Theobald Graham, Male Human [Permalink]
Personal [hide]
Description: He is a mite stocky and wears dull black sweaters, loose blue pants, and alligator leather shoes. Beneath his sweater he keeps a concealed pickaxe, just in case. He wears his golden hair down. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep brown.
Personality: He is cool and collected. He likes to make quips and puns whenever he does anything. He also makes a point to compliment his superiors and flatter them. He has zero loyalty and will suck up to whomever is within range, in the hopes of being moved to a better position.
History: Theobald was born the youngest of three triplets. Being born in the south, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the south for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way west. He hopes to save up enough money to one day pay a cleric to cure him.
Motivation: To find somewhere to settle down; and he feels threatened by others
Ideals: Disciplined. Flaws: Fearful, Disease, Mundane. Bonds: Family. Occupation: Jeweler
Voice: Sleepy voice
Attributes [hide]
Medium (6'6") Human, Neutral Good (CR 4)
Armor Class 12
Hit Points 32 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 14 (+2) | 13 (+1) | 12 (+1) | 12 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common, Gnoll
Attacks Melee +2 / 1d10+0, Ranged +4 / 1d10+2, Grapple +4
Possessions: 500 gp. 1 Chain shirt. 1 Half-Plate. 1 Masterwork studded leather.
Charles Marleigh, Male Human [Permalink]
Personal [hide]
Description: A plain young-adult man, he wears suspenders and grey workpants. His shirt is green, and he wears a heavy grey leather apron most of the time. He sports a long white beard, and similarly colored long hair. He is very pretty but has cold, dead eyes.
Personality: He is a sleazy, sleazy guy. He has no qualms about using his powers of suggestion to get people to do what he wants. He lacks restraint and is impulsive. He jumps in and acts without thinking all too often.
History: Charles was born the youngest of three triplets. He worked as a nervous Junk Dealer and found it very stressful. He then took over the family business and is one of the better Junk Dealer for hire.
Motivation: He is unsatisfied with his job.
Flaws: Impulsive. Bonds: Attractive, Family, Job. Occupation: Junk Dealer
Voice: Smoker's lung
Attributes [hide]
Medium (5'3") Human, Lawful Evil (CR 3)
Armor Class 11
Hit Points 27 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 12 (+1) | 12 (+1) | 10 (+0) | 14 (+2) | 18 (+4) |
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1
Possessions: 100 gp. 1 Masterwork Common Melee. 1 Masterwork Common Melee.
Roger Spaulding, Male Human [Permalink]
Personal [hide]
Description: His skin has the orange glow of too much sun. He wears just a blue suit. He has no hair. His blue eyes are passionate and lively.
Personality: He is highly sensitive about his name. He loathes it, but will not take any guff about it from anyone. He is a ruthless business man, a trait he acquired from his father.
History: He was born at the edge of vast desert. In his 13th year, while out on a day-trip, he returned to find his hometown burning and destroyed. He found his father impaled in their home, and his mother beheaded. He saw the man who walked out, and charged him in a blind rage. The man easily evaded and defeated him, leaving him to live broken and terrified. He has been a successful dealer in antiques buying low and selling high.
Motivation: He is wracked by social anxiety; and retire the richest man in the north
Ideals: Entrepeneur. Flaws: Ugly, Sensitive, Fearful. Bonds: Nature. Occupation: Spice Merchant
Voice: Uses lots of figures of speech
Attributes [hide]
Medium (5'2") Human, True Neutral (CR 3)
Armor Class 11
Hit Points 27 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 12 (+1) | 14 (+2) | 8 (-1) | 12 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1
Possessions: 20 pp. 1 Superior lock. 1 Healer’s kit. 1 Magnifying glass.
Gomory Clifton, Male Human [Permalink]
Personal [hide]
Description: A man with a cold, calculating air about him, he wears a grey shirt, with a blue mid length shorts with blue tights and flats, usually wearing a coat over them. His small hat is riddled with cuts and holes. His otherwise smooth face is marked with small tiny scars.
Personality: Calm and collected, he is a well trained Architect. He cannot deal with unfamiliar people for more than a few minutes at a time and if they persist he will grow angry at them.
History: Gomory was born the youngest of three triplets. He has chosen to use the inheritance that was left to him frivolously. Due to his spouse's obsession with being a Stableman they were divorced and he won custody of their daughter. He worked as a Architect, and he later adopted a second daughter.
Motivation: Sabotage a competitor; and he's repulsed by the pc
Flaws: Ugly, Antagonistic. Bonds: Job, Family, Rich. Occupation: Architect
Voice: Scottish accent
Attributes [hide]
Medium (5'3") Human, Lawful Good (CR 3)
Armor Class 8
Hit Points 22 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 6 (-2) | 13 (+1) | 5 (-3) | 17 (+3) | 10 (+0) |
Senses Passive Perception 13
Languages Common
Attacks Melee +5 / 1d8+3, Ranged +0 / 1d8-2, Grapple +3
Possessions: 100 gp. Violet garnet (800 gp). Deep blue spinel (800 gp).
Adelard Van Es, Male Human [Permalink]
Personal [hide]
Description: He is a small man, but exceptionally fit. He wears rags and sports a simple walking cane. He sports a long white beard, and similarly colored long hair. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep amber.
Personality: He is a pretentious jerk insisting that modern society is full of problems and should revert to a simpler time. He will pursue extreme courses of action in the short term, confident that they cannot fail.
History: He was born to loving parents in a slum to the south. At some point he was captured by goblins and was tortured. After several years of this he finally managed to escape. Days after completing his studies, news broke out that his hometown was attacked by goblins. Adelard was horrified and prayed that his mother was alright. However, he heard that his mother had died fighting off the goblins.
Motivation: A deep hatred of goblins; and wants to work out more often
Ideals: Athletic. Flaws: Antagonistic, Impulsive. Bonds: Poor, Slave, Enemies. Occupation: Bricklayer
Voice: Puts emphasis on the wrong words
Attributes [hide]
Medium (6'2") Human, Chaotic Good (CR 3)
Armor Class 11
Hit Points 30 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 12 (+1) | 13 (+1) | 7 (-2) | 15 (+2) | 14 (+2) |
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1
Possessions: 100 gp.
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