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Advanced [show]


Ernest Lindsey, Male Human [Permalink]

Personal [hide]

Description: A stocky darker skinned man, he wears white robes with leather pauldrons. Though occasionally he wears more armor. He prefers to carry a longsword, but if one is not available he will default to his club. His auburn hair has been sun bleached extensively. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: The man has a huge range of feeling. He will range from being happy and joking with the occasional self put down to crying stating how he will be a better person from this day on. He invites people to come help in his community garden.

History: He served in the navy to pay for his family's outstanding loans. He graduated from the Naval Academy and went to see the world at the rank of Ensign. He advanced relatively quickly due to his good work ethic, understanding of the chain of command, and natural leadership ability. He is untrained/undisciplined, which makes him dangerous.

Motivation: He is not mentally stable, and does not behave rationally; and he wants nothing more than to rejoin the army

Ideals: Philantrophist. Flaws: Insane, Emotional. Bonds: Military. Occupation: Bounty Hunter

Voice: Speaks with lower jaw sticking out

Attributes [hide]

Ernest Lindsey, Male Human Fighter 4
Medium (5'0") Human, Lawful Evil (CR 4)
Armor Class 13
Hit Points 37 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)16 (+3) 17 (+3)14 (+2) 17 (+3)9 (-1)
Skills Persuasion +1, Sleight of Hand +5
Senses Passive Perception 13
Languages Common, Draconic, Halfling
Attacks Melee +4 / 1d10+2, Ranged +5 / 1d10+3, Grapple +3

Possessions: 600 gp.


Social Check DCs


Henry Gracey, Male Human [Permalink]

Personal [hide]

Description: A man of a pale complexion, he wears suspenders and blue workpants. His shirt is brown, and he wears a heavy blue leather apron most of the time. He has moderate length white hair. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.

Personality: He does not believe in betrayal or weakness as things to be tolerated. Henry is a bit of a follower. Usually he is manipulated by his sisters into helping them out, but recently he has become more of a free agent.

History: His mother raised him in a mountain cabin. When he was little, his rather wealthy family often ventured across the mountains to a summer home near a ruined castle. He would wander through that ruined castle and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the mountains due to the painful memories there. Henry took refuge in the ruined castle and found the beat up flail and armor he uses now. He has gone from town to town working and never settling down anywhere, but has fallen for a local Body Guard. He hasn't told them the truth, but wants to settle down with them.

Motivation: Retire the richest man in the east; and regain custody of his daughter

Ideals: Justice, Entrepeneur. Bonds: Family, Nature, Has a crush. Occupation: Bowyer

Voice: Rhymes sentences (sorry)

Attributes [hide]

Henry Gracey, Male Human Fighter 3
Medium (5'9") Human, True Neutral (CR 3)
Armor Class 9
Hit Points 24 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)8 (-1) 8 (-1)15 (+2) 12 (+1)17 (+3)
Skills History +4, Stealth +1
Senses Passive Perception 11
Languages Common, Draconic, Giant
Attacks Melee +4 / 1d8+2, Ranged +1 / 1d8-1, Grapple +2

Possessions: 800 sp.


Social Check DCs


Trym Leighton, Male Human [Permalink]

Personal [hide]

Description: An imposing man with a heavy stainless steel prosthetic left leg, he typically wears blue cloth garments or leather armor. He has no hair. His otherwise smooth face is marked with small tiny scars.

Personality: While he acts the brute, he is far gentler than he would appear. Despite his manner, he is extremely passionate and proud of his job, and he prides himself in being thorough and never missing a detail.

History: The child of southern immigrants he idolized his mother. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. He has worked as a Doctor like his mother before him.

Motivation: Sabotage a competitor; and expand his business

Ideals: Fighting. Flaws: Ugly. Bonds: Job, Immigrant. Occupation: Doctor

Voice: Slow speaker

Attributes [hide]

Trym Leighton, Male Human Fighter 3
Medium (5'3") Human, Lawful Neutral (CR 3)
Armor Class 11
Hit Points 20 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)13 (+1) 15 (+2)12 (+1) 18 (+4)12 (+1)
Skills Acrobatics +3, Survival +6
Senses Passive Perception 14
Languages Common, Terran
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +6

Possessions: 200 gp. Ceremonial electrum dagger with a star ruby in the pommel (300 gp). Sapphire pendant on gold chain (800 gp). Carved harp of exotic wood with ivory inlay and zircon gems (900 gp). 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Melee. 1 Masterwork Common Melee.


Social Check DCs


Frederick Melancon, Male Human [Permalink]

Personal [hide]

Description: This younger middle-aged man very much looks the part of a Tanner, and a wedding ring on his left hand. He keeps his long black hair kept up in a rat tail. He has a tattooed face.

Personality: He cares much about the opinion of others, both in good and in bad: when keeping in line with his opinion, he thinks highly of the other person, but when opinions clash, he can get violently argumentative. He seeks to pay back kindness whenever he gets the chance. Whether it be in the form of unwanted serenades or the latest gossip he always seeks to do solids for his friends.

History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. He worked as a nervous Tanner and found it very stressful. He has drifted from career to career and currently works as a Tanner.

Motivation: He has money and likes to spend it.

Ideals: Opinionated, Philantrophist. Bonds: Job, In love, Rich. Occupation: Tanner

Voice: Speaks with squeezed throat

Attributes [hide]

Frederick Melancon, Male Human Fighter 5
Medium (6'5") Human, Chaotic Evil (CR 5)
Armor Class 13
Hit Points 34 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)16 (+3) 11 (+0)15 (+2) 14 (+2)12 (+1)
Skills Athletics +3, Sleight of Hand +6
Senses Passive Perception 12
Languages Common, Druidic, Goblin
Attacks Melee +3 / 2d4+0, Ranged +6 / 2d4+3, Grapple +6

Possessions: 6000 sp.


Social Check DCs


Godfrey Trowbridge, Male Human [Permalink]

Personal [hide]

Description: He is a husky man, who is wearing a long, blue cloak. With a patchy chestnut beard and wild chestnut hair. His otherwise smooth face is marked with small tiny scars.

Personality: Eccentric and domineering, Godfrey will drive conversation. His brief stint in the army gave him the idea he was invincible and that he is the toughest man alive.

History: Godfrey was raised in a hard working conservative environment. His parents enrolled him in a Fighter school at a young age so that he could practice his druidic talents. He inherited the family business which he has now maintained for 12 years.

Motivation: Sabotage a competitor; and to clean up the streets

Ideals: Extrovert, Gifted. Bonds: Military, Job, Guardian. Occupation: Merchant

Voice: Rhymes sentences (sorry)

Attributes [hide]

Godfrey Trowbridge, Male Human Fighter 3
Medium (5'0") Human, Neutral Evil (CR 3)
Armor Class 10
Hit Points 20 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)11 (+0) 14 (+2)15 (+2) 13 (+1)11 (+0)
Skills Persuasion +2, Survival +3
Senses Passive Perception 11
Languages Common, Goblin, Gnome
Attacks Melee +5 / 1d8+3, Ranged +2 / 1d8+0, Grapple +3

Possessions: 200 gp.


Social Check DCs

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