Gerard Shelly, Male Human [Permalink]
Personal [hide]
Description: A man with a friendly, welcoming air about him, he likes to wear ponchos typically of a light pastel in addition to tight pants. His hair is chestnut and curly. His amber eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.
Personality: He seems absolutely devoid of it. He stares off into space and will respond with overly literal and minimalist answers to questions. He is a logical person and will generally grow upset if things defy logic and science.
History: He was born at the edge of vast island. He helped his mother out around the business and became quite the natural. He inherited the family business which he has now maintained for 13 years.
Motivation: He has a rivalry with the Church that dominates his actions; and his religion dominates his actions
Ideals: Logical. Flaws: Addict, Mundane. Bonds: Nature, Job, Religious. Occupation: Weaver
Voice: Jittery and nervous
Attributes [hide]
Medium (5'11") Human, Lawful Neutral (CR 3)
Armor Class 10
Hit Points 25 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
7 (-2) | 10 (+0) | 14 (+2) | 7 (-2) | 13 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common
Attacks Melee +0 / 1d8-2, Ranged +2 / 1d8+0, Grapple +2
Possessions: 200 gp.
Bernard Washington, Male Human [Permalink]
Personal [hide]
Description: He is in excellent shape and likes to wear darkened spectacles and heavy clothing, no matter the weather. His chestnut hair is smooth and relatively long. He is baby faced.
Personality: He is fixated on the number 7. He counts his steps and bites of food to keep in track with it. He seems to be used to being ignored and not questioned about it. Despite his manner, he is extremely passionate and proud of his job, and he prides himself in being thorough and never missing a detail.
History: He was born blind and as such lacked many opportunities for work. Cursed with a spirit at a very young age, Bernard has worked very hard to control his curse. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.
Motivation: He is unsatisfied with his job.
Ideals: Athletic. Flaws: Insane, Disease, Shy. Bonds: Job. Occupation: Dilettante
Voice: Uses lots of figures of speech
Attributes [hide]
Medium (6'6") Human, Lawful Neutral (CR 5)
Armor Class 12
Hit Points 16 (5d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 14 (+2) | 9 (-1) | 11 (+0) | 10 (+0) | 11 (+0) |
Senses Passive Perception 10
Languages Common
Attacks Melee +4 / 2d4+1, Ranged +5 / 2d4+2, Grapple +2
Possessions: 700 gp. Brown-green garnet (150 gp). Malachite (10 gp). 1 Minor magic item.
Wymar Oakley, Male Human [Permalink]
Personal [hide]
Description: This petite short man is perpetually holding a sweet of some kind. He wears rags and sports a simple walking cane, marred by sweets. He wears his golden hair up. He has a tattooed face.
Personality: He's a bit of a prankster. He knows he is clumsy and seen as such and will often feign amnesia after injury. Despite his manner, he is extremely passionate and proud of his job, and he prides himself in being thorough and never missing a detail.
History: He was born in a small island village. He worked as a nervous Courier and found it very stressful. He tends to his Courier job now, and dutifully fulfills any obligations he has.
Motivation: He'd like to take his coworkers down a peg; and wants to open a new tavern
Ideals: Joker. Flaws: Ugly. Bonds: Poor, Job, Nature. Occupation: Courier
Voice: Slurs words
Attributes [hide]
Medium (6'1") Human, Neutral Good (CR 3)
Armor Class 9
Hit Points 29 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 8 (-1) | 12 (+1) | 8 (-1) | 12 (+1) | 10 (+0) |
Senses Passive Perception 11
Languages Common
Attacks Melee +1 / 1d8-1, Ranged +1 / 1d8-1, Grapple +1
Possessions: 200 gp.
Simon Mori, Male Human [Permalink]
Personal [hide]
Description: A moderately attractive man, he is wearing a tight yellow one piece outfit complete with pants, hood, and a cape. His hair is always cut to a buzz. His eyes, though not visible through his cowl, are violet.
Personality: He is calm most of the time but flees social interaction. He has a cruel streak; something he gained from his previous mentor. He harbors resentment against his former mentor.
History: He was born at the edge of vast island. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. He bought a nunchaku and has really upped his game hunting, due to his understanding of decoy and ambush.
Motivation: He's repulsed by the PC; and he's attracted to the pc
Flaws: Shy, Antagonistic. Bonds: Attractive, Mentor, Nature. Occupation: Interpreter
Voice: Sounds elderly
Attributes [hide]
Medium (6'2") Human, Chaotic Evil (CR 4)
Armor Class 12
Hit Points 41 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 14 (+2) | 18 (+4) | 16 (+3) | 14 (+2) | 16 (+3) |
Senses Passive Perception 14
Languages Common, Gnome, Orc, Aquan
Attacks Melee +2 / 1d10+0, Ranged +4 / 1d10+2, Grapple +4
Possessions: 41000 sp. 1 Minor magic item.
Robert Ramsey, Male Human [Permalink]
Personal [hide]
Description: An imposing man with a heavy stainless steel prosthetic right hand, he wears a lot of dark rich colors, with gold accents. Sporting a red mohawk and bushy mustache this man's hair draws a lot of attention. His eyes are a pleasant gray.
Personality: He is curt in most of his responses. He prefers to keep his word usage to a minimum to avoid giving away unnecessary information. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.
History: His mother raised him in a mountain cabin. Since his father passed away years ago, his mother had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.
Motivation: A need for knowledge about a nearby landmark; and to reunite with his old friends
Flaws: Shy. Bonds: Attractive, Adventurer, Nature. Occupation: Merchant
Voice: Smooth and feminine
Attributes [hide]
Medium (5'9") Human, Lawful Evil (CR 3)
Armor Class 11
Hit Points 28 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 13 (+1) | 15 (+2) | 16 (+3) | 15 (+2) | 17 (+3) |
Senses Passive Perception 12
Languages Common, Orc, Druidic, Sylvan
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1
Possessions: 100 gp. Chrysoprase (20 gp). 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Ranged Weapon. 1 Masterwork Uncommon Weapon.
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