (+0)
Skills Investigation +2, Medicine +4
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1

Possessions: 200 gp. 1 Masterwork Heavy wooden shield. 1 Darkwood Buckler.


Social Check DCs


Gomory Upton, Male Human [Permalink]

Personal [hide]

Description: He has a missing left leg. He tends to wear a large black jacket. His chestnut hair is cut jaggedly and amateurishly. He is baby faced.

Personality: He is quiet and reserved most of the time, but warms up to people very quickly. Around friends he is liable to tell dirty jokes and enjoy himself. He is always in debt, since he spends his money on lavish parties and gifts for friends

History: He was born at the edge of vast desert. Gomory liked to wander the woods near his home when he was young, something he still likes to do at least once a week. He never liked modest clothing or shoes, so he would wander the woods barefoot and lightly dressed, and he developed a good sense of balance and learned how to climb and swim well. He now mingles about in high society.

Motivation: Find a way to reverse the transformation of his sister; and to prove his worth to the world

Ideals: Joker. Flaws: Impulsive. Bonds: Nature, Rich, Family. Occupation: Bounty Hunter

Voice: Loud with bravado

Attributes [hide]

Gomory Upton, Male Human Fighter 3
Medium (5'5") Human, Lawful Good (CR 3)
Armor Class 10
Hit Points 17 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)11 (+0) 10 (+0)13 (+1) 14 (+2)8 (-1)
Skills Athletics +3, Performance +1
Senses Passive Perception 12
Languages Common, Auran
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +1

Possessions: 12000 cp. Gold and topaz bottle stopper cork (700 gp). A roughly beaten golden orb (70 gp). An ornate, electrum-trimmed steel scabbard worked in swirl-patterns (70 gp).


Social Check DCs


Roger Blakely, Male Human [Permalink]

Personal [hide]

Description: A stocky darker skinned man, he wears a black coat over a brown low-cut shirt, and a small hat upon his head. His red hair is matted, messy, and big. His eyes are brown.

Personality: He likes to brag about his accomplishments and constantly tries to beat others to the punch. He passes on several rewards to people in need. He makes a point to leave places better than he found them.

History: He was born in the east, but his parents moved at a very young age to the north. After coming to the age of reason, Roger took it upon himself to study the arcane arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. He left for the east, certain he would find work there.

Motivation: Human compassion.

Ideals: Passionate, Philantrophist, Gifted. Flaws: Ugly. Bonds: Immigrant. Occupation: Cartwright

Voice: Slurs words

Attributes [hide]

Roger Blakely, Male Human Fighter 3
Medium (5'3") Human, Neutral Good (CR 3)
Armor Class 12
Hit Points 17 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
6 (-2)14 (+2) 10 (+0)13 (+1) 9 (-1)12 (+1)
Skills Athletics +0, Investigation +3
Senses Passive Perception 9
Languages Common, Terran
Attacks Melee +0 / 1d8-2, Ranged +4 / 1d8+2, Grapple +3

Possessions: 100 gp.


Social Check DCs


Balimaar Garfield, Male Human [Permalink]

Personal [hide]

Description: This exceptionally lanky man wears tight fighting clothing, which leaves very little to the imagination. His black hair is greying along the sides and has receded to reveal a widow's peak. He wears a mask on his face.

Personality: He is intelligent and cunning, but he will too often allow his rage to get the better of him. He will lose his cool and rely on brute force to carry the day. He is however greedy and will demand payment and proof of collateral's value and will produce a merchant's scale to make sure he is not cheated out of a speck.

History: Born in the north to a Scribe, Balimaar learned a great deal about his mother's area of expertise. Balimaar liked to wander the woods near his home when he was young, something he still likes to do at least once a week. He never liked modest clothing or shoes, so he would wander the woods barefoot and lightly dressed, and he developed a good sense of balance and learned how to climb and swim well. He now has a substantial network of resources ranging from contacts to ships to peers.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and retire the richest man in the north

Ideals: Fighting, Entrepeneur. Flaws: Antagonistic. Bonds: Job, Nature. Occupation: Scribe

Voice: Spanish accent

Attributes [hide]

Balimaar Garfield, Male Human Fighter 3
Medium (6'0") Human, Lawful Good (CR 3)
Armor Class 10
Hit Points 19 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)10 (+0) 11 (+0)10 (+0) 9 (-1)11 (+0)
Skills Acrobatics +2, Deception +2
Senses Passive Perception 9
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +2

Possessions: 200 gp.


Social Check DCs

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