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Advanced [show]


Drogo Staurheim, Male Human [Permalink]

Personal [hide]

Description: He is dressed in an above average manner. He cuts an attractive figure and his suit of old armor is well cared for even if it is obsolete. He wears a top hat to hide his balding. He tend to wears goggles to shield his eyes.

Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. He loves being with his children and actually smiles when they are around. He would do anything for them. He dislikes his ex a great deal.

History: Born in the east his family was never financially stable. Being born in the east, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the east for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way south. By chance he met his sister recently and the two have been together since.

Motivation: Regain custody of his son.

Flaws: Antagonistic. Bonds: Attractive, Family, Poor. Occupation: Seamstress

Voice: Scratchy, weak

Attributes [hide]

Drogo Staurheim, Male Human Fighter 3
Medium (5'9") Human, Lawful Evil (CR 3)
Armor Class 10
Hit Points 26 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)10 (+0) 14 (+2)12 (+1) 10 (+0)10 (+0)
Skills Intimidation +2, Survival +2
Senses Passive Perception 10
Languages Common, Elven
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +2

Possessions: 2800 sp. 1 Silver holy symbol.


Social Check DCs


Aldous Sharps, Male Human [Permalink]

Personal [hide]

Description: He stands about 6'4" and is wearing the road beaten gear of a warrior. His left leg appears badly burned and disfigured. His hair is chestnut, silky, and of moderate length. He has several tiny aquamarine earrings on each ear.

Personality: He is curt in most of his responses. He prefers to keep his word usage to a minimum to avoid giving away unnecessary information. He loves teas. He is very sensitive about his face. To blow off anger he lifts weights and to control his otherwise explosive temper he works out a lot.

History: He was a bastard born out of an affair, and his mother always resented and mistreated him for it out of spite. His mother had invested heavily in several trade routes and wanted him to inherit them. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.

Motivation: He is greedy.

Ideals: Fighting. Flaws: Shy, Antagonistic. Bonds: Attractive, Rich. Occupation: Ruler

Voice: Draws out vowels

Attributes [hide]

Aldous Sharps, Male Human Fighter 5
Medium (6'4") Human, Lawful Evil (CR 5)
Armor Class 11
Hit Points 53 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)12 (+1) 17 (+3)15 (+2) 15 (+2)11 (+0)
Skills Acrobatics +4, Deception +3
Senses Passive Perception 12
Languages Common, Undercommon, Elven
Attacks Melee +4 / 2d4+1, Ranged +4 / 2d4+1, Grapple +3

Possessions: 800 gp. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Hugh Wheatley, Male Human [Permalink]

Personal [hide]

Description: He is lean but muscular and wears a shirt that is too small, which lets his gut show, with a ratty violet coat over it. His golden hair and beard is wavy and long. His eyes are violet and beady.

Personality: He does not believe in betrayal or weakness as things to be tolerated. He works hard and plays hard.

History: The child of a Baker, who enjoyed hunting, Hugh was taken on many hunting expeditions. When he was little, his rather wealthy family often ventured across the desert to a summer home near a large cave. He would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the desert due to the painful memories there. Hugh took refuge in the large cave and found the beat up scimitar and armor he uses now. He was recently attacked on the road and savagely beaten by bandits.

Motivation: To be a Baker again; and he is not mentally stable, and does not behave rationally

Ideals: Justice. Flaws: Ugly, Hedonist. Bonds: Nature. Occupation: Fisher

Voice: Soft and melodious

Attributes [hide]

Hugh Wheatley, Male Human Fighter 4
Medium (5'2") Human, Neutral Good (CR 4)
Armor Class 10
Hit Points 35 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)10 (+0) 15 (+2)12 (+1) 11 (+0)15 (+2)
Skills Arcana +3, Perception +2
Senses Passive Perception 12
Languages Common, Gnoll
Attacks Melee +2 / 1d10+0, Ranged +2 / 1d10+0, Grapple +0

Possessions: 300 gp. 1 Minor magic item.


Social Check DCs


Adam Gresham, Male Human [Permalink]

Personal [hide]

Description: A plain young-adult man, he wears a fancy blue suit. With a patchy black beard and wild black hair. His eyes are amber and he is always smoking a pipe.

Personality: He has two modes he varies between. On the job he is cold, steely and emotionless. Off the job he is a party animal. Adam is a bit of a follower. Usually he is manipulated by his sisters into helping them out, but recently he has become more of a free agent.

History: He was born in the north. Since his mother passed away years ago, his father had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He guards a vault combo very seriously as well as the key needed to open it.

Motivation: His spouse's relatives view him with great suspicion.

Flaws: Secretive. Bonds: Attractive, Job, Family, Immigrant. Occupation: Server

Voice: Australian accent

Attributes [hide]

Adam Gresham, Male Human Fighter 3
Medium (5'8") Human, Chaotic Evil (CR 3)
Armor Class 10
Hit Points 24 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)11 (+0) 12 (+1)13 (+1) 10 (+0)9 (-1)
Skills History +3, Investigation +3
Senses Passive Perception 10
Languages Common, Gnome
Attacks Melee +1 / 1d8-1, Ranged +2 / 1d8+0, Grapple +0

Possessions: 20000 cp.


Social Check DCs


Richard Myerscough, Male Human [Permalink]

Personal [hide]

Description: He is a small man, but exceptionally fit. He wears loose pants and a collared shirt complete with sweater beneath his coat. His brown hair is cut jaggedly and amateurishly. His fierce blue eyes like to dwell on things.

Personality: He is happy with his job as a Spy. He turns his eye from what people do, preferring to live and let live. He is obsessed with his god.

History: Born in a small village he learned the ways of the warrior from his mother. He was taken from his home at a very young age. Recently a tribe of gnolls attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Richard fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: Wants to open a new tavern; and to fight the greatest warriors and to fight in the greatest battles ever

Ideals: Athletic, Fighting. Bonds: Job, Religious, Slave. Occupation: Spy

Voice: Sleepy voice

Attributes [hide]

Richard Myerscough, Male Human Fighter 3
Medium (5'7") Human, Neutral Good (CR 3)
Armor Class 13
Hit Points 30 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)16 (+3) 16 (+3)12 (+1) 14 (+2)11 (+0)
Skills Animal Handling +4, Investigation +3
Senses Passive Perception 12
Languages Common, Terran
Attacks Melee +2 / 1d8+0, Ranged +5 / 1d8+3, Grapple +3

Possessions: 100 gp.


Social Check DCs

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