Henry Skelton, Male Human [Permalink]
Personal [hide]
Description: He tends to wear a heavy leather apron. Coupled with his rolled up shirt sleeves this gives him a very relaxed look. He has a slight overbite and is overall scrawny. His white hair is knotted and matted. His eyes, though not visible through his cowl, are amber.
Personality: He can speak with the dead, and doesn't see much difference between the living and dead. He is an amazing painter.
History: He was born in the north, but his parents moved at a very young age to the east. Henry abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. He has became unsatisfied with his lot in life, and decided to take up adventuring.
Motivation: To reunite with his old friends.
Ideals: Gifted. Bonds: Immigrant, Adventurer. Occupation: Priest
Voice: Booming voice
Attributes [hide]
Medium (6'4") Human, Chaotic Neutral (CR 3)
Armor Class 11
Hit Points 19 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 12 (+1) | 14 (+2) | 6 (-2) | 14 (+2) | 11 (+0) |
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2
Possessions: 18000 cp.
Geoffrey Kendall, Male Human [Permalink]
Personal [hide]
Description: He wears tattered old clothes. He carries with him a set of spears, each one with a emerald on the hilt. He only wears one on his belt and the other on his back. His hair is greying and his face has many wrinkles. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep green.
Personality: He is overprotective of those who hire his services. His actions favor neither the good nor the evil, as he answers to a power that mortal men fail to acknowledge.
History: A powerful brothel owner made him what he is. A gypsy cursed him at a young age, leading to his ugly appearance. Recently a tribe of dire rats attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Geoffrey fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever.
Ideals: Fighting. Flaws: Ugly. Bonds: Guardian, Religious, Mentor. Occupation: Fortune-teller
Voice: Australian accent
Attributes [hide]
Medium (5'2") Human, Neutral Good (CR 4)
Armor Class 10
Hit Points 31 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 11 (+0) | 11 (+0) | 14 (+2) | 5 (-3) | 11 (+0) |
Senses Passive Perception 7
Languages Common, Gnoll, Gnome
Attacks Melee +1 / 1d10-1, Ranged +2 / 1d10+0, Grapple +0
Possessions: 400 gp. 1 Minor magic item.
Randal Marlee, Male Human [Permalink]
Personal [hide]
Description: He is scrawny and has patchy auburn stubble. He wears a simple burlap shirt and baggy pants. He conceals his lance with his veritable burlap sack of a shirt. He has a hunchback. He keeps his long auburn hair kept up in a rat tail. He is baby faced.
Personality: He considers himself a man of culture and sophistication. He likes a good challenge to his wits. His philosophy is that everyone needs a friend and as such shows hospitality towards all.
History: The child of western immigrants he idolized his father. He found a children's book about a Human Fighter who fought for good and justice and never realised it was just a child's story. He modeled his life after the story, seeing himself destined a hero. He was recently attacked on the road and savagely beaten by bandits.
Motivation: Obtaining odd cultural Human artifacts is his passion; and he desires power and/or immortality
Ideals: Impeccable, Optimist. Flaws: Ugly. Bonds: Immigrant, Adventurer. Occupation: Map Maker
Voice: Dutch accent
Attributes [hide]
Medium (5'11") Human, Neutral Good (CR 3)
Armor Class 11
Hit Points 18 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 12 (+1) | 10 (+0) | 13 (+1) | 15 (+2) | 17 (+3) |
Senses Passive Perception 12
Languages Common, Elven
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2
Possessions: Just what you see.
Drogo Marlowe, Male Human [Permalink]
Personal [hide]
Description: Runty and weak-looking, he is wearing a tight white one piece outfit complete with pants, hood, and a cape. He has shaved his head bald. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.
Personality: He likes to fabricate stories about his past exploits and how crazy he is, but in actuality he is rather bland. He disdains his fellow easterners, claiming they make him look unintelligent just for using an accent.
History: He was born a particularly ugly child, much to the horror of his parents. A gypsy cursed him at a young age, leading to his ugly appearance. He bought a whip and has really upped his game hunting, due to his understanding of decoy and ambush.
Motivation: He seems to be bored by most things; and he is content
Flaws: Ugly, Mundane. Bonds: Poor, Immigrant, Nature. Occupation: Jeweler
Voice: Low range voice
Attributes [hide]
Medium (6'0") Human, Neutral Evil (CR 5)
Armor Class 11
Hit Points 45 (5d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 13 (+1) | 12 (+1) | 9 (-1) | 13 (+1) | 16 (+3) |
Senses Passive Perception 11
Languages Common
Attacks Melee +2 / 2d4-1, Ranged +4 / 2d4+1, Grapple +1
Possessions: 700 gp. 2 Thunderstones.
Drogo Wallace, Male Human [Permalink]
Personal [hide]
Description: With white face paint in a stripe pattern across his face, he is wearing a tight blue one piece outfit complete with pants, hood, and a cape. He keeps his long red hair kept up in a rat tail. He has several tiny opal earrings on each ear.
Personality: He is happy with his job as a Herbalist. He turns his eye from what people do, preferring to live and let live. He is a great chef.
History: Born to a pair of adventurers, Drogo grew up listening to his father's many stories. Drogo abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. He has been a successful dealer in antiques buying low and selling high.
Motivation: A need for knowledge about a nearby landmark; and he'd like to take his coworkers down a peg
Ideals: Gifted, Entrepeneur. Bonds: Rich, Job, Adventurer. Occupation: Herbalist
Voice: Irish accent
Attributes [hide]
Medium (5'6") Human, Lawful Neutral (CR 3)
Armor Class 11
Hit Points 25 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 12 (+1) | 15 (+2) | 15 (+2) | 14 (+2) | 11 (+0) |
Senses Passive Perception 12
Languages Common, Goblin, Sylvan
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1
Possessions: 1100 sp. Alexandrite (400 gp).
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