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NPC Generator

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Advanced [show]


Clerebold Berkeley, Male Human [Permalink]

Personal [hide]

Description: He is of a modest build and height, but he carries himself more imposing than he is. He likes to wear white tank tops with tan pants. He sports a long brown beard, and similarly colored long hair. He is baby faced.

Personality: His tongue was cut out and he uses sign language. He is a font of random trivia from the lore and stories he has discovered

History: A child with a great deal of painting talent his parents made sure he got the chance to thrive. Like his mother and his brother before him, after school he went straight into learning to become a Blacksmith. He has gone from town to town till he finds a spot where he can set up a sustainable business.

Motivation: Sabotage a competitor; and retire the richest man in the north

Ideals: Logical, Artistic, Entrepeneur. Flaws: Disease. Bonds: Job. Occupation: Blacksmith

Voice: German accent

Attributes [hide]

Clerebold Berkeley, Male Human Fighter 3
Medium (5'6") Human, Chaotic Good (CR 3)
Armor Class 10
Hit Points 28 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)11 (+0) 12 (+1)8 (-1) 14 (+2)9 (-1)
Skills Athletics +3, Performance +1
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +1

Possessions: 300 gp.


Social Check DCs


Adelard Tinley, Male Human [Permalink]

Personal [hide]

Description: A stocky darker skinned man, he wears light armors faded through time and improper care. His red hair is greying along the sides and has receded to reveal a widow's peak. His thin eyebrows rest above his beady violet eyes.

Personality: Here is a man who knows he is the smartest in the room. He talks down to others constantly. He has a small toy that he constantly fidgets with.

History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. After coming to the age of reason, Adelard took it upon himself to study the druidic arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. He was recently attacked on the road and savagely beaten by bandits.

Motivation: Nothing but the best is good enough for him; and he feels the way he acts is they only way to get by in the world

Ideals: Impeccable, Gifted. Flaws: Ugly, Addict. Occupation: Architect

Voice: Soothing and warm

Attributes [hide]

Adelard Tinley, Male Human Fighter 3
Medium (5'0") Human, Chaotic Neutral (CR 3)
Armor Class 8
Hit Points 30 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)7 (-2) 15 (+2)11 (+0) 12 (+1)14 (+2)
Skills Investigation +2, Sleight of Hand +0
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +0 / 1d8-2, Grapple +1

Possessions: 200 gp.


Social Check DCs


Randal Langley, Male Human [Permalink]

Personal [hide]

Description: A stocky darker skinned man, he wears a white small hat and white clothes. He wears his white hair up in a very large beehive style do. He has several tiny emerald earrings on each ear.

Personality: He considers himself a man of culture and sophistication. He likes a good challenge to his wits. His home and work are filled with various knick knacks he has acquired through the years. He cares a great deal for his adopted teenage son.

History: When he was but 8 years old his parents immigrated from the west. His father was very strict, and drilled into him lessons on being the perfect gentleman. He tends to his Miller job now, and dutifully fulfills any obligations he has.

Motivation: Seeks redemption; and sabotage a competitor

Ideals: Impeccable. Bonds: Rich, Family, Immigrant, Job, Criminal record. Occupation: Miller

Voice: Eastern European accent

Attributes [hide]

Randal Langley, Male Human Fighter 3
Medium (5'4") Human, Neutral Evil (CR 3)
Armor Class 11
Hit Points 24 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)12 (+1) 12 (+1)16 (+3) 17 (+3)9 (-1)
Skills Medicine +5, Survival +5
Senses Passive Perception 13
Languages Common, Dwarven, Infernal, Ignan
Attacks Melee +5 / 1d8+3, Ranged +3 / 1d8+1, Grapple +3

Possessions: 100 pp. 1 Everburning torch.


Social Check DCs


Wymar Alton, Male Human [Permalink]

Personal [hide]

Description: He wears a large hat to cast shadows over his face and wears ponchos to better hide his body. He has styled his golden hair well, parting it to the left. He wears a mask on his face.

Personality: Deceptive and manipulative this eastern guy figured out how to best use his charms to convince people to do what he wants. He believes the world needs to unite to get rid of drow once and for all.

History: Wymar was raised in a hard working conservative environment. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Server work with an outfit from a few towns over. Server work suited him well, and with each successful project, he earned more gold and more respect from his peers. He bought a bow and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: To be a Soapmaker again; and he wants to meet his childhood hero

Bonds: Attractive, Enemies, Job, Nature, Adventurer. Occupation: Server

Voice: Smoker's lung

Attributes [hide]

Wymar Alton, Male Human Fighter 5
Medium (5'6") Human, Lawful Good (CR 5)
Armor Class 11
Hit Points 43 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)13 (+1) 14 (+2)13 (+1) 10 (+0)10 (+0)
Skills Deception +3, Survival +3
Senses Passive Perception 10
Languages Common, Celestial
Attacks Melee +2 / 2d4-1, Ranged +4 / 2d4+1, Grapple +1

Possessions: 4000 sp.


Social Check DCs


Trym Rutherford, Male Human [Permalink]

Personal [hide]

Description: This slender man stands about 5'2". He dresses in collared shirts and wears a proper scarf over his head. His hair is greying and his face has many wrinkles. His blue eyes are passionate and lively.

Personality: Trym hangs on like a leech to those who appreciate him. It was this clingy personality that held back his music career. He has all his life been fascinated with music.

History: Trym hails from a village terrorized by goblins. He moved from fad to fad and when he turned 15 he discovered music. He is searching for what he claims is his rightful reward.

Motivation: His name or reputation has been wronged in the past by goblins, and he desires to right it; and he's repulsed by the pc

Ideals: Artistic. Flaws: Antagonistic. Bonds: Enemies, Adventurer. Occupation: Jeweler

Voice: Sensual and smooth

Attributes [hide]

Trym Rutherford, Male Human Fighter 3
Medium (5'2") Human, Neutral Good (CR 3)
Armor Class 10
Hit Points 27 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)10 (+0) 12 (+1)9 (-1) 13 (+1)13 (+1)
Skills Persuasion +3, Survival +3
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +2

Possessions: 16000 cp.


Social Check DCs

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