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Advanced [show]


Norman Snape, Male Human [Permalink]

Personal [hide]

Description: Standing 5'3", this man wears brown painted combat armor at almost all times. He has wavy golden hair. He wears a mask on his face.

Personality: He snorts whenever he laughs or is feeling confident. Animals are drawn to him, and he is able to talk to them.

History: He was raised in a white middle class family as the only child. He always admired divine-users and wanted to develop the talent, but never had the affinity for it. He now owns his own business.

Motivation: He feels that his past leaves him morally obligated to help; and he is a bit of a kleptomaniac

Ideals: Gifted. Flaws: Mundane. Bonds: Job, Criminal record. Occupation: Slave Trader

Voice: Excited and jittery

Attributes [hide]

Norman Snape, Male Human Fighter 4
Medium (5'3") Human, True Neutral (CR 4)
Armor Class 11
Hit Points 40 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)12 (+1) 15 (+2)7 (-2) 15 (+2)14 (+2)
Skills Medicine +4, Survival +4
Senses Passive Perception 12
Languages Common
Attacks Melee +2 / 1d10+0, Ranged +3 / 1d10+1, Grapple +1

Possessions: 500 gp. 1 Tanglefoot bags. 4 Alchemist’s fire. 6 Acid flasks. 1 Everburning torch.


Social Check DCs


Trey Ridley, Male Human [Permalink]

Personal [hide]

Description: This fat western man has a bulbous nose and dresses in collared shirts and wears a proper scarf over his head. His skin is also unnaturally pale. His chestnut hair and beard is wavy and long. He has a tattooed face.

Personality: He is quite gentle and does not know the full extent of his strength. He works very hard to maintain that gentleness. He cannot deal with unfamiliar people for more than a few minutes at a time and if they persist he will grow angry at them.

History: Trey was born to in a poor docking district. He spent his early days working in the same smith shop his father was employed at, doing general labor. He became part of the deadliest team of assassins in recent memory. A botched job caused the group to be disbanded. Being a Sculptor kept his interest for a while, but then he became depressed and bored. So he turned to a secret life of crime, taking increasingly more risks and challenges.

Motivation: He is being blackmailed/forced/etc and this influences his actions.

Ideals: Disciplined. Flaws: Ugly, Antagonistic. Bonds: Poor, Criminal record. Occupation: Sculptor

Voice: Complex vocabulary, royal

Attributes [hide]

Trey Ridley, Male Human Fighter 3
Medium (5'6") Human, True Neutral (CR 3)
Armor Class 12
Hit Points 26 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)15 (+2) 15 (+2)14 (+2) 7 (-2)16 (+3)
Skills Deception +5, Nature +4
Senses Passive Perception 8
Languages Common, Elven, Aquan
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2

Possessions: 200 gp.


Social Check DCs


Tim Huxley, Male Human [Permalink]

Personal [hide]

Description: A stocky lighter skinned man, he wears dull red sweaters, loose green pants, and alligator leather shoes. Beneath his sweater he keeps a concealed sword, just in case. With a patchy silver beard and wild silver hair. His face is scarred and worn.

Personality: Overbrimming with self-confidence, Tim isn't afraid of most anything. He has a strong dislike to people who do not believe in Human unity. He is obsessed with his god.

History: Sold as a small child to a wizard, Tim was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. As a young adult he joined a group advocating for an improvement in Human conditions. He was recently attacked on the road and savagely beaten by bandits.

Motivation: He doesn't get along with people that don't share his tastes.

Ideals: Impeccable. Flaws: Ugly, Racist. Bonds: Religious, Mentor. Occupation: Servant

Voice: pre-pubescent

Attributes [hide]

Tim Huxley, Male Human Fighter 3
Medium (6'4") Human, Neutral Evil (CR 3)
Armor Class 13
Hit Points 28 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)16 (+3) 12 (+1)13 (+1) 13 (+1)13 (+1)
Skills Acrobatics +5, Perception +3
Senses Passive Perception 13
Languages Common, Goblin
Attacks Melee +4 / 1d8+2, Ranged +5 / 1d8+3, Grapple +3

Possessions: 200 gp. Jet (90 gp).


Social Check DCs


Hunter Crawford, Male Human [Permalink]

Personal [hide]

Description: He wears tight fitting pants and leather jackets. He usually doesn't wear a shirt. His head has been shaved. His ears are large.

Personality: He is calm most of the time but flees social interaction. He will pursue extreme courses of action in the short term, confident that they cannot fail.

History: Hunter was born to in a poor docking district. He spent his early days working in the same smith shop his mother was employed at, doing general labor. He was a friend to animals and a trickster. In his defense of animals however he would do severe harm to people. He bought a lance and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: He made a deal with a demon which lead to his current lot in life, and he's becoming increasingly nervous about it; and to prove his worth to the world

Flaws: Ugly, Shy, Impulsive. Bonds: Poor, Nature, Debt. Occupation: Actor

Voice: Posh accent

Attributes [hide]

Hunter Crawford, Male Human Fighter 3
Medium (5'0") Human, Chaotic Good (CR 3)
Armor Class 9
Hit Points 30 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)9 (-1) 13 (+1)15 (+2) 4 (-3)9 (-1)
Skills Arcana +4, Deception +1
Senses Passive Perception 7
Languages Common, Terran, Ignan
Attacks Melee +2 / 1d8+0, Ranged +1 / 1d8-1, Grapple +0

Possessions: 200 gp.


Social Check DCs


Patrick Yardley, Male Human [Permalink]

Personal [hide]

Description: He is a physically imposing light-skinned man. He wears a pastel coat over a brown low-cut shirt, and a broad hat upon his head. He keeps his chestnut hair in a flapper bob. His gray eyes dart from person to person.

Personality: He exudes charisma. He is a tour de force of persuasion. He is obsessed with a lost civilization.

History: He was born to a criminal king-pin and mafia family He was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.

Motivation: He is not mentally stable, and does not behave rationally; and obtaining odd cultural human artifacts is his passion

Flaws: Insane. Bonds: Attractive, Adventurer, Criminal record, Rich. Occupation: Mason

Voice: growls and snarls, animalistic

Attributes [hide]

Patrick Yardley, Male Human Fighter 3
Medium (6'2") Human, Lawful Evil (CR 3)
Armor Class 12
Hit Points 14 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)14 (+2) 7 (-2)12 (+1) 14 (+2)10 (+0)
Skills Intimidation +2, Religion +3
Senses Passive Perception 12
Languages Common, Terran
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2

Possessions: 900 sp. 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Melee.


Social Check DCs

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