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NPC Generator

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Advanced [show]


Richard Hallewell, Male Human [Permalink]

Personal [hide]

Description: He tends to wear a large brown jacket. He cuts an attractive figure and his suit of old armor is well cared for even if it is obsolete. His hair is short and golden. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.

Personality: He is someone who is used to having a large amount of sex appeal. He also lacks a concept of privacy and shares just about everything. He does not mind isolation but does not hate company and attempts to receive them as best as possible.

History: The child of northern immigrants he idolized his mother. Like his mother and his sister before him, after school he went straight into learning to become a Marshal. He then took over the family business and is one of the better Marshal for hire.

Motivation: He seems to be bored by most things; and he is content

Ideals: Extrovert. Flaws: Mundane. Bonds: Attractive, Immigrant, Job. Occupation: Marshal

Voice: Deep voice with rolling R's

Attributes [hide]

Richard Hallewell, Male Human Fighter 3
Medium (5'5") Human, Chaotic Good (CR 3)
Armor Class 10
Hit Points 17 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)10 (+0) 11 (+0)4 (-3) 17 (+3)10 (+0)
Skills Performance +2, Sleight of Hand +2
Senses Passive Perception 13
Languages Common
Attacks Melee +1 / 1d8-1, Ranged +2 / 1d8+0, Grapple +0

Possessions: 200 gp. Silver comb with moonstones (100 gp). Solid gold idol (300 gp).


Social Check DCs


Roger Hartford, Male Human [Permalink]

Personal [hide]

Description: This slender man stands about 5'9". He is wearing a long, yellow cloak. He has black hair. His hazel eyes dart from person to person.

Personality: He is curt in most of his responses. He prefers to keep his word usage to a minimum to avoid giving away unnecessary information. He uses divination through singing.

History: He is a Maurezhi in disguise. In his formative years he discovered how persuasive he was. He began using that to his advantage selling useless wares at inflated prices. He has dedicated himself to building a better village for his children.

Motivation: Retire the richest man in the north; and he's repulsed by the pc

Ideals: Gifted, Entrepeneur. Flaws: Shy, Antagonistic. Bonds: Adventurer. Occupation: Hunter

Voice: Low range voice

Attributes [hide]

Roger Hartford, Male Human Fighter 4
Medium (5'9") Human, Neutral Evil (CR 4)
Armor Class 12
Hit Points 32 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)14 (+2) 13 (+1)11 (+0) 10 (+0)10 (+0)
Skills Investigation +2, Medicine +2
Senses Passive Perception 10
Languages Common
Attacks Melee +5 / 1d10+3, Ranged +4 / 1d10+2, Grapple +3

Possessions: 30000 sp. 1 Minor magic item.


Social Check DCs


Anthony Mitchell, Male Human [Permalink]

Personal [hide]

Description: This northern man is abnormally tall. He has a large violet mantle and cape that has been intricately interwoven into his red robe. His whole body is exceptionally muscular. His golden hair and beard is wavy and long. His violet unseeing eyes seem to look past you.

Personality: Always inclined to offer people food he seems plenty friendly. He pushes his goals aggressively. He is also a coward if confronted.

History: The child of northern immigrants he idolized his mother. In his 15th year, while out on a day-trip, he returned to find his hometown burning and destroyed. He found his mother impaled in their home, and his father beheaded. He saw the man who walked out, and charged him in a blind rage. The man easily evaded and defeated him, leaving him to live broken and terrified. He now spends his time doing works of charity.

Motivation: He is terrified, and will act out of fear; and he feels threatened by others

Ideals: Philantrophist. Flaws: Disease, Fearful. Bonds: Immigrant. Occupation: Dilettante

Voice: Slow speaker

Attributes [hide]

Anthony Mitchell, Male Human Fighter 3
Medium (6'6") Human, Lawful Neutral (CR 3)
Armor Class 13
Hit Points 27 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)17 (+3) 14 (+2)18 (+4) 9 (-1)9 (-1)
Skills Arcana +6, Persuasion +1
Senses Passive Perception 9
Languages Common, Elven, Ignan, Aquan, Dwarven
Attacks Melee +4 / 1d8+2, Ranged +5 / 1d8+3, Grapple +3

Possessions: 400 gp.


Social Check DCs


Frederick Elton, Male Human [Permalink]

Personal [hide]

Description: A man with a cold, calculating air about him, he wears a tattered pair of loose white pants, a matching torn shirt, and a visible pair of similar condition same color briefs. His chestnut hair is cut short. He wears an eyepatch.

Personality: He will rave to anyone who will listen. He is skeptical of what others tell him and is slow to trust.

History: Frederick lived on a farm with his father, near the main road leading to a nearby town. While he appears to be a normal Human, he's... not quite right. Perhaps he's slightly insane, or otherwise so mentally alien to the rest of the world that he plain doesn't fit in. He is untrained/undisciplined, which makes him dangerous.

Motivation: Marry his sister to traveling adventurers; and regain custody of his daughter

Flaws: Ugly, Insane, Shy. Bonds: Poor, Family. Occupation: Seamstress

Voice: High pitched and raspy

Attributes [hide]

Frederick Elton, Male Human Fighter 3
Medium (5'11") Human, Lawful Good (CR 3)
Armor Class 11
Hit Points 26 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)12 (+1) 16 (+3)12 (+1) 12 (+1)14 (+2)
Skills Nature +3, Survival +3
Senses Passive Perception 11
Languages Common, Goblin
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2

Possessions: 100 gp.


Social Check DCs


Drogo Graham, Male Human [Permalink]

Personal [hide]

Description: He is wearing a long, tan, dusty cloak, and carries falchions. He has dyed his greying golden hair a little too much giving a sharp golden color. His brown eyes are passionate and lively.

Personality: Prone to second guessing himself, he comes off as nervous. He has the money to obtain near anything and knows that if you pay a man enough he will sell his own mother. Money is his most trusted friend.

History: Born to a pair of adventurers, Drogo grew up listening to his mother's many stories. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. He has became unsatisfied with his lot in life, and decided to take up adventuring.

Motivation: He desires power and/or immortality; and to reunite with his old friends

Ideals: Fighting. Flaws: Shy. Bonds: Rich, Adventurer. Occupation: Ploughman

Voice: Raspy

Attributes [hide]

Drogo Graham, Male Human Fighter 4
Medium (5'4") Human, Neutral Evil (CR 4)
Armor Class 11
Hit Points 24 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)13 (+1) 11 (+0)11 (+0) 16 (+3)13 (+1)
Skills Religion +2, Stealth +3
Senses Passive Perception 13
Languages Common
Attacks Melee +3 / 1d10+1, Ranged +3 / 1d10+1, Grapple +1

Possessions: 200 gp. 1 Half-Plate. 1 Masterwork studded leather. 1 Banded mail.


Social Check DCs

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