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NPC Generator

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Advanced [show]


Bertram Enfield, Male Human [Permalink]

Personal [hide]

Description: He wears tight fitting clothing which further accentuates his frame, and carries monstrous two handed axes. He has done his best to style his red hair to look like a famous performer. He has gleaming, smiling green eyes.

Personality: He is curt in most of his responses. He prefers to keep his word usage to a minimum to avoid giving away unnecessary information. He seeks to pay back kindness whenever he gets the chance. Whether it be in the form of unwanted serenades or the latest gossip he always seeks to do solids for his friends.

History: He served in the navy to pay for his family's outstanding loans. He dropped out of school before completing his studies. Recently a tribe of illithids attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Bertram fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: He wants nothing more than to rejoin the army.

Ideals: Fighting, Philantrophist, Logical. Flaws: Shy. Bonds: Attractive, Military. Occupation: Adventurer

Voice: Smoker's lung

Attributes [hide]

Bertram Enfield, Male Human Fighter 4
Medium (6'5") Human, Chaotic Good (CR 4)
Armor Class 13
Hit Points 39 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)17 (+3) 14 (+2)13 (+1) 9 (-1)8 (-1)
Skills Arcana +3, Performance +1
Senses Passive Perception 9
Languages Common, Auran
Attacks Melee +6 / 1d10+4, Ranged +5 / 1d10+3, Grapple +4

Possessions: 600 gp. 1 Half-Plate. 1 Masterwork Heavy steel shield. 1 Masterwork Heavy steel shield. 1 Half-Plate.


Social Check DCs


Gilbert Dryden, Male Human [Permalink]

Personal [hide]

Description: He is a husky man, who is wearing the road beaten gear of a warrior. He sports a flattop hair cut. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.

Personality: He is quiet and anti-social and can barely make it a few minutes in conversation before his hampering stammer kicks in. He lacks restraint and is impulsive. He jumps in and acts without thinking all too often.

History: He was born into a rich family. He worked as a nervous Priest and found it very stressful. He then took over the family business and is one of the better Priest for hire.

Motivation: His religion dominates his actions; and further expansion of business

Ideals: Fighting. Flaws: Shy, Impulsive. Bonds: Rich, Job, Religious. Occupation: Priest

Voice: Relaxed voice

Attributes [hide]

Gilbert Dryden, Male Human Fighter 3
Medium (5'0") Human, Neutral Good (CR 3)
Armor Class 10
Hit Points 18 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)10 (+0) 8 (-1)9 (-1) 12 (+1)15 (+2)
Skills Intimidation +4, Performance +4
Senses Passive Perception 11
Languages Common
Attacks Melee +5 / 1d8+3, Ranged +2 / 1d8+0, Grapple +3

Possessions: 200 gp.


Social Check DCs


Gilbert Huxley, Male Human [Permalink]

Personal [hide]

Description: He is a mite stocky and wears skinny pants and wears a brown and white robe with the hood down. He sports a flattop hair cut. He wears an eyepatch.

Personality: He is extraordinarily eccentric. He dislikes loud distracting noises, but is overall hospitable. His biggest love is that of knowledge and as such will purchase any books or pay to listen to tales that travelers might have.

History: He was born a particularly ugly child, much to the horror of his parents. He went to a religious school and was inspired by the priests there in charitable deeds. He became a Ruler soon after.

Motivation: He is unsatisfied with his job.

Ideals: Logical. Flaws: Ugly, Insane. Bonds: Religious, Job. Occupation: Ruler

Voice: Russian accent

Attributes [hide]

Gilbert Huxley, Male Human Fighter 3
Medium (6'2") Human, Chaotic Good (CR 3)
Armor Class 11
Hit Points 28 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)13 (+1) 18 (+4)13 (+1) 16 (+3)5 (-3)
Skills Acrobatics +3, Perception +5
Senses Passive Perception 15
Languages Common, Halfling
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +5

Possessions: 700 sp. 1 Masterwork Common Melee. 1 Masterwork Common Melee.


Social Check DCs


Alexandre Gracey, Male Human [Permalink]

Personal [hide]

Description: He has a missing left leg. He wears light armors faded through time and improper care. He has no hair. He is baby faced.

Personality: While he is on the job, he is grim and serious. He understands how dangerous the world is and the need to stay safe. A fanatic, his devotion to his small selection of gods is unquestionable. He claims to be doing their will and will base all his actions on whether or not they would be pleasing to the gods.

History: Born the oldest of a large religious northern family, he was no stranger to responsibility. At a young age both his parents were killed in an accident. His uncle (a powerful person with enemies on both sides of the law) took him in and had him trained in basic self defense. He would ruin relationships and cause injury. He was reprimanded several times before being given his current form and forced to learn humility.

Motivation: He has a rivalry with the Church that dominates his actions; and he possesses a valuable artifact that the thieves guild wishes to steal

Flaws: Ugly. Bonds: Criminal record, Religious. Occupation: Jeweler

Voice: Old Prospector

Attributes [hide]

Alexandre Gracey, Male Human Fighter 3
Medium (5'2") Human, Chaotic Neutral (CR 3)
Armor Class 11
Hit Points 30 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)12 (+1) 15 (+2)11 (+0) 18 (+4)17 (+3)
Skills History +2, Survival +6
Senses Passive Perception 14
Languages Common
Attacks Melee +1 / 1d8-1, Ranged +3 / 1d8+1, Grapple +1

Possessions: 400 gp.


Social Check DCs


Dean Law, Male Human [Permalink]

Personal [hide]

Description: He likes to wear darkened spectacles and heavy clothing, no matter the weather. He has relatively dark skin and is very physically imposing due to his abundance of muscles. He has a golden handlebar mustache and slicked back golden hair. He wears round tiny glasses practically rammed into his face.

Personality: He is fixated on the number 83. He counts his steps and bites of food to keep in track with it. He seems to be used to being ignored and not questioned about it. He has no love for corruption and racketeering and views those as crimes of the highest magnitude.

History: His father raised him in a mountain cabin. When he was little, his rather wealthy family often ventured across the mountains to a summer home near a large cave. He would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the mountains due to the painful memories there. Dean took refuge in the large cave and found the beat up halberd and armor he uses now. Recently a tribe of orcs attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Dean fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: To get a good night's sleep; and to fight the greatest warriors and to fight in the greatest battles ever

Ideals: Justice, Fighting. Flaws: Insane, Insomniac. Bonds: Nature. Occupation: Glassblower

Voice: Pronounces difficult words wrong

Attributes [hide]

Dean Law, Male Human Fighter 4
Medium (5'7") Human, Lawful Good (CR 4)
Armor Class 9
Hit Points 31 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)9 (-1) 13 (+1)9 (-1) 9 (-1)11 (+0)
Skills Perception +1, Performance +2
Senses Passive Perception 12
Languages Common
Attacks Melee +5 / 1d10+3, Ranged +1 / 1d10-1, Grapple +3

Possessions: 100 gp. Moonstone (80 gp).


Social Check DCs

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