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Advanced [show]


Hunter Dryden, Male Human [Permalink]

Personal [hide]

Description: A plain young-adult man, he wears tight fitting pants and leather jackets. He usually doesn't wear a shirt. He has no hair. He tend to wears goggles to shield his eyes.

Personality: He likes to brag about his accomplishments and constantly tries to beat others to the punch. He always tries to repair and not replace. It was this mentality that drove him into the Actor business.

History: Born the oldest of a large religious southern family, he was no stranger to responsibility. He went to a religious school and was inspired by the priests there in charitable deeds. He hopes to save up enough money to one day pay a cleric to cure him.

Motivation: He is content; and to end his boredom

Ideals: Passionate, Persistence. Flaws: Ugly, Disease, Mundane. Bonds: Religious. Occupation: Actor

Voice: Soft and mumbly

Attributes [hide]

Hunter Dryden, Male Human Fighter 3
Medium (5'0") Human, Lawful Neutral (CR 3)
Armor Class 12
Hit Points 21 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)15 (+2) 13 (+1)11 (+0) 12 (+1)11 (+0)
Skills Insight +3, Stealth +4
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2

Possessions: 300 gp.


Social Check DCs


Bertram Norton, Male Human [Permalink]

Personal [hide]

Description: A man with a warm, jovial air about him, he is well dressed, constantly wearing a brown suit, grey shirt, and blue tie. His brown hair is well kept and his bushy mustache is tapered upwards at the ends. His green eyes have a joyful gleam in them most of the time.

Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. He has a cruel streak; something he gained from his previous mentor. He harbors resentment against his former mentor.

History: Gifted from a young age, Bertram studied abroad. His necromantic abilities were realized during a raid on his village. He bought a bastard sword and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: Wants a kiss; and he's in love

Ideals: Gifted. Flaws: Antagonistic. Bonds: Mentor, Nature, Has a crush. Occupation: Masseuse

Voice: American accent

Attributes [hide]

Bertram Norton, Male Human Fighter 3
Medium (5'9") Human, Chaotic Evil (CR 3)
Armor Class 11
Hit Points 21 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)13 (+1) 12 (+1)14 (+2) 16 (+3)11 (+0)
Skills Persuasion +2, Religion +4
Senses Passive Perception 13
Languages Common, Gnoll, Auran
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1

Possessions: 400 gp.


Social Check DCs


Dustin Dryden, Male Human [Permalink]

Personal [hide]

Description: This tall, slender man is well dressed, but even with his fine clothing he looks run-down. His hair is chestnut, silky, and of moderate length. His gray eyes dart from person to person.

Personality: He runs his personal life as if detached from it. He organizes appointments and outings based on perceived benefits he will get from it. He keeps company with all sorts of races to see how they think and challenge minds foreign to his own.

History: Raised by wardens he was only a novice when dire rats swooped upon their monastery and killed most of the order. His necromantic abilities were realized during a raid on his village. Days after completing his studies, news broke out that his hometown was attacked by dire rats. Dustin was horrified and prayed that his father was alright. However, he heard that his father had died fighting off the dire rats.

Motivation: He wants revenge against dire rats; and someone believes him a fraud

Ideals: Gifted. Flaws: Selfish. Bonds: Attractive, Religious, Enemies. Occupation: Shipwright

Voice: Speaks like tongue is numb

Attributes [hide]

Dustin Dryden, Male Human Fighter 3
Medium (5'3") Human, Lawful Good (CR 3)
Armor Class 10
Hit Points 13 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)11 (+0) 7 (-2)14 (+2) 8 (-1)14 (+2)
Skills Performance +4, Sleight of Hand +2
Senses Passive Perception 9
Languages Common, Halfling, Undercommon
Attacks Melee +2 / 1d8+0, Ranged +2 / 1d8+0, Grapple +0

Possessions: 3 Thunderstones. 2 Tanglefoot bags. 6 Acid flasks.


Social Check DCs


Richard Hallewell, Male Human [Permalink]

Personal [hide]

Description: 5'11" and lanky with angular features, he is an attractive figure. He wears dark leathers with embroidery. His black hair is heavily combed to the left. He is very pretty but has cold, dead eyes.

Personality: He thrives on attention. He does whatever is in his power to gain the attention of whomever he deems a fit date. He is ready at a moment's notice to give into his darker urges. He is a real pyromaniac and does not care who the fire hurts. He often ends up burning people alive in the fires he starts.

History: He was raised happily, as a normal child born to his mother and father. His mother taught him the rudiments of the Barkeep arts, while his father instructed him in etiquette, music and courtly manner. Richard was a troubled youth. He spent his days as a hard laborer instead of attending school, and spent his evenings with numerous mobsters and gang members. Richard decided he wanted neither the life of his mother nor that of the evil petty criminals he associated with. During his early adolescence, he took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. He has recently gotten a pet goose that steals things from people.

Motivation: A deep hatred of goblins.

Flaws: Insane. Bonds: Attractive, Criminal record, Rich, Enemies. Occupation: Barkeep

Voice: Tuts and clicks tongue

Attributes [hide]

Richard Hallewell, Male Human Fighter 3
Medium (5'11") Human, Chaotic Evil (CR 3)
Armor Class 10
Hit Points 36 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)10 (+0) 17 (+3)16 (+3) 13 (+1)11 (+0)
Skills Animal Handling +3, Medicine +3
Senses Passive Perception 11
Languages Common, Aquan, Ignan, Dwarven
Attacks Melee +1 / 1d8-1, Ranged +2 / 1d8+0, Grapple +0

Possessions: 300 gp.


Social Check DCs


William Brixton, Male Human [Permalink]

Personal [hide]

Description: This southern man wears a tight fitting green shirt and pants. His clothes are grease stained in places. He has dyed his greying red hair a little too much giving a sharp red color. His hazel eyes have a joyful gleam in them most of the time.

Personality: He is a hateful person. He taunts others and blames them for his problems. He is obsessed with a lost civilization.

History: William lived on a farm with his mother, near the main road leading to a nearby town. William was born on a far southern desert where he grew up under the tutelage of his mother, an expert Glassblower. He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature sai.

Motivation: Wants to raise his children well.

Flaws: Antagonistic. Bonds: Poor, Immigrant, Adventurer, Family. Occupation: Glassblower

Voice: Ums and uhs a lot

Attributes [hide]

William Brixton, Male Human Fighter 3
Medium (5'7") Human, True Neutral (CR 3)
Armor Class 11
Hit Points 19 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)13 (+1) 8 (-1)16 (+3) 9 (-1)11 (+0)
Skills Athletics +2, Stealth +3
Senses Passive Perception 9
Languages Common, Celestial, Orc, Druidic
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +3

Possessions: 1 Darkwood Shield. 1 Masterwork studded leather.


Social Check DCs

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