Kody Barton, Male Human [Permalink]
Personal [hide]
Description: This man wears rags and sports a simple walking cane. He is muscular with a powerful set of arms. He wears a small hat to cover his moderate length chestnut hair. His hazel eyes dart from person to person.
Personality: He believes there is no problem he cannot solve with sufficient elbow grease and persistence, if it is the best or most economic solution matters not. He pushes his goals aggressively. He is also a coward if confronted.
History: Kody was born to in a poor docking district. He spent his early days working in the same smith shop his mother was employed at, doing general labor. Ostracized due to the necromantic powers of his oldest brother, he and his siblings struck out on their own. In the process these unassuming Humans became a terror of the countryside. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.
Motivation: Doesn't want to be a Sailor and was forced into it by his family; and a need for knowledge about a nearby landmark
Ideals: Persistence, Gifted. Flaws: Fearful. Bonds: Poor, Adventurer, Family. Occupation: Sailor
Voice: growls and snarls, animalistic
Attributes [hide]
Medium (6'4") Human, True Neutral (CR 3)
Armor Class 11
Hit Points 20 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 13 (+1) | 11 (+0) | 10 (+0) | 8 (-1) | 13 (+1) |
Senses Passive Perception 9
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1
Possessions: Just what you see.
Balimaar Winthrop, Male Human [Permalink]
Personal [hide]
Description: He wears a worn and beaten armor. He has a slight overbite and is overall scrawny. He has red hair. He wears a mask on his face.
Personality: Confrontational and typically high on some drug or another. He feeds upon the attention of others.
History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. He was taken as a slave by a traveling circus and forced to perform He is untrained/undisciplined, which makes him dangerous.
Motivation: He is not mentally stable, and does not behave rationally; and he is currently in port desperately looking for someone to get him out
Flaws: Addict, Insane. Bonds: Attractive, Slave. Occupation: Assassin
Voice: Farmer accent
Attributes [hide]
Medium (5'5") Human, Lawful Good (CR 3)
Armor Class 11
Hit Points 21 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 12 (+1) | 14 (+2) | 18 (+4) | 16 (+3) | 13 (+1) |
Senses Passive Perception 13
Languages Common, Infernal, Gnoll, Undercommon, Elven
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +6
Possessions: 400 gp.
Guy Alton, Male Human [Permalink]
Personal [hide]
Description: This fat northern man has a bulbous nose and wears many layers of old clothing at all times. His skin is also unnaturally pale. His hair, while still mostly chestnut, has prominent grey streaks. His eyes are gray.
Personality: Stoic and calm, he prefers to meditate than take action. He is a logical person and will generally grow upset if things defy logic and science.
History: Sold as a small child to a wizard, Guy was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. There was a wharf not far from home where he often wandered off to fish. He routinely visits covens of witches but complains that many are fraudulent and lack true knowledge of magic.
Motivation: To share knowledge with the world; and he is not mentally stable, and does not behave rationally
Ideals: Disciplined, Logical. Flaws: Ugly. Bonds: Poor, Mentor, Nature. Occupation: Baker
Voice: Smoker's lung
Attributes [hide]
Medium (5'0") Human, Lawful Good (CR 3)
Armor Class 11
Hit Points 21 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 13 (+1) | 9 (-1) | 4 (-3) | 9 (-1) | 14 (+2) |
Senses Passive Perception 9
Languages Common
Attacks Melee +5 / 1d8+3, Ranged +3 / 1d8+1, Grapple +5
Possessions: 200 gp.
Dean Clapham, Male Human [Permalink]
Personal [hide]
Description: This man wears just a tan suit. He is muscular with a powerful set of arms. His hair is always cut to a buzz. His eyes are brown and catlike.
Personality: Prone to second guessing himself, he comes off as nervous. He is able to make almost anything out of random pieces of junk.
History: He is the product a well kept family trust fund and as such has never really known need. His mother was supposedly a charlatan fortune teller, but he insists his mother was legitimate. He has built up a small fortune and can afford his own way.
Motivation: Marry his sister to traveling adventurers; and he is greedy
Ideals: Gifted. Flaws: Shy. Bonds: Rich, Religious, Family. Occupation: Apothecary
Voice: Low and grunting
Attributes [hide]
Medium (5'5") Human, Lawful Neutral (CR 3)
Armor Class 10
Hit Points 19 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 10 (+0) | 7 (-2) | 12 (+1) | 13 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common, Gnome
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +1
Possessions: 300 gp. 2 Thunderstones.
Gerald Shipley, Male Human [Permalink]
Personal [hide]
Description: A 6'1" northern man, he wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment. His hair is silver and curly. His green eyes lackadaisically let the world flow into them.
Personality: Deceptive and manipulative this northern guy figured out how to best use his charms to convince people to do what he wants. He passes on several rewards to people in need. He makes a point to leave places better than he found them.
History: The child of northern immigrants he idolized his father. He moved out west to avoid the crime he committed. He used his abilities to trick people and travel the world for free.
Motivation: Retire the richest man in the north; and he is a bit of a kleptomaniac
Ideals: Entrepeneur, Philantrophist. Bonds: Attractive, Immigrant, Criminal record. Occupation: Locksmith
Voice: Booming voice
Attributes [hide]
Medium (6'1") Human, Neutral Evil (CR 3)
Armor Class 12
Hit Points 19 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 14 (+2) | 13 (+1) | 12 (+1) | 8 (-1) | 13 (+1) |
Senses Passive Perception 9
Languages Common, Gnome
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2
Possessions: 200 gp.
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Their contribution stands as a beacon of hope for all adventurers!
