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NPC Generator

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Advanced [show]


Gerald Everly, Male Human [Permalink]

Personal [hide]

Description: He wears white painted combat armor at almost all times, and carries clubs. He has no hair. His ears are large.

Personality: He has a good heart but also a terrible temper. He will forgive often but not before yelling and berating someone for whatever they have done wrong. He uses his nature as a weapon; he likes to lead opponents to think him in distress.

History: He was born a particularly ugly child, much to the horror of his parents. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. He was always very intelligent and has formed a secret society of philosophers.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever.

Ideals: Fighting. Flaws: Ugly, Antagonistic, Secretive. Occupation: Knight

Voice: Uses lots of figures of speech

Attributes [hide]

Gerald Everly, Male Human Fighter 4
Medium (5'4") Human, Lawful Good (CR 4)
Armor Class 9
Hit Points 46 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)9 (-1) 15 (+2)13 (+1) 11 (+0)13 (+1)
Skills Acrobatics +1, Stealth +1
Senses Passive Perception 10
Languages Common, Goblin
Attacks Melee +2 / 1d10+0, Ranged +1 / 1d10-1, Grapple +1

Possessions: 200 gp. 1 Minor magic item.


Social Check DCs


Patrick Gladstone, Male Human [Permalink]

Personal [hide]

Description: He has a missing right arm. He is typically in his Slave Trader uniform. His hair is chestnut, silky, and of moderate length. This blue eyed southerner is not easily forgotten.

Personality: He has always had a great fascination with Human culture. He is a ruthless business man, a trait he acquired from his mother.

History: He got into the Slave Trader business at a young age. Like his mother and his brother before him, after school he went straight into learning to become a Slave Trader. He then took over the family business and is one of the better Slave Trader for hire.

Motivation: Retire the richest man in the south; and he is unsatisfied with his job

Ideals: Entrepeneur. Flaws: Racist. Bonds: Job, Attractive. Occupation: Slave Trader

Voice: Voice breaks

Attributes [hide]

Patrick Gladstone, Male Human Fighter 4
Medium (5'3") Human, Chaotic Good (CR 4)
Armor Class 10
Hit Points 22 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)11 (+0) 8 (-1)13 (+1) 9 (-1)10 (+0)
Skills Deception +2, Investigation +3
Senses Passive Perception 9
Languages Common, Ignan
Attacks Melee +2 / 1d10+0, Ranged +2 / 1d10+0, Grapple +0

Possessions: 1 Silver holy symbol. 1 Disguise kit. 1 Masterwork manacles. 1 Small steel mirror.


Social Check DCs


Adam Darby, Male Human [Permalink]

Personal [hide]

Description: He is renowned for his bright tan suits and hats. His white hair is well kept and his bushy mustache is tapered upwards at the ends. He is baby faced.

Personality: Adam speaks confidently about a variety of topics with grace. He is clearly well-traveled and educated. He is able to make almost anything out of random pieces of junk.

History: Born to a Engraver, his mother struggled to pay the bills. His parents died when he was young, and he was unceremoniously dumped in the city orphanage. Adam grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Adam. Being a Courier kept his interest for a while, but then he became depressed and bored. So he turned to a secret life of crime, taking increasingly more risks and challenges.

Motivation: Wants to raise his children well; and seeks redemption

Ideals: Impeccable, Gifted. Bonds: Poor, Criminal record, Family. Occupation: Courier

Voice: Deep voice with rolling R's

Attributes [hide]

Adam Darby, Male Human Fighter 3
Medium (5'10") Human, True Neutral (CR 3)
Armor Class 10
Hit Points 18 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)10 (+0) 12 (+1)13 (+1) 10 (+0)12 (+1)
Skills Deception +3, Medicine +2
Senses Passive Perception 10
Languages Common, Giant
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +1

Possessions: 12000 cp. Red-brown spinel (70 gp). 1 Half-Plate.


Social Check DCs


Everard Van Es, Male Human [Permalink]

Personal [hide]

Description: He typically wears yellow cloth garments or leather armor. His silver hair is kept up in a ponytail inside a wide-brimmed hat. His brown eyes dart from person to person to random spaces in the air.

Personality: He snorts whenever he laughs or is feeling confident. He is an amazing painter.

History: He was born into a rich family. His father was supposedly a charlatan fortune teller, but he insists his father was legitimate. He now mingles about in high society.

Motivation: A need for knowledge about a nearby landmark; and he wants to meet his childhood hero

Ideals: Gifted. Bonds: Rich, Religious, Adventurer. Occupation: Painter

Voice: pre-pubescent

Attributes [hide]

Everard Van Es, Male Human Fighter 3
Medium (6'1") Human, Chaotic Neutral (CR 3)
Armor Class 10
Hit Points 23 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)10 (+0) 16 (+3)11 (+0) 9 (-1)15 (+2)
Skills Arcana +2, Survival +1
Senses Passive Perception 9
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +2 / 1d8+0, Grapple +0

Possessions: Just what you see.


Social Check DCs


Trym Gyula, Male Human [Permalink]

Personal [hide]

Description: This man prefers to wear white clothing when he does not wear armor. He is muscular with a powerful set of arms. His blonde hair is smooth and relatively long. His eyes are blue.

Personality: He is almost excessively polite to everyone, even when angry. A true patriot, Trym would do anything for his country. He is fiercely protective of his fellow citizens and foreign allies.

History: Trym was born in the east. At a young age he loved to build and create. He worked as a nervous Ploughman and found it very stressful. He ran away from his former home and has been making his living as a Ploughman for the past few years.

Motivation: Expand his business.

Ideals: Persistence. Flaws: Shy. Bonds: Military, Job. Occupation: Ploughman

Voice: Breathy voice

Attributes [hide]

Trym Gyula, Male Human Fighter 3
Medium (6'6") Human, Chaotic Evil (CR 3)
Armor Class 10
Hit Points 15 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)11 (+0) 11 (+0)15 (+2) 4 (-3)8 (-1)
Skills Investigation +4, Stealth +2
Senses Passive Perception 7
Languages Common, Auran, Gnome
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +1

Possessions: 900 sp.


Social Check DCs

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