Richard Appleton, Male Human [Permalink]
Personal [hide]
Description: He is a husky man, who wears a red vest with golden trim over his white shirt. His blue leather gloves and pants are well-kept, and his red boots flare out at the collars. His auburn hair, when down, is lengthy. His brown eyes are passionate and lively.
Personality: Cocky and sure of himself, he believes he is the best Tanner born in the past three hundred years. He never wears the same outfit twice, unless he absolutely has to.
History: He was born blind and as such lacked many opportunities for work. In his formative years he discovered how persuasive he was. He began using that to his advantage selling useless wares at inflated prices. He tends to his Tanner job now, and dutifully fulfills any obligations he has.
Motivation: His relatives are trying to arrange a marriage; and wants to raise his children well
Ideals: Artistic, Entrepeneur. Flaws: Disease. Bonds: Job, Family. Occupation: Tanner
Voice: Soothing and warm
Attributes [hide]
Medium (6'1") Human, True Neutral (CR 3)
Armor Class 13
Hit Points 13 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 16 (+3) | 9 (-1) | 9 (-1) | 12 (+1) | 8 (-1) |
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +5 / 1d8+3, Grapple +3
Possessions: 200 gp. Deep blue spinel (300 gp). 1 Masterwork Common Melee.
Robert Cotton, Male Human [Permalink]
Personal [hide]
Description: He is an average looking eastern male in his early mid-life. He wears a green wide-brimmed hat and green clothes. His hair is short and blonde. His face is full, his cheeks are rosy, and he always seems to sport a perfect smile and a twinkle in his brown eyes.
Personality: He is enamored with his job. He loves it. He likes the challenge and he likes helping those less fortunate than him. He is a bit of a xeno-phobe, disliking non-Humans.
History: Robert was born with his father's beautiful face. He was an adventurer many years ago and he formed a blood bond with his Human companion (his 'brother'). In the meantime he has taken over work as a Jeweler and occasionally as a mercenary.
Motivation: He's attracted to the PC; and obtaining odd cultural human artifacts is his passion
Flaws: Racist. Bonds: Attractive, Job, Adventurer, Has a crush. Occupation: Jeweler
Voice: Pronounces difficult words wrong
Attributes [hide]
Medium (6'4") Human, True Neutral (CR 3)
Armor Class 9
Hit Points 19 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 8 (-1) | 8 (-1) | 8 (-1) | 14 (+2) | 11 (+0) |
Senses Passive Perception 12
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +1 / 1d8-1, Grapple +4
Possessions: 200 gp.
Godfrey Clinton, Male Human [Permalink]
Personal [hide]
Description: He is a man of bearing and well nourished. He wears a black collared shirt and white pants. He accessorizes with a blue scarf around the waist and a strap diagonally across his shirt. His white hair is slicked back into a classic pompadour. He was beautiful and young once, which still shows through his age, but it is a faded beauty.
Personality: He is a very philanthropic person; he spends his free time working at various soup kitchens. He receives visions of the future at random moments
History: He got into the Shoemaker business at a young age. He was taken as a slave by a traveling circus and forced to perform He has set out to sabotage the competition.
Motivation: Wants to open a new tavern; and he is currently in port desperately looking for someone to get him out
Ideals: Philantrophist, Gifted. Bonds: Attractive, Job, Slave. Occupation: Shoemaker
Voice: Excited and jittery
Attributes [hide]
Medium (5'1") Human, Neutral Evil (CR 3)
Armor Class 13
Hit Points 15 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 16 (+3) | 9 (-1) | 12 (+1) | 10 (+0) | 9 (-1) |
Senses Passive Perception 11
Languages Common, Infernal
Attacks Melee +1 / 1d8-1, Ranged +5 / 1d8+3, Grapple +3
Possessions: Just what you see.
Thomas Hale, Male Human [Permalink]
Personal [hide]
Description: 6'5" and muscular, this western man wears a pastel shirt with thin white vertical stripes and violet pants. His chestnut hair is singed and shortened. His hazel eyes dart from person to person.
Personality: He is business-like. He takes instructions and follows them to the letter. He has a hair trigger and will fly into rage over the tiniest perceived slights.
History: Born the oldest of a large religious western family, he was no stranger to responsibility. His parents divorced when he was young, and his mother gained full cudstody. He was regularly beaten by his mother, who blamed him for driving them apart. He was recently attacked on the road and savagely beaten by bandits.
Motivation: He is compelled to act according to his religious beliefs.
Ideals: Athletic, Professionalism. Flaws: Ugly, Antagonistic. Bonds: Religious. Occupation: Carpenter
Voice: Spanish accent
Attributes [hide]
Medium (6'5") Human, Chaotic Evil (CR 4)
Armor Class 11
Hit Points 22 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 12 (+1) | 10 (+0) | 13 (+1) | 10 (+0) | 15 (+2) |
Senses Passive Perception 10
Languages Common, Sylvan
Attacks Melee +5 / 1d10+3, Ranged +3 / 1d10+1, Grapple +3
Possessions: 100 gp. 1 Minor magic item.
Guy Tatum, Male Human [Permalink]
Personal [hide]
Description: This man sports white clothing, slightly heavier than average wear. He has a penchant for wearing a ring with an oversized jet on his right hand. His hair is always cut to a buzz. He wears round tiny glasses practically rammed into his face.
Personality: He has schizophrenia that causes him to hear things that aren't there and will sometimes respond to them. He is stubborn though. He always likes to keep a trick up his sleeve. He likes to fight dirty and will kick and punch below the belt if he feels he even has a chance of losing.
History: He was born in the east. His family was being driven out of business by several neighboring competitors. The mother sought out extralegal help and others began closing their doors. He saw this and took pride in his mother's willingness to do anything to win. He used his abilities to trick people and travel the world for free.
Motivation: He has money and likes to spend it.
Flaws: Disease. Bonds: Rich, Criminal record, Immigrant, Family. Occupation: Farmer
Voice: American accent
Attributes [hide]
Medium (6'4") Human, Neutral Evil (CR 4)
Armor Class 12
Hit Points 34 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 15 (+2) | 10 (+0) | 14 (+2) | 10 (+0) | 12 (+1) |
Senses Passive Perception 10
Languages Common, Druidic, Draconic
Attacks Melee +3 / 1d10+1, Ranged +4 / 1d10+2, Grapple +2
Possessions: 31000 sp.
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Their contribution stands as a beacon of hope for all adventurers!