Hubert Emsworth, Male Human [Permalink]
Personal [hide]
Description: He is a husky man, who prefers to wear green pants and tee shirts. His moppish silver hair is in a traditional bowl cut. His violet eyes dart from person to person.
Personality: He likes to be helpful to his clients. He likes to prescribe proper advice to his clients. He has a hair trigger and will fly into rage over the tiniest perceived slights.
History: He was born in the south. He took every job he could get his hands on, but the opportunities for Humans in the south were limited. He moves from town to town, unable to find a place to settle.
Motivation: Expand his business; and he feels kind of lost in life
Flaws: Antagonistic, Depressed. Bonds: Job, Immigrant. Occupation: Shoemaker
Voice: Scottish accent
Attributes [hide]
Medium (6'6") Human, Neutral Evil (CR 3)
Armor Class 8
Hit Points 30 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 6 (-2) | 16 (+3) | 12 (+1) | 9 (-1) | 14 (+2) |
Senses Passive Perception 9
Languages Common, Terran
Attacks Melee +4 / 1d8+2, Ranged +0 / 1d8-2, Grapple +2
Possessions: 2800 sp.
Bertram Harlow, Male Human [Permalink]
Personal [hide]
Description: Relatively heavier built than your average man, he is not imposing. He has a large blue mantle and cape that has been intricately interwoven into his green robe. His hair is greying and his face has many wrinkles. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.
Personality: His tongue was cut out and he uses sign language. He is however greedy and will demand payment and proof of collateral's value and will produce a merchant's scale to make sure he is not cheated out of a speck.
History: He was born on a small isolated farm. He was taken from his home at a very young age. He has been a successful dealer in antiques buying low and selling high.
Motivation: To get a good night's sleep; and he is currently in port desperately looking for someone to get him out
Ideals: Entrepeneur. Flaws: Insomniac, Disease. Bonds: Nature, Slave. Occupation: Performer
Voice: Sounds elderly
Attributes [hide]
Medium (6'3") Human, True Neutral (CR 3)
Armor Class 11
Hit Points 31 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 12 (+1) | 13 (+1) | 16 (+3) | 15 (+2) | 14 (+2) |
Senses Passive Perception 14
Languages Common, Giant, Aquan, Elven
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1
Possessions: 400 gp.
Gerard Colton, Male Human [Permalink]
Personal [hide]
Description: This malnourished man wears an old set of leather armor, nicked and torn by the ravages of time and battle. His golden hair is still thick. His eyes are blue and beady.
Personality: Calm and collected, he is a well trained Shipwright. He is skeptical of what others tell him and is slow to trust.
History: He got into the Shipwright business at a young age. His childhood dream was to be a Brewer, but he was a colossal failure. He's also a talented Brewer, but doesn't like to broadcast it.
Motivation: Expand his business; and sabotage a competitor
Flaws: Ugly, Shy. Bonds: Poor, Job. Occupation: Shipwright
Voice: Uses lots of figures of speech
Attributes [hide]
Medium (5'9") Human, Neutral Evil (CR 3)
Armor Class 13
Hit Points 21 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
18 (+4) | 17 (+3) | 11 (+0) | 17 (+3) | 9 (-1) | 9 (-1) |
Senses Passive Perception 9
Languages Common, Terran, Elven, Sylvan
Attacks Melee +6 / 1d8+4, Ranged +5 / 1d8+3, Grapple +4
Possessions: 1300 sp.
Gerard Tewksbury, Male Human [Permalink]
Personal [hide]
Description: A 5'9" southern man, he sports white clothing, slightly heavier than average wear. He has a very tight haircut. His eyes, though not visible through his cowl, are violet.
Personality: He resents people who mock his appearance or him, so he has learned to be the meanest son of a gun. He does not believe in violence as a means to an end. He is a dedicated Blacksmith but believes his peers are too gung-ho.
History: He was born a particularly ugly child, much to the horror of his parents. After coming to the age of reason, Gerard took it upon himself to study the arcane arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. He has recently attracted an admirer that believes he's playing hard to get.
Motivation: Obtaining odd cultural Human artifacts is his passion; and he's attracted to the pc
Ideals: Pacifist, Gifted. Flaws: Ugly. Bonds: Has a crush, Adventurer. Occupation: Blacksmith
Voice: Spits words with contempt
Attributes [hide]
Medium (5'9") Human, Lawful Neutral (CR 3)
Armor Class 10
Hit Points 31 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 10 (+0) | 12 (+1) | 14 (+2) | 9 (-1) | 15 (+2) |
Senses Passive Perception 9
Languages Common, Halfling, Auran
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +2
Possessions: 2900 sp. 1 Masterwork Common Melee. 1 Masterwork Common Melee.
Alexandre Redfield, Male Human [Permalink]
Personal [hide]
Description: A hulking man with gigantic muscles, he wears a weathered and beat up set of banded mail beneath an oversized yellow coat. His hair is cut close to his head. His brown eyes dart from person to person.
Personality: He snorts whenever he laughs or is feeling confident. He has a taste for the finer things and spends a great deal of money on luxuries, some more exotic than others.
History: His parents moved while he was still in utero so he is the first generation to be born here. Alexandre was born on a far southern plains where he grew up under the tutelage of his mother, an expert Herbalist. Unlike his family, who was content to work in a sleepy main town, he wanted to work in the city. He has been working here for the past few years.
Motivation: A rival would like him out of the picture; and he is a bit of a kleptomaniac
Flaws: Mundane. Bonds: Rich, Immigrant, Criminal record. Occupation: Herbalist
Voice: Boston accent
Attributes [hide]
Medium (6'1") Human, True Neutral (CR 4)
Armor Class 10
Hit Points 21 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 11 (+0) | 8 (-1) | 9 (-1) | 11 (+0) | 16 (+3) |
Senses Passive Perception 10
Languages Common
Attacks Melee +4 / 1d10+2, Ranged +2 / 1d10+0, Grapple +2
Possessions: 50 pp. 1 Minor magic item.
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Their contribution stands as a beacon of hope for all adventurers!
