Don Clayden, Male Human [Permalink]
Personal [hide]
Description: He is a mite stocky and wears a yellow collared shirt and green pants. He accessorizes with a blue scarf around the waist and a strap diagonally across his shirt. He has done his best to style his black hair to look like a famous performer. He wears an eyepatch.
Personality: He considers himself a man of culture and sophistication. He likes a good challenge to his wits. He is a very good compulsive liar and kleptomaniac.
History: Born in a small village he learned the ways of the warrior from his father. He became part of the deadliest team of assassins in recent memory. A botched job caused the group to be disbanded. He has became unsatisfied with his lot in life, and decided to take up adventuring.
Motivation: He desires power and/or immortality; and he has comitted a past crime that haunts him to this day
Ideals: Impeccable, Fighting. Flaws: Ugly. Bonds: Criminal record, Adventurer. Occupation: Jeweler
Voice: Scottish accent
Attributes [hide]
Medium (6'3") Human, True Neutral (CR 3)
Armor Class 9
Hit Points 25 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 9 (-1) | 11 (+0) | 12 (+1) | 8 (-1) | 16 (+3) |
Senses Passive Perception 9
Languages Common, Abyssal
Attacks Melee +3 / 1d8+1, Ranged +1 / 1d8-1, Grapple +3
Possessions: 100 pp. Lapis lazuli (13 gp). Chrysoprase (20 gp). Golden pearl (40 gp).
Charles Oakley, Male Human [Permalink]
Personal [hide]
Description: This eastern man is abnormally tall. He typically wears a sleeveless long coat of deep brown leather and dull blue iron scale mail. His whole body is exceptionally muscular. His hair is auburn, silky, and of moderate length. He tend to wears goggles to shield his eyes.
Personality: He has two modes he varies between. On the job he is cold, steely and emotionless. Off the job he is a party animal. He cannot resist a sob story and will often dote over anyone who has one.
History: His arcane talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. A gifted student he started as a Merchant, but he got bored and became a Scribe. He struck the Scribe job and began his own company from there.
Motivation: Balancing his hectic life and new Scribe responsibilities is difficult; and further expansion of business
Ideals: Philantrophist, Gifted. Bonds: Immigrant, Attractive, Job. Occupation: Scribe
Voice: Soothing and warm
Attributes [hide]
Medium (5'3") Human, Lawful Good (CR 3)
Armor Class 10
Hit Points 15 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 10 (+0) | 11 (+0) | 8 (-1) | 18 (+4) | 14 (+2) |
Senses Passive Perception 14
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +1
Possessions: 400 gp. 1 Half-Plate. 1 Darkwood Shield. 1 Half-Plate.
Guy Vance, Male Human [Permalink]
Personal [hide]
Description: Standing 5'8", this man prefers to wear blue pants and tee shirts. He keeps his silver hair in a pixie cut. His amber eyes peer out from beneath his deerstalker blue hat.
Personality: He is extraordinarily eccentric. He has no love for corruption and racketeering and views those as crimes of the highest magnitude.
History: The child of a Animal Trainer, who enjoyed hunting, Guy was taken on many hunting expeditions. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Engraver work with an outfit from a few towns over. Engraver work suited him well, and with each successful project, he earned more gold and more respect from his peers. He has drifted from career to career and currently works as a Engraver.
Motivation: Wants a kiss; and wants his loneliness to end
Ideals: Justice. Flaws: Insane. Bonds: Nature, Job, Has a crush. Occupation: Engraver
Voice: Gruff and masculine
Attributes [hide]
Medium (5'8") Human, Lawful Good (CR 3)
Armor Class 9
Hit Points 13 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 9 (-1) | 9 (-1) | 11 (+0) | 7 (-2) | 15 (+2) |
Senses Passive Perception 8
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +1 / 1d8-1, Grapple +0
Possessions: 2200 sp.
Dustin Barton, Male Human [Permalink]
Personal [hide]
Description: He wears tight fitting pants and leather jackets. He usually doesn't wear a shirt. His blonde hair is thinning but still full. He is baby faced.
Personality: He trusts no one. He is not readily capable for forgiveness and his ire never leaves him. He has a minor phobia of water and hates getting wet.
History: He was raised in a island tribe. Dustin liked to wander the woods near his home when he was young, something he still likes to do at least once a week. He never liked modest clothing or shoes, so he would wander the woods barefoot and lightly dressed, and he developed a good sense of balance and learned how to climb and swim well. He now owns his own business.
Motivation: Doesn't want to be a Soapmaker and was forced into it by his family; and sabotage a competitor
Flaws: Antagonistic, Fearful. Bonds: Nature, Job, Family. Occupation: Soapmaker
Voice: Adds syll-ab-les for em-pha-sis
Attributes [hide]
Medium (5'7") Human, Chaotic Evil (CR 3)
Armor Class 12
Hit Points 27 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 14 (+2) | 11 (+0) | 11 (+0) | 6 (-2) | 14 (+2) |
Senses Passive Perception 8
Languages Common
Attacks Melee +5 / 1d8+3, Ranged +4 / 1d8+2, Grapple +3
Possessions: 1 Masterwork Uncommon Weapon. 1 Masterwork Common Melee.
Gomory Rutherford, Male Human [Permalink]
Personal [hide]
Description: 6'6" and muscular, this southern man prefers to wear white pants and tee shirts. He has dyed his greying blonde hair a little too much giving a sharp blonde color. He is baby faced.
Personality: Gomory wants to be seen as a stoic, levelheaded, noble Fighter, so he tries to act the part. He does a good job, for the most part... He can see the true alignment of people by looking at them, and uses this to pass judgement.
History: He was born in the south, but his parents moved at a very young age to the east. He was an athlete and attended two major summer competitions. He never won. He has taken up leadership of the village's small militia in response to goblins demanding more tribute than usual.
Motivation: He wants revenge against goblins; and his name or reputation has been wronged in the past by goblins, and he desires to right it
Ideals: Athletic, Disciplined, Gifted. Bonds: Immigrant, Enemies. Occupation: Courier
Voice: Complex vocabulary, royal
Attributes [hide]
Medium (6'6") Human, Lawful Neutral (CR 3)
Armor Class 11
Hit Points 36 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 12 (+1) | 17 (+3) | 7 (-2) | 8 (-1) | 14 (+2) |
Senses Passive Perception 9
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1
Possessions: 100 gp.
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