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NPC Generator

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Advanced [show]


Alex Reid, Male Human [Permalink]

Personal [hide]

Description: He is well dressed, constantly wearing a tan suit, blue shirt, and yellow tie. He is physically well-built. He wears his golden hair up in a very large beehive style do. He has a dull look in his hazel eyes.

Personality: He considers himself a man of culture and sophistication. He likes a good challenge to his wits. He has no love for corruption and racketeering and views those as crimes of the highest magnitude.

History: His divine talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. After coming to the age of reason, Alex took it upon himself to study the divine arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. He guards a vault combo very seriously as well as the key needed to open it.

Motivation: Find a way to reverse the transformation of his brother; and to reunite with his absent mother

Ideals: Impeccable, Justice, Gifted. Flaws: Secretive. Bonds: Family. Occupation: Apothecary

Voice: pre-pubescent

Attributes [hide]

Alex Reid, Male Human Fighter 3
Medium (5'5") Human, True Neutral (CR 3)
Armor Class 12
Hit Points 28 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)15 (+2) 12 (+1)9 (-1) 15 (+2)15 (+2)
Skills Acrobatics +4, Animal Handling +4
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +4

Possessions: 1900 sp.


Social Check DCs


Theobald Gentry, Male Human [Permalink]

Personal [hide]

Description: This man is very fat, and wears a worn and beaten armor. He sports a long golden beard, and similarly colored long hair. His gray eyes lackadaisically let the world flow into them.

Personality: He misses his glory days as an athlete. He does not mind his job, but it is boring in comparison. Further he is a bit of a stoner and is frequently out of it.

History: Theobald lived on a farm with his mother, near the main road leading to a nearby town. From there he went from mercenary job to mercenary job. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.

Motivation: Meet up once more with his childhood friend; and obtaining odd cultural human artifacts is his passion

Ideals: Athletic. Flaws: Ugly, Addict. Bonds: Family, Adventurer. Occupation: Knight

Voice: Puts emphasis on the wrong words

Attributes [hide]

Theobald Gentry, Male Human Fighter 4
Medium (6'0") Human, Neutral Evil (CR 4)
Armor Class 11
Hit Points 25 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)13 (+1) 13 (+1)15 (+2) 13 (+1)13 (+1)
Skills Intimidation +3
Senses Passive Perception 11
Languages Common, Giant, Draconic
Attacks Melee +4 / 1d10+2, Ranged +3 / 1d10+1, Grapple +2

Possessions: 500 gp.


Social Check DCs


Nicholas Compton, Male Human [Permalink]

Personal [hide]

Description: He wears an entirely brown suit with black socks and a vest with buckled shoes. He cuts an attractive figure and his suit of old armor is well cared for even if it is obsolete. His white hair is lengthy. He is very pretty but has cold, dead eyes.

Personality: He is soft-spoken, optimistic and speaks nonstop, as he rather likes the sound of his voice. His demeanor is somewhat feminine. He is submissive, is generally bored by everything, but will take part in whatever people ask of him. He is by nature obliging.

History: Born the oldest of a large religious northern family, he was no stranger to responsibility. He dropped out of school to support his sick mother, and resented it. Since then, he has sought to make the best of life.

Motivation: He is compelled to act according to his religious beliefs; and to be a blacksmith again

Ideals: Optimist. Flaws: Shy. Bonds: Attractive, Religious. Occupation: Roofer

Voice: Smoker's lung

Attributes [hide]

Nicholas Compton, Male Human Fighter 3
Medium (5'11") Human, Chaotic Neutral (CR 3)
Armor Class 10
Hit Points 22 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)11 (+0) 13 (+1)13 (+1) 9 (-1)13 (+1)
Skills Insight +1, Stealth +2
Senses Passive Perception 9
Languages Common, Halfling
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +1

Possessions: 100 gp.


Social Check DCs


Alex Huckabee, Male Human [Permalink]

Personal [hide]

Description: A stocky darker skinned man, he wears black leather gloves, a black jacket, and tight pants. His hair, while still mostly brown, has prominent grey streaks. His face is full, his cheeks are rosy, and he always seems to sport a perfect smile and a twinkle in his violet eyes.

Personality: He is almost excessively polite to everyone, even when angry. He passes on several rewards to people in need. He makes a point to leave places better than he found them.

History: He was born in the north. While he appears to be a normal Human, he's... not quite right. Perhaps he's slightly insane, or otherwise so mentally alien to the rest of the world that he plain doesn't fit in. He is untrained/undisciplined, which makes him dangerous.

Motivation: He is not mentally stable, and does not behave rationally; and to share knowledge with the world

Ideals: Philantrophist. Flaws: Shy, Insane. Bonds: Attractive, Immigrant. Occupation: Knight

Voice: Irish accent

Attributes [hide]

Alex Huckabee, Male Human Fighter 3
Medium (5'1") Human, Lawful Evil (CR 3)
Armor Class 10
Hit Points 19 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)10 (+0) 8 (-1)17 (+3) 17 (+3)7 (-2)
Skills Performance +0
Senses Passive Perception 13
Languages Common, Draconic, Gnoll, Celestial
Attacks Melee +2 / 1d8+0, Ranged +2 / 1d8+0, Grapple +0

Possessions: 200 gp. Alexandrite (700 gp). Red-brown spinel (160 gp). 1 Half-Plate. 1 Half-Plate.


Social Check DCs


John Hallewell, Male Human [Permalink]

Personal [hide]

Description: He is lean but muscular and dresses well, typically a more casual-formal manner. He has a very tight haircut. He has green eyes.

Personality: He considers himself the protector of his home. He feels this is his duty and calling. He tends to be very friendly, and is drawn to music, the smells of food and wine, and out-door festivals.

History: He was born into a rich family. His homeland was ravaged by war and he spent much of his life rebuilding it. Since then, he has sought to make the best of life.

Motivation: He is greedy.

Ideals: Optimist. Flaws: PTSD. Bonds: Attractive, Guardian, Rich. Occupation: Soapmaker

Voice: Hollow voice

Attributes [hide]

John Hallewell, Male Human Fighter 3
Medium (6'5") Human, Chaotic Good (CR 3)
Armor Class 13
Hit Points 23 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)16 (+3) 13 (+1)17 (+3) 7 (-2)8 (-1)
Skills Arcana +5, Survival +0
Senses Passive Perception 8
Languages Common, Celestial, Aquan, Undercommon
Attacks Melee +6 / 1d8+4, Ranged +5 / 1d8+3, Grapple +4

Possessions: 400 gp. 1 Masterwork Common Melee. 1 Masterwork Common Melee. 1 Masterwork Common Melee.


Social Check DCs

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