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Advanced [show]


Don Springfield, Male Human [Permalink]

Personal [hide]

Description: Relatively heavier built than your average man, he is not imposing. He is constantly adorned with expensive silk clothing, often dyed in bright black and grey, and wears rings and necklaces with large, colorful gems. He wears his auburn hair down. His ears are large.

Personality: He is quite rude, and likes to deride his opponents skill and shout insults at them. His respect, as difficult as one would find it to earn, is unwavering; those who more than prove themselves to him, a bar set well above any reasonable standard, he tolerates in varying degrees. Though less modest and more hasty in his reactions to snap at those who irritate him, Don is combative with any and all who dare try his patience in the slightest.

History: Sold as a small child to a brothel owner, Don was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. He has chosen to use the inheritance that was left to him frivolously. He now mingles about in high society.

Motivation: He's repulsed by the PC; and he has money and likes to spend it

Ideals: Justice. Flaws: Ugly, Antagonistic. Bonds: Rich, Mentor, Slave. Occupation: Stableman

Voice: Raspy

Attributes [hide]

Don Springfield, Male Human Fighter 4
Medium (5'11") Human, True Neutral (CR 4)
Armor Class 10
Hit Points 40 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)11 (+0) 17 (+3)16 (+3) 15 (+2)9 (-1)
Skills Nature +5, Performance +1
Senses Passive Perception 12
Languages Common, Halfling, Aquan, Sylvan
Attacks Melee +5 / 1d10+3, Ranged +2 / 1d10+0, Grapple +3

Possessions: 400 gp. Coral (90 gp). 1 Minor magic item.


Social Check DCs


Everard Kent, Male Human [Permalink]

Personal [hide]

Description: He is a mite stocky and wears suspenders and black workpants. His shirt is white, and he wears a heavy black leather apron most of the time. His blonde hair is long and unkept. He wears round tiny glasses practically rammed into his face.

Personality: Soft-spoken and well mannered, he has an amazing amount of patience and a slow boiling temper. He has a cruel streak; something he gained from his previous mentor. He harbors resentment against his former mentor.

History: He was raised in a white middle class family as the only child. Through the years after Everard was born, his mother became increasingly distant from his family, instead choosing to pursue power in the south. Everard's mother didn't care for him much, and the feeling was mutual. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: He seems to be bored by most things; and to find somewhere to settle down

Ideals: Disciplined. Flaws: Ugly, Antagonistic, Mundane. Bonds: Mentor. Occupation: Banker

Voice: Speaks through clenched teeth

Attributes [hide]

Everard Kent, Male Human Fighter 4
Medium (5'10") Human, Lawful Good (CR 4)
Armor Class 12
Hit Points 30 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)15 (+2) 12 (+1)12 (+1) 13 (+1)14 (+2)
Skills Investigation +3, Nature +3
Senses Passive Perception 11
Languages Common, Infernal
Attacks Melee +2 / 1d10+0, Ranged +4 / 1d10+2, Grapple +2

Possessions: 500 gp. 1 Minor magic item.


Social Check DCs


Peter Adley, Male Human [Permalink]

Personal [hide]

Description: This petite short man is perpetually holding a sweet of some kind. He is renowned for his bright white suits and hats, marred by sweets. He has dyed his greying golden hair a little too much giving a sharp golden color. His violet eyes dart from person to person to random spaces in the air.

Personality: He has a good heart but also a terrible temper. He will forgive often but not before yelling and berating someone for whatever they have done wrong. He believes the world needs to unite to get rid of drow once and for all.

History: Peter was born the youngest of three triplets. In his 17th year, his parents were killed by a drow raid, leaving Peter alone in the world. After a stint in an orphanage, he was adopted. He eventually got the idea of being the protector of his homeland from reading books, and has made it his duty.

Motivation: Sabotage a competitor; and expand his business

Flaws: Ugly, Antagonistic. Bonds: Enemies, Family, Guardian, Job. Occupation: Seamstress

Voice: Booming voice

Attributes [hide]

Peter Adley, Male Human Fighter 3
Medium (5'4") Human, Chaotic Good (CR 3)
Armor Class 8
Hit Points 29 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)7 (-2) 15 (+2)11 (+0) 13 (+1)13 (+1)
Skills Nature +2, Sleight of Hand +0
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +0 / 1d8-2, Grapple +2

Possessions: 300 gp.


Social Check DCs


Charles Browning, Male Human [Permalink]

Personal [hide]

Description: A man with a calm yet intense air about him, he wears black trousers with pastel and green striped suspenders. He wears various colorful collared shirts. He wears his hair in dreadlocks. He tend to wears goggles to shield his eyes.

Personality: Here is a man who knows he is the smartest in the room. He talks down to others constantly. He is a thrill seeker, he laughs at people and throws down challenges. He is highly competitive and combative.

History: Born in the east to a Barkeep, Charles learned a great deal about his father's area of expertise. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Barkeep work with an outfit from a few towns over. Barkeep work suited him well, and with each successful project, he earned more gold and more respect from his peers. Recently a tribe of dire rats attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Charles fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: His name or reputation has been wronged in the past by dire rats, and he desires to right it; and to reunite with his old friends

Ideals: Impeccable, Fighting. Bonds: Adventurer, Job, Enemies. Occupation: Barkeep

Voice: Speaks through clenched teeth

Attributes [hide]

Charles Browning, Male Human Fighter 3
Medium (5'9") Human, Neutral Evil (CR 3)
Armor Class 14
Hit Points 28 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)18 (+4) 13 (+1)10 (+0) 13 (+1)14 (+2)
Skills Investigation +2, Stealth +6
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +6 / 1d8+4, Grapple +4

Possessions: 2900 sp.


Social Check DCs


Norman Shipley, Male Human [Permalink]

Personal [hide]

Description: He wears tattered old clothes. His silver hair is long and unkept. His face is scarred and worn.

Personality: He is quite rude, and likes to deride his opponents skill and shout insults at them. He enjoys reading and quiet.

History: Trained by his father for as long as he can remember he had it drilled in his head that it was his duty to serve his country. Being born in the north, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the north for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way east. He has been saving his money to try and buy his sister's freedom.

Motivation: An old rival family wants him found; and to unite with his sister

Ideals: Logical. Flaws: Ugly, Antagonistic. Bonds: Military, Family. Occupation: Sculptor

Voice: Whispers

Attributes [hide]

Norman Shipley, Male Human Fighter 3
Medium (5'2") Human, Neutral Evil (CR 3)
Armor Class 11
Hit Points 22 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)13 (+1) 11 (+0)9 (-1) 13 (+1)14 (+2)
Skills Intimidation +4, Nature +1
Senses Passive Perception 11
Languages Common
Attacks Melee +1 / 1d8-1, Ranged +3 / 1d8+1, Grapple +1

Possessions: 19000 cp.


Social Check DCs

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