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NPC Generator

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Advanced [show]


Charles Alston, Male Human [Permalink]

Personal [hide]

Description: A well shaped man just over fifty, he is armored in gleaming platemail with gilded edges. A flowing red cape and mantle trimmed with soft brown waves gently in the breeze. Sporting a chestnut mohawk and bushy mustache this man's hair draws a lot of attention. His gray eyes are slightly larger than normal.

Personality: He barks his statements quickly and with little fuss. He prefers small words and is at his heart utilitarian. He never wears the same outfit twice, unless he absolutely has to.

History: His parents moved while he was still in utero so he is the first generation to be born here. He took every job he could get his hands on, but the opportunities for Humans in the south were limited. He has built up a small fortune and can afford his own way.

Motivation: He is greedy; and money/treasure

Ideals: Artistic. Flaws: Terse. Bonds: Rich, Immigrant. Occupation: Barber

Voice: Eastern European accent

Attributes [hide]

Charles Alston, Male Human Fighter 3
Medium (5'4") Human, Lawful Neutral (CR 3)
Armor Class 11
Hit Points 16 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)13 (+1) 13 (+1)14 (+2) 16 (+3)11 (+0)
Skills Medicine +5, Survival +5
Senses Passive Perception 13
Languages Common, Terran, Goblin
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1

Possessions: 200 gp.


Social Check DCs


Ralf Benson, Male Human [Permalink]

Personal [hide]

Description: A man of a pale complexion, he dresses well, typically a more casual-formal manner. His moppish chestnut hair is in a traditional bowl cut. His eyes are violet.

Personality: He can speak with the dead, and doesn't see much difference between the living and dead. He plays an instrument quite well.

History: Born in a small village he learned the ways of the warrior from his mother. His childhood dream was to be a Locksmith, but he was a colossal failure. He has set out to sabotage the competition.

Motivation: Sabotage a competitor; and further expansion of business

Ideals: Gifted, Artistic, Fighting. Bonds: Attractive, Job. Occupation: Barkeep

Voice: Low range voice

Attributes [hide]

Ralf Benson, Male Human Fighter 3
Medium (5'11") Human, Neutral Good (CR 3)
Armor Class 9
Hit Points 13 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)8 (-1) 6 (-2)6 (-2) 17 (+3)15 (+2)
Skills Arcana +0, Insight +5
Senses Passive Perception 13
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +1 / 1d8-1, Grapple +1

Possessions: 200 gp. Red spinel (80 gp). 1 Half-Plate.


Social Check DCs


Richard Brixton, Male Human [Permalink]

Personal [hide]

Description: This late middle aged man is dressed in a clean blue cloak covering his clean studded leather and is in decent physical shape. His tied-back hair is red. His eyes, though not visible through his cowl, are hazel.

Personality: Always inclined to offer people food he seems plenty friendly. He is terrible with names forgetting people's names several times before they finally stick; this causes him no end of embarrassment.

History: He was raised in a white middle class family as the only child. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. He now spends his time doing works of charity.

Motivation: Wants to open a new tavern; and to end his boredom

Ideals: Philantrophist. Flaws: Forgetful, Mundane. Bonds: Mentor, Job. Occupation: Mayor

Voice: Timid voice

Attributes [hide]

Richard Brixton, Male Human Fighter 3
Medium (6'3") Human, Lawful Good (CR 3)
Armor Class 10
Hit Points 30 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)11 (+0) 14 (+2)11 (+0) 15 (+2)13 (+1)
Skills History +2, Stealth +2
Senses Passive Perception 12
Languages Common
Attacks Melee +1 / 1d8-1, Ranged +2 / 1d8+0, Grapple +0

Possessions: 100 gp. Alexandrite (200 gp). Peridot (50 gp). Aquamarine (200 gp).


Social Check DCs


Gerald Appleton, Male Human [Permalink]

Personal [hide]

Description: He wears skinny pants and wears a pastel and brown robe with the hood down. He carries with him a set of spears, each one with a jet on the hilt. He only wears one on his belt and the other on his back. His feathered hat is riddled with cuts and holes. His eyes, though not visible through his cowl, are amber.

Personality: He is shy and timid. He has not had much interaction with people and is skittish around them. Further he is a bit of a stoner and is frequently out of it.

History: He was born to loving parents in a slum to the south. When money was particularly tight he was walking through alleys when he overheard a Shoemaker hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He's since become an addict/alcoholic.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and he has a rivalry with the church that dominates his actions

Ideals: Fighting. Flaws: Ugly, Shy, Addict. Bonds: Poor. Occupation: Shoemaker

Voice: Voice breaks

Attributes [hide]

Gerald Appleton, Male Human Fighter 4
Medium (5'3") Human, Neutral Good (CR 4)
Armor Class 10
Hit Points 33 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)10 (+0) 13 (+1)16 (+3) 17 (+3)14 (+2)
Skills Animal Handling +5, Persuasion +4
Senses Passive Perception 13
Languages Common, Aquan, Auran, Undercommon
Attacks Melee +4 / 1d10+2, Ranged +2 / 1d10+0, Grapple +2

Possessions: 200 gp. Large well-done wool tapestry (300 gp). 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Ranged Weapon.


Social Check DCs


Anselm Pinkerton, Male Human [Permalink]

Personal [hide]

Description: This man is tall and muscular. He dresses like a well dressed Spy does. His golden hair is matted, messy, and big. His gray eyes lackadaisically let the world flow into them.

Personality: Confrontational and typically high on some drug or another. He tends to be very friendly, and is drawn to music, the smells of food and wine, and out-door festivals.

History: Born in the north to a Spy, Anselm learned a great deal about his father's area of expertise. He was an apprentice working in his father's forge. He now owns his own business.

Motivation: Wants to open a new tavern; and he is unsatisfied with his job

Ideals: Athletic, Optimist. Flaws: Ugly, Addict. Bonds: Job. Occupation: Spy

Voice: Scottish accent

Attributes [hide]

Anselm Pinkerton, Male Human Fighter 3
Medium (5'7") Human, Neutral Good (CR 3)
Armor Class 8
Hit Points 16 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)7 (-2) 10 (+0)14 (+2) 4 (-3)8 (-1)
Skills Nature +4, Sleight of Hand +0
Senses Passive Perception 7
Languages Common, Orc, Dwarven
Attacks Melee +2 / 1d8+0, Ranged +0 / 1d8-2, Grapple +0

Possessions: 300 gp.


Social Check DCs

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