Adelard Brownrigg, Male Human [Permalink]
Personal [hide]
Description: He wears an amalgamation of clothes and depending on the season will wear more layers of the continuing hodge podge. He carries with him a set of longswords, each one with a ruby on the hilt. He only wears one on his belt and the other on his back. His silver hair is drawn into a tight pony tail with a rose scrunchie. He is missing an eye and his face is severely sunburned. His one remaining eye shines blue.
Personality: He does not believe in betrayal or weakness as things to be tolerated. He works hard and plays hard.
History: He was born in the east, but his parents moved at a very young age to the north. Aside from being a slave or a gladiator, there isn't much legitimate work for Humans in Adelard's homeland. Adelard decided to take the middle way and become a bodyguard. He moves from town to town, unable to find a place to settle.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever.
Ideals: Fighting, Justice. Flaws: Ugly, Hedonist. Bonds: Immigrant, Slave. Occupation: Detective
Voice: Deep voice with rolling R's
Attributes [hide]
Medium (5'5") Human, Lawful Evil (CR 4)
Armor Class 13
Hit Points 28 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 16 (+3) | 13 (+1) | 12 (+1) | 10 (+0) | 14 (+2) |
Senses Passive Perception 10
Languages Common, Ignan
Attacks Melee +4 / 1d10+2, Ranged +5 / 1d10+3, Grapple +3
Possessions: 600 gp.
Lance Springfield, Male Human [Permalink]
Personal [hide]
Description: This malnourished man wears a white armored body suit, with a simple grey line shooting up and back down. With bright white hair and a scraggly beard. His gray eyes are passionate and lively.
Personality: He dislikes all the random violence that takes place in the south. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.
History: Lance was born into a poor family. Growing up, he dreamt of becoming a Fighter, to bring honor to his family’s name. When he came of age, he applied for a position with his town's local guard, looking to work his way up via merit and eventually become a Fighter in service of a powerful lord somewhere. He made a point of taking high paying jobs and getting most of it up front. He has made many enemies by not giving into corruption and outing many instances of it.
Motivation: He has passion for adventuring and risk; and obtaining odd cultural human artifacts is his passion
Ideals: Pacifist, Justice. Bonds: Poor, Adventurer. Occupation: Sellsword
Voice: Old Prospector
Attributes [hide]
Medium (6'3") Human, Lawful Evil (CR 3)
Armor Class 11
Hit Points 24 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 12 (+1) | 14 (+2) | 7 (-2) | 7 (-2) | 14 (+2) |
Senses Passive Perception 8
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1
Possessions: 100 gp.
Chad Cooper, Male Human [Permalink]
Personal [hide]
Description: He is an exceptionally muscular looking western young adult. He wears a yellow costume with the symbols of death on his torso. Beneath his clothing is a huge mess of scar tissue. His silver hair is knotted and matted. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.
Personality: He is happy with his job as a Ploughman. He turns his eye from what people do, preferring to live and let live. Any perceived weakness will be pressed and exploited. He is seen as merciless and passionate.
History: Trained by his mother for as long as he can remember he had it drilled in his head that it was his duty to serve his country. As a very small child his family refused to pay dues to a local crime lord, who ordered them killed. His father, a somewhat powerful mage sought to protect him and cast a teleportation spell that whisked him away. He has since lost track of the people in his past.
Motivation: Wants to open a new tavern; and he has comitted a past crime that haunts him to this day
Bonds: Slave, Job, Criminal record, Military, Family. Occupation: Ploughman
Voice: Hard of hearing, loud
Attributes [hide]
Medium (5'10") Human, Neutral Evil (CR 3)
Armor Class 10
Hit Points 34 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 11 (+0) | 14 (+2) | 13 (+1) | 11 (+0) | 10 (+0) |
Senses Passive Perception 10
Languages Common, Aquan
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +2
Possessions: 400 gp. 1 Silver holy symbol. 1 Superior lock. 1 Superior lock.
Lewis Denholm, Male Human [Permalink]
Personal [hide]
Description: A man with a friendly, welcoming air about him, he is wearing the road beaten gear of a warrior. His chestnut hair is greying along the sides and has receded to reveal a widow's peak. He wears crescent spectacles with a black brim.
Personality: Cocky and sure of himself, he believes he is the best Painter born in the past three hundred years. He has no love for corruption and racketeering and views those as crimes of the highest magnitude.
History: Lewis was born to in a poor docking district. He spent his early days working in the same smith shop his father was employed at, doing general labor. A few years later when the north was not economically sound they moved to his current location. He left for the east, certain he would find work there.
Motivation: He feels threatened by others; and to be a blacksmith again
Ideals: Fighting, Justice. Flaws: Fearful. Bonds: Job, Poor, Immigrant. Occupation: Painter
Voice: Soft and melodious
Attributes [hide]
Medium (5'0") Human, Lawful Evil (CR 3)
Armor Class 9
Hit Points 26 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 8 (-1) | 14 (+2) | 14 (+2) | 8 (-1) | 16 (+3) |
Senses Passive Perception 11
Languages Common, Gnoll, Ignan
Attacks Melee +2 / 1d8+0, Ranged +1 / 1d8-1, Grapple +0
Possessions: 400 gp. 1 Masterwork Common Melee.
John Ogden, Male Human [Permalink]
Personal [hide]
Description: He has a missing left leg. He is generally well dressed albeit a few years behind the times. He has white hair. His eyes are green and catlike.
Personality: He can speak with the dead, and doesn't see much difference between the living and dead. Animals are drawn to him, and he is able to talk to them.
History: When he was but 3 years old his parents immigrated from the north. His homeland was ravaged by war and he spent much of his life rebuilding it. He left for the north, certain he would find work there.
Motivation: Wants a kiss; and he's looking for his big break
Ideals: Gifted. Flaws: PTSD. Bonds: Attractive, Immigrant. Occupation: Bather
Voice: Forgets to breathe while speaking
Attributes [hide]
Medium (5'7") Human, Neutral Good (CR 4)
Armor Class 10
Hit Points 21 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 11 (+0) | 7 (-2) | 17 (+3) | 12 (+1) | 15 (+2) |
Senses Passive Perception 11
Languages Common, Dwarven, Goblin, Aquan
Attacks Melee +4 / 1d10+2, Ranged +2 / 1d10+0, Grapple +2
Possessions: 100 gp. 1 Minor magic item.
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