Adelard Blythe, Male Human [Permalink]
Personal [hide]
Description: He wears dull grey sweaters, loose black pants, and alligator leather shoes. Beneath his sweater he keeps a concealed greataxe, just in case, and carries greataxes. His silver hair is slicked back into a classic pompadour. His face is scarred and worn.
Personality: He is quiet and unassuming. He ignores others and carries on with his job unassumingly. He seeks to pay back kindness whenever he gets the chance. Whether it be in the form of unwanted serenades or the latest gossip he always seeks to do solids for his friends.
History: Born in the west to a Map Maker, Adelard learned a great deal about his mother's area of expertise. He was a friend to animals and a trickster. In his defense of animals however he would do severe harm to people. He has drifted from career to career and currently works as a Map Maker.
Motivation: Balancing his hectic life and new Map Maker responsibilities is difficult; and to fight the greatest warriors and to fight in the greatest battles ever
Ideals: Fighting, Philantrophist. Flaws: Ugly. Bonds: Job, Nature. Occupation: Map Maker
Voice: Russian accent
Attributes [hide]
Medium (5'10") Human, Neutral Good (CR 3)
Armor Class 12
Hit Points 22 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 14 (+2) | 13 (+1) | 9 (-1) | 11 (+0) | 11 (+0) |
Senses Passive Perception 10
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2
Possessions: 100 gp.
Anselm Stanley, Male Human [Permalink]
Personal [hide]
Description: He wears well tailored suits and hats with beautiful decoration. He is almost always dressed for an outing in high society, but does not cut a very imposing figure. He walks with a slouch but will stand straight to his full 5'8" when asserting himself. His red hair is knotted and matted. His voice is smooth and creepy, always level, but somehow just slightly unnerving.
Personality: He can speak with the recently deceased. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.
History: He comes from a rich western family. His family was being driven out of business by several neighboring competitors. The father sought out extralegal help and others began closing their doors. He saw this and took pride in his father's willingness to do anything to win. He became a plane-shifter, and is stopping over on this plane for a brief visit.
Motivation: Seeks redemption; and a rival would like him out of the picture
Ideals: Gifted. Flaws: Insane. Bonds: Rich, Adventurer, Criminal record. Occupation: Adventurer
Voice: Can't modulate volume
Attributes [hide]
Medium (5'8") Human, Neutral Evil (CR 3)
Armor Class 10
Hit Points 18 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 11 (+0) | 8 (-1) | 10 (+0) | 11 (+0) | 17 (+3) |
Senses Passive Perception 10
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +2
Possessions: 2500 sp.
Hubert Tindall, Male Human [Permalink]
Personal [hide]
Description: An imposing man with a heavy stainless steel prosthetic right hand, he wears a simple burlap shirt and baggy pants. He conceals his trident with his veritable burlap sack of a shirt. His black hair is lengthy. His eyes are a pleasant gray.
Personality: He is almost excessively polite to everyone, even when angry. Animals are drawn to him, and he is able to talk to them.
History: He is a Succubi in disguise. At a young age he wooed the heart of his future spouse and the two had a long relationship before they wed. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.
Motivation: To reunite with his old friends; and wishes to resurrect an old love
Ideals: Gifted. Flaws: Shy. Bonds: Adventurer, In love. Occupation: Painter
Voice: pre-pubescent
Attributes [hide]
Medium (5'11") Human, Neutral Evil (CR 4)
Armor Class 12
Hit Points 23 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 15 (+2) | 15 (+2) | 11 (+0) | 12 (+1) | 9 (-1) |
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 1d10+2, Ranged +4 / 1d10+2, Grapple +2
Possessions: 500 gp. Sardonyx (60 gp). Azurite (8 gp). Freshwater pearl (8 gp). 1 Half-Plate. 1 Chain shirt. 1 Chain shirt.
Hubert Fidget, Male Human [Permalink]
Personal [hide]
Description: A man with a calm yet intense air about him, he is wearing a long, pastel, dusty cloak. He wears a top hat to cover his moderate length white hair. He is very pretty but has cold, dead eyes.
Personality: He is calm most of the time but flees social interaction. He is obsessed with a lost civilization.
History: Born the oldest of a large religious eastern family, he was no stranger to responsibility. From there he went from mercenary job to mercenary job. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.
Motivation: Obtaining odd cultural Human artifacts is his passion.
Flaws: Shy. Bonds: Attractive, Adventurer, Religious. Occupation: Bookbinder
Voice: Hissing voice
Attributes [hide]
Medium (5'11") Human, True Neutral (CR 4)
Armor Class 10
Hit Points 22 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 10 (+0) | 8 (-1) | 10 (+0) | 14 (+2) | 11 (+0) |
Senses Passive Perception 12
Languages Common
Attacks Melee +5 / 1d10+3, Ranged +2 / 1d10+0, Grapple +3
Possessions: 400 gp. 1 Darkwood Shield. 1 Half-Plate. 1 Darkwood Shield.
Arnold Ramsey, Male Human [Permalink]
Personal [hide]
Description: He is a physically imposing dark-skinned man. He prefers to wear pastel clothing when he does not wear armor. His brown hair is lengthy and is close to two feet long. His face is full, his cheeks are rosy, and he always seems to sport a perfect smile and a twinkle in his violet eyes.
Personality: He is fixated on the number 81. He counts his steps and bites of food to keep in track with it. He seems to be used to being ignored and not questioned about it. To his fellows he is seen as friendly and intelligent, but is angry and unforgiving to the so called fatcats and any who do and have associated with them.
History: He was born in the east, but his parents moved at a very young age to the north. He worked as a nervous Sellsword and found it very stressful. He ran away from his former home and has been making his living as a Sellsword for the past few years.
Motivation: To protect his home; and he is unsatisfied with his job
Flaws: Insane. Bonds: Attractive, Enemies, Immigrant, Job, Guardian. Occupation: Sellsword
Voice: Posh accent
Attributes [hide]
Medium (5'11") Human, Chaotic Neutral (CR 4)
Armor Class 11
Hit Points 27 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 13 (+1) | 13 (+1) | 12 (+1) | 6 (-2) | 10 (+0) |
Senses Passive Perception 8
Languages Common, Draconic
Attacks Melee +1 / 1d10-1, Ranged +3 / 1d10+1, Grapple +1
Possessions: 400 gp. 1 Minor magic item.
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