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Advanced [show]


Kody Wellington, Male Human [Permalink]

Personal [hide]

Description: The man speaks with an almost imperceptible accent. He seems to always be the slightest bit damp as if he got out from a pool a few moments ago. He wears silk and lounges about seductively. His hair is greying and his face has many wrinkles. His eyes are violet and he is always smoking a pipe.

Personality: Eccentric and domineering, Kody will drive conversation. He has the money to obtain near anything and knows that if you pay a man enough he will sell his own mother. Money is his most trusted friend.

History: Gifted from a young age, Kody studied abroad. Kody was born on a far eastern desert where he grew up under the tutelage of his mother, an expert Cartwright. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.

Motivation: He is greedy; and he has money and likes to spend it

Ideals: Extrovert, Gifted. Bonds: Attractive, Immigrant, Rich. Occupation: Cartwright

Voice: Pronounces difficult words wrong

Attributes [hide]

Kody Wellington, Male Human Fighter 4
Medium (6'4") Human, True Neutral (CR 4)
Armor Class 10
Hit Points 34 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)11 (+0) 16 (+3)13 (+1) 12 (+1)11 (+0)
Skills Acrobatics +2, Perception +3
Senses Passive Perception 13
Languages Common, Halfling
Attacks Melee +2 / 1d10+0, Ranged +2 / 1d10+0, Grapple +3

Possessions: 38000 sp. Black pearl (400 gp). Aquamarine (400 gp). 1 Minor magic item.


Social Check DCs


Clerebold Charlton, Male Human [Permalink]

Personal [hide]

Description: A man with a calm yet intense air about him, he wears a violet collared shirt and pastel pants. He accessorizes with a black scarf around the waist and a strap diagonally across his shirt. His silver hair is heavily combed to the right. He has a dull look in his green eyes.

Personality: He is extraordinarily eccentric. He is submissive, is generally bored by everything, but will take part in whatever people ask of him. He is by nature obliging.

History: Born to a pair of adventurers, Clerebold grew up listening to his father's many stories. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Healer. He spent several years traveling with his friend, before both settled down to enjoy the fruits of their adventures.

Motivation: His relatives are trying to arrange a marriage; and to be a barber again

Flaws: Insane, Shy. Bonds: Adventurer, Job, Family. Occupation: Healer

Voice: Speaks fast with a slight lisp

Attributes [hide]

Clerebold Charlton, Male Human Fighter 3
Medium (5'8") Human, Lawful Evil (CR 3)
Armor Class 11
Hit Points 23 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)12 (+1) 12 (+1)15 (+2) 9 (-1)7 (-2)
Skills Animal Handling +1, Survival +1
Senses Passive Perception 9
Languages Common, Auran, Gnome
Attacks Melee +1 / 1d8-1, Ranged +3 / 1d8+1, Grapple +1

Possessions: 300 gp. Azurite (6 gp). 1 Climber’s kit. 1 Disguise kit.


Social Check DCs


Reynard Marleigh, Male Human [Permalink]

Personal [hide]

Description: He is wearing a long, grey cloak. He has dyed his greying blonde hair a little too much giving a sharp blonde color. His eyes are brown and he is always smoking a pipe.

Personality: Reynard wants to be seen as a stoic, levelheaded, noble Fighter, so he tries to act the part. He does a good job, for the most part... He is afraid of women and trembles around them

History: A child with a great deal of singing talent his parents made sure he got the chance to thrive. He has had some formal singing training, and achieved minor success. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.

Motivation: Balancing his hectic life and new Bather responsibilities is difficult; and wants to open a new tavern

Ideals: Disciplined, Artistic. Flaws: Shy. Bonds: Job. Occupation: Bather

Voice: Jamaican accent

Attributes [hide]

Reynard Marleigh, Male Human Fighter 4
Medium (6'6") Human, Chaotic Evil (CR 4)
Armor Class 11
Hit Points 22 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)12 (+1) 10 (+0)12 (+1) 18 (+4)15 (+2)
Skills Athletics +4, Performance +4
Senses Passive Perception 14
Languages Common, Giant
Attacks Melee +4 / 1d10+2, Ranged +3 / 1d10+1, Grapple +4

Possessions: 23000 sp. 1 Minor magic item.


Social Check DCs


Ernest Gresham, Male Human [Permalink]

Personal [hide]

Description: This man is unhealthily muscled, almost every single one of his veins is visible when he is not flexing. His shirts and pants tend to be short and undersized for him due to the difficulty of finding a good tailor. He wears a Stetson hat to hide his balding. His eyes, though not visible through his cowl, are violet.

Personality: He likes to make people angry or surprised. He is able to make almost anything out of random pieces of junk.

History: Ernest was born to in a poor docking district. He spent his early days working in the same smith shop his mother was employed at, doing general labor. After coming to the age of reason, Ernest took it upon himself to study the psionic arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. After a long history of fighting, Ernest and his spouse have recently divorced.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and to reunite with his absent mother

Ideals: Fighting, Athletic, Gifted. Flaws: Antagonistic. Bonds: Poor. Occupation: Shipwright

Voice: Farmer accent

Attributes [hide]

Ernest Gresham, Male Human Fighter 3
Medium (5'5") Human, Chaotic Evil (CR 3)
Armor Class 10
Hit Points 16 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)11 (+0) 8 (-1)10 (+0) 15 (+2)15 (+2)
Skills Arcana +2, Survival +4
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +1

Possessions: Just what you see.


Social Check DCs


Randal Davenport, Male Human [Permalink]

Personal [hide]

Description: An imposing man with a heavy stainless steel prosthetic left hand, he dresses in collared shirts and wears a proper scarf over his head. His brown hair and beard is wavy and long. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep gray.

Personality: He likes to fabricate stories about his past exploits and how crazy he is, but in actuality he is rather bland. Energy wise he seems alert and responsive.

History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. His family was turned out during the war. He and his family wandered north to less war torn lands. He was forced to fight in gladiatorial arenas alongside his partner. They became the best of friends and one day they managed to break out together and then went their separate ways.

Motivation: To find somewhere to settle down; and to end his boredom

Ideals: Professionalism, Gifted. Flaws: Mundane, PTSD. Occupation: Mayor

Voice: High pitched, excited

Attributes [hide]

Randal Davenport, Male Human Fighter 4
Medium (5'1") Human, Lawful Good (CR 4)
Armor Class 11
Hit Points 22 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)12 (+1) 12 (+1)12 (+1) 12 (+1)12 (+1)
Skills Perception +3, Stealth +3
Senses Passive Perception 13
Languages Common, Goblin
Attacks Melee +4 / 1d10+2, Ranged +3 / 1d10+1, Grapple +2

Possessions: 500 gp. 1 Minor magic item.


Social Check DCs

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