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Advanced [show]


Wymar Halsey, Male Human [Permalink]

Personal [hide]

Description: He wears tight fitting pants and leather jackets. He usually doesn't wear a shirt. He is bristling with hidden weapons, mostly tridents and rapiers. His hair is cut close to his head. He wears a mask on his face.

Personality: He is enamored with his job. He loves it. He likes the challenge and he likes helping those less fortunate than him. He is very protective of his business, his home, and his spouse. He is willing to work with less than legal methods but maintains the front of legitimacy.

History: Wymar hails from a village terrorized by gnolls. He was an adventurer many years ago and he formed a blood bond with his Human companion (his 'brother'). He now owns his own business.

Motivation: He is greedy; and several ex partners dislike his way of doing things and want revenge

Bonds: Criminal record, Job, Enemies, Adventurer, Rich. Occupation: Farmer

Voice: Uses lots of figures of speech

Attributes [hide]

Wymar Halsey, Male Human Fighter 3
Medium (5'3") Human, True Neutral (CR 3)
Armor Class 12
Hit Points 30 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)15 (+2) 18 (+4)14 (+2) 8 (-1)12 (+1)
Skills Insight +1, Perception +1
Senses Passive Perception 11
Languages Common, Abyssal, Aquan
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2

Possessions: 1500 sp. Golden pearl (100 gp). Amethyst (100 gp). Rich purple corundum (400 gp).


Social Check DCs


Miles Gracey, Male Human [Permalink]

Personal [hide]

Description: A middle-aged man, he dresses like a well dressed Guard does, and is pretty ugly. His moppish white hair is in a traditional bowl cut. His blue eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.

Personality: He is calm most of the time but flees social interaction. His actions favor neither the good nor the evil, as he answers to a power that mortal men fail to acknowledge.

History: Born the oldest of a large religious southern family, he was no stranger to responsibility. A gifted student he started as a Crown-heir, but he got bored and became a Guard. He has achieved small success as a Guard.

Motivation: His religion dominates his actions; and he has a rivalry with the church that dominates his actions

Flaws: Ugly, Addict, Shy. Bonds: Job, Religious. Occupation: Guard

Voice: Aggressive tone

Attributes [hide]

Miles Gracey, Male Human Fighter 4
Medium (5'9") Human, Neutral Good (CR 4)
Armor Class 12
Hit Points 29 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)14 (+2) 14 (+2)14 (+2) 18 (+4)10 (+0)
Skills Arcana +4, Perception +6
Senses Passive Perception 16
Languages Common, Ignan, Infernal
Attacks Melee +5 / 1d10+3, Ranged +4 / 1d10+2, Grapple +3

Possessions: 26000 sp. 1 Minor magic item.


Social Check DCs


Theobald Denholm, Male Human [Permalink]

Personal [hide]

Description: This man is moderately tanned and has just the faintest trace of an accent. He usually wears his brown robe and has his whip always slung over his shoulder. He has done his best to style his auburn hair to look like a famous performer. His violet eyes peer out from beneath his wide-brimmed brown hat.

Personality: He is a jovial happy person, but he is convinced people are living their lives too quickly. He has a small toy that he constantly fidgets with.

History: Gifted from a young age, Theobald studied abroad. Theobald was born on a far western plains where he grew up under the tutelage of his father, an expert Stylist. He has been a successful dealer in antiques buying low and selling high.

Motivation: He has a crush on the local Adventurer; and wants to have a good time and be beloved

Ideals: Optimist, Gifted, Entrepeneur. Flaws: Addict. Bonds: Immigrant. Occupation: Stylist

Voice: Soothing and warm

Attributes [hide]

Theobald Denholm, Male Human Fighter 3
Medium (6'3") Human, Lawful Good (CR 3)
Armor Class 12
Hit Points 24 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)15 (+2) 11 (+0)8 (-1) 10 (+0)13 (+1)
Skills Arcana +1, Medicine +2
Senses Passive Perception 10
Languages Common
Attacks Melee +5 / 1d8+3, Ranged +4 / 1d8+2, Grapple +3

Possessions: Just what you see.


Social Check DCs


Anselm Reed, Male Human [Permalink]

Personal [hide]

Description: The light-skinned man stands 5'11" and wears professional attire. His black hair is knotted and matted. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: He has always had a great fascination with Human culture. He lacks restraint and is impulsive. He jumps in and acts without thinking all too often.

History: He was born to a criminal king-pin and mafia family Before the accident, he was one of the most outspoken anti-Human activists. He was mortally wounded, saved by a kind and fast-acting Human doctor. He is untrained/undisciplined, which makes him dangerous.

Motivation: He is a bit of a kleptomaniac.

Flaws: Insane, Racist, Impulsive. Bonds: Attractive, Criminal record. Occupation: Fletcher

Voice: Complex vocabulary, royal

Attributes [hide]

Anselm Reed, Male Human Fighter 4
Medium (5'11") Human, Chaotic Neutral (CR 4)
Armor Class 10
Hit Points 27 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)11 (+0) 12 (+1)17 (+3) 8 (-1)9 (-1)
Skills Deception +1, Religion +5
Senses Passive Perception 9
Languages Common, Undercommon, Draconic, Gnoll
Attacks Melee +2 / 1d10+0, Ranged +2 / 1d10+0, Grapple +0

Possessions: 300 gp. 1 Masterwork Common Ranged Weapon. 1 Masterwork Uncommon Weapon.


Social Check DCs


Guy Heiser, Male Human [Permalink]

Personal [hide]

Description: He appears as an extremely gaunt Human, and stands approximately 6'1". He is wearing a tight green one piece outfit complete with pants, hood, and a cape, and his gloved hand is found clutching a sword. With bright red hair and a scraggly beard. His eyes are likewise brown. His teeth are yellowed and unaligned.

Personality: He loves justice and goodness and right action. Anyone who does not fulfill this criteria perfectly will no doubt get a lecture from him. He is the most sanctimonious self-righteous Human in existence. He lacks moral complications. He does what he is told to by employers but not much else. He spends his money on whatever he fancies at the time.

History: He was always a brilliant, if unscrupulous mind. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Carter work with an outfit from a few towns over. Carter work suited him well, and with each successful project, he earned more gold and more respect from his peers. He routinely visits covens of witches but complains that many are fraudulent and lack true knowledge of magic.

Motivation: He is not mentally stable, and does not behave rationally.

Ideals: Justice, Logical. Flaws: Ugly, Insane. Bonds: Job. Occupation: Carter

Voice: Spits and sputters

Attributes [hide]

Guy Heiser, Male Human Fighter 3
Medium (6'1") Human, Chaotic Good (CR 3)
Armor Class 10
Hit Points 21 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)11 (+0) 15 (+2)14 (+2) 13 (+1)13 (+1)
Skills History +4, Survival +3
Senses Passive Perception 11
Languages Common, Infernal, Elven
Attacks Melee +0 / 1d8-2, Ranged +2 / 1d8+0, Grapple +0

Possessions: Rhodochrosite (14 gp).


Social Check DCs

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