Wymar Burton, Male Human [Permalink]
Personal [hide]
Description: He wears a brown wide-brimmed hat and brown clothes. He is physically well-built. His hair is silver and very short. He was beautiful and young once, which still shows through his age, but it is a faded beauty.
Personality: He trusts no one. He is not readily capable for forgiveness and his ire never leaves him. He is however greedy and will demand payment and proof of collateral's value and will produce a merchant's scale to make sure he is not cheated out of a speck.
History: Gifted from a young age, Wymar studied abroad. Since his father passed away years ago, his mother had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He ran away from his former home and has been making his living as a Doctor for the past few years.
Motivation: He has passion for adventuring and risk; and retire the richest man in the east
Ideals: Entrepeneur, Gifted. Flaws: Antagonistic. Bonds: Attractive, Job, Adventurer. Occupation: Doctor
Voice: Draws out vowels
Attributes [hide]
Medium (5'5") Human, Chaotic Good (CR 3)
Armor Class 11
Hit Points 27 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 12 (+1) | 10 (+0) | 14 (+2) | 13 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common, Sylvan, Abyssal
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1
Possessions: 3100 sp.
Geoffrey Hamilton, Male Human [Permalink]
Personal [hide]
Description: He has a missing left leg. He prefers to wear flannel. He has a very tight haircut. He is missing an eye and his face is severely sunburned. His one remaining eye shines violet.
Personality: He has two modes he varies between. On the job he is cold, steely and emotionless. Off the job he is a party animal. He is often prim and proper but will on occasion tell either really disgusting or offensive jokes, which seem out of character.
History: He was raised in a mountains tribe. A gypsy cursed him at a young age, leading to his ugly appearance. He became a Bounty Hunter soon after.
Motivation: He is unsatisfied with his job; and wants to open a new tavern
Ideals: Joker. Flaws: Ugly. Bonds: Job, Nature. Occupation: Bounty Hunter
Voice: Russian accent
Attributes [hide]
Medium (5'10") Human, Lawful Evil (CR 4)
Armor Class 12
Hit Points 30 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 14 (+2) | 13 (+1) | 15 (+2) | 11 (+0) | 12 (+1) |
Senses Passive Perception 10
Languages Common, Terran, Auran
Attacks Melee +2 / 1d10+0, Ranged +4 / 1d10+2, Grapple +2
Possessions: 17000 cp. Alexandrite (700 gp). Deep blue spinel (700 gp). 3 Tanglefoot bags. 1 Thunderstones. 1 Everburning torch. 2 Smokesticks.
Solomon Alston, Male Human [Permalink]
Personal [hide]
Description: This man typically wears yellow cloth garments or leather armor. He is muscular with a powerful set of arms. With bright blonde hair and a scraggly beard. His eyes are likewise brown. His teeth are yellowed and unaligned.
Personality: He is enamored with his job. He loves it. He likes the challenge and he likes helping those less fortunate than him. On top of that he is swayed by a pretty face, and while loyalty to his employer will always come first he doesn't like to hit women.
History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. He worked as a nervous Carpenter and found it very stressful. In the meantime he has taken over work as a Carpenter and occasionally as a mercenary.
Motivation: Expand his business; and wants a kiss
Flaws: Ugly. Bonds: Job, Has a crush, Adventurer, Slave. Occupation: Carpenter
Voice: Sighs a lot, exhausted
Attributes [hide]
Medium (5'4") Human, Chaotic Neutral (CR 3)
Armor Class 11
Hit Points 21 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 12 (+1) | 15 (+2) | 12 (+1) | 9 (-1) | 7 (-2) |
Senses Passive Perception 9
Languages Common, Auran
Attacks Melee +5 / 1d8+3, Ranged +3 / 1d8+1, Grapple +3
Possessions: 1 Chain shirt. 1 Half-Plate. 1 Half-Plate.
Aldous Kent, Male Human [Permalink]
Personal [hide]
Description: 6'2" and lanky with angular features, he is an attractive figure. He wears professional attire. His hair, while still mostly blonde, has prominent grey streaks. His eyes are likewise violet. His teeth are white and perfect.
Personality: Aggressive, abrasive, and angry, Aldous embodies much of what other species detest in the Humans. He has a minor phobia of water and hates getting wet.
History: He was born several months after his father was called into army service. From his teen years he was always beautiful and desirable, so people have always doted on him. He used his abilities to trick people and travel the world for free.
Motivation: He feels threatened by others; and he has comitted a past crime that haunts him to this day
Flaws: Antagonistic, Fearful. Bonds: Attractive, Military, Criminal record. Occupation: Bricklayer
Voice: Spits words with contempt
Attributes [hide]
Medium (6'2") Human, Chaotic Evil (CR 3)
Armor Class 13
Hit Points 15 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 16 (+3) | 12 (+1) | 15 (+2) | 11 (+0) | 7 (-2) |
Senses Passive Perception 10
Languages Common, Gnoll, Elven
Attacks Melee +5 / 1d8+3, Ranged +5 / 1d8+3, Grapple +3
Possessions: 70 pp. Carved harp of exotic wood with ivory inlay and zircon gems (800 gp).
Manfred Palomarez, Male Human [Permalink]
Personal [hide]
Description: With red face paint in a stripe pattern across his face, he wears a tattered pair of loose yellow pants, a matching torn shirt, and a visible pair of similar condition same color briefs. He has moderate length blonde hair. He wears large thick round spectacles.
Personality: He believes there is no problem he cannot solve with sufficient elbow grease and persistence, if it is the best or most economic solution matters not. He is ready at a moment's notice to give into his darker urges. He is a real pyromaniac and does not care who the fire hurts. He often ends up burning people alive in the fires he starts.
History: Sold as a small child to a necromancer, Manfred was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. His parents died when he was young, and he was unceremoniously dumped in the city orphanage. Manfred grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Manfred. Being a Locksmith kept his interest for a while, but then he became depressed and bored. So he turned to a secret life of crime, taking increasingly more risks and challenges.
Motivation: He possesses a valuable artifact that the thieves guild wishes to steal; and he is not mentally stable, and does not behave rationally
Ideals: Persistence. Flaws: Insane. Bonds: Poor, Criminal record, Mentor. Occupation: Locksmith
Voice: Posh accent
Attributes [hide]
Medium (5'9") Human, Lawful Evil (CR 3)
Armor Class 11
Hit Points 34 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 13 (+1) | 17 (+3) | 7 (-2) | 15 (+2) | 11 (+0) |
Senses Passive Perception 14
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1
Possessions: 1100 sp.
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