Rolf Wheatley, Male Human [Permalink]
Personal [hide]
Description: He is a mite stocky and is generally shirtless and showing off his tattooed chest. His brown hair is cut short with large spiked bangs in the front. His face is full, his cheeks are rosy, and he always seems to sport a perfect smile and a twinkle in his hazel eyes.
Personality: He swings through moods quickly. One moment he is cool and collected, the next he is carried away by passions. He has a minor phobia of water and hates getting wet.
History: His psionic talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. Being born in the south, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the south for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way north. He was granted psionic powers by his dying sister.
Motivation: To prove his worth to the world; and an old rival family wants him found
Ideals: Passionate, Gifted. Flaws: Fearful, Impulsive. Bonds: Attractive, Family. Occupation: Doctor
Voice: Indian accent
Attributes [hide]
Medium (5'4") Human, Chaotic Good (CR 4)
Armor Class 7
Hit Points 33 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 5 (-3) | 12 (+1) | 13 (+1) | 16 (+3) | 15 (+2) |
Senses Passive Perception 13
Languages Common, Druidic
Attacks Melee +5 / 1d10+3, Ranged -1 / 1d10-3, Grapple +5
Possessions: 1 Minor magic item.
Balimaar Enfield, Male Human [Permalink]
Personal [hide]
Description: Wearing a closed helm and plate, one would not know what he was had he not made sure his armor was more form fitting than normal. Outside of the suit he is well dressed, constantly wearing a tan suit, brown shirt, and blue tie. His chestnut hair has been sun bleached extensively. He tend to wears goggles to shield his eyes.
Personality: He likes to brag about his accomplishments and constantly tries to beat others to the punch. He is harsh and unforgiving.
History: A child with a great deal of painting talent his parents made sure he got the chance to thrive. He moved from fad to fad and when he turned 15 he discovered painting. He has been a successful dealer in antiques buying low and selling high.
Motivation: Retire the richest man in the south; and he's repulsed by the pc
Ideals: Passionate, Artistic, Entrepeneur. Flaws: Antagonistic. Occupation: Bricklayer
Voice: German accent
Attributes [hide]
Medium (5'0") Human, True Neutral (CR 3)
Armor Class 11
Hit Points 17 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 12 (+1) | 10 (+0) | 15 (+2) | 5 (-3) | 8 (-1) |
Senses Passive Perception 7
Languages Common, Draconic, Ignan
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1
Possessions: 400 gp.
Manfred Rutland, Male Human [Permalink]
Personal [hide]
Description: Standing 6'0", this man is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers his face most of the time. His golden hair is singed and shortened. His voice is smooth and creepy, always level, but somehow just slightly unnerving.
Personality: He speaks before he thinks and is too direct. He lacks restraint and is impulsive. He jumps in and acts without thinking all too often.
History: Manfred hails from a village terrorized by giants. A gifted student he started as a Mason, but he got bored and became a Interpreter. He became a Interpreter soon after.
Motivation: His name or reputation has been wronged in the past by giants, and he desires to right it; and expand his business
Flaws: Ugly, Insane, Impulsive. Bonds: Enemies, Job. Occupation: Interpreter
Voice: Complex vocabulary, royal
Attributes [hide]
Medium (6'0") Human, Neutral Good (CR 3)
Armor Class 10
Hit Points 23 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 11 (+0) | 10 (+0) | 15 (+2) | 7 (-2) | 13 (+1) |
Senses Passive Perception 8
Languages Common, Abyssal, Gnome
Attacks Melee +1 / 1d8-1, Ranged +2 / 1d8+0, Grapple +4
Possessions: 400 gp. Old masterpiece painting (700 gp). 1 Superior lock. 1 Masterwork Musical instrument.
Simon Vance, Male Human [Permalink]
Personal [hide]
Description: He is in excellent shape and wears a red costume with the symbols of the sun god on his torso. He wears his chestnut hair up. His eyes are likewise blue. His teeth are white and perfect.
Personality: He has schizophrenia that causes him to hear things that aren't there and will sometimes respond to them. A fanatic, his devotion to his small selection of gods is unquestionable. He claims to be doing their will and will base all his actions on whether or not they would be pleasing to the gods.
History: His mother raised him in a mountain cabin. Cursed with vampirism at a very young age, Simon has worked very hard to control his curse. He hopes to save up enough money to one day pay a cleric to cure him.
Motivation: He is compelled to act according to his religious beliefs.
Ideals: Athletic. Flaws: Disease. Bonds: Attractive, Religious, Nature. Occupation: Glassblower
Voice: Scottish accent
Attributes [hide]
Medium (5'9") Human, Chaotic Neutral (CR 3)
Armor Class 11
Hit Points 27 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 12 (+1) | 12 (+1) | 15 (+2) | 14 (+2) | 16 (+3) |
Senses Passive Perception 12
Languages Common, Gnome, Giant
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +3
Possessions: 200 gp.
Aldous Hampton, Male Human [Permalink]
Personal [hide]
Description: This man wears a worn and beaten armor, and sports empty pouches on his belt. With bright black hair and a scraggly beard. He has violet eyes.
Personality: He does not care much for physical appearances, nor does he care much for other people. He does however care about what he wants and getting it. He cannot deal with unfamiliar people for more than a few minutes at a time and if they persist he will grow angry at them.
History: He was born a particularly ugly child, much to the horror of his parents. Cursed with lycanthropy at a very young age, Aldous has worked very hard to control his curse. He ran away from his former home and has been making his living as a Architect for the past few years.
Motivation: He'd like to take his coworkers down a peg; and he is greedy
Flaws: Ugly, Antagonistic, Disease. Bonds: Job, Rich. Occupation: Architect
Voice: Strong lisp
Attributes [hide]
Medium (5'10") Human, Lawful Neutral (CR 3)
Armor Class 10
Hit Points 34 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 11 (+0) | 16 (+3) | 12 (+1) | 11 (+0) | 17 (+3) |
Senses Passive Perception 10
Languages Common, Giant
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +2
Possessions: 600 sp. Silver comb with moonstones (300 gp). 1 Masterwork Artisan’s tools.
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