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NPC Generator

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Advanced [show]


Hugh Moreno, Male Human [Permalink]

Personal [hide]

Description: He is a man of bearing and well nourished. He wears pastel trousers with grey and red striped suspenders. He wears various colorful collared shirts. He wears a feathered hat to hide his balding. His hazel eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.

Personality: He is a very philanthropic person; he spends his free time working at various soup kitchens. Energy wise he seems alert and responsive.

History: Born to a pair of adventurers, Hugh grew up listening to his father's many stories. He graduated from the Naval Academy and went to see the world at the rank of Ensign. He advanced relatively quickly due to his good work ethic, understanding of the chain of command, and natural leadership ability. He became a plane-shifter, and is stopping over on this plane for a brief visit.

Motivation: He wants to meet his childhood hero; and he has passion for adventuring and risk

Ideals: Philantrophist, Professionalism. Flaws: Addict. Bonds: Adventurer, Military. Occupation: Animal Trainer

Voice: Soft and mumbly

Attributes [hide]

Hugh Moreno, Male Human Fighter 3
Medium (6'1") Human, Neutral Evil (CR 3)
Armor Class 11
Hit Points 34 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)12 (+1) 16 (+3)9 (-1) 8 (-1)5 (-3)
Skills Animal Handling +1, Survival +1
Senses Passive Perception 9
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1

Possessions: 200 gp. Amber (70 gp).


Social Check DCs


Diggory Remington, Male Human [Permalink]

Personal [hide]

Description: He is lean but muscular and is renowned for his bright grey suits and hats. His hair is black, silky, and of moderate length. He is baby faced.

Personality: He believes there is no problem he cannot solve with sufficient elbow grease and persistence, if it is the best or most economic solution matters not. Diggory enjoys physical pleasures, and is well known for his love of warm baths in the hot springs near the town.

History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. He was taken as a slave by a traveling circus and forced to perform He leaves a trail of broken hearts and full pockets wherever he goes.

Motivation: To be a Servant again; and he has money and likes to spend it

Ideals: Persistence. Flaws: Hedonist. Bonds: Attractive, Slave, Rich, Job. Occupation: Priest

Voice: Old thin voice

Attributes [hide]

Diggory Remington, Male Human Fighter 3
Medium (5'10") Human, Lawful Neutral (CR 3)
Armor Class 11
Hit Points 18 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)13 (+1) 10 (+0)16 (+3) 13 (+1)14 (+2)
Skills Athletics +4, Deception +4
Senses Passive Perception 11
Languages Common, Elven, Druidic, Goblin
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +4

Possessions: 3000 sp.


Social Check DCs


Gunter Fidget, Male Human [Permalink]

Personal [hide]

Description: This man wears a worn and beaten armor, and sports empty pouches on his belt. Sporting a red mohawk and bushy mustache this man's hair draws a lot of attention. His face is covered beneath a completely black helmet.

Personality: He is witty, but his monotone delivery comes off as unnerving He is skeptical of what others tell him and is slow to trust.

History: He is the product a well kept family trust fund and as such has never really known need. He was an apprentice working in his father's forge. He struck the Engraver job and began his own company from there.

Motivation: He feels kind of lost in life; and to be a locksmith again

Ideals: Joker. Flaws: Shy, Depressed. Bonds: Rich, Job. Occupation: Engraver

Voice: Mousy voice

Attributes [hide]

Gunter Fidget, Male Human Fighter 3
Medium (5'2") Human, Chaotic Neutral (CR 3)
Armor Class 11
Hit Points 26 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)13 (+1) 14 (+2)11 (+0) 15 (+2)8 (-1)
Skills Animal Handling +4, Medicine +4
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2

Possessions: 18000 cp. Large well-done wool tapestry (600 gp).


Social Check DCs


Shane Cromwell, Male Human [Permalink]

Personal [hide]

Description: He wears a robe, a symbol of the sun god around his neck, and a crossbow on his belt. His long golden hair reaches down to his waist. His gray eyes dart from person to person to random spaces in the air.

Personality: He hates brigands. He views them as having robbed his home of its proper glory. He is harsh and unforgiving.

History: He was born several months after his mother was called into army service. He dropped out of school before completing his studies. Days after completing his studies, news broke out that his hometown was attacked by brigands. Shane was horrified and prayed that his father was alright. However, he heard that his father had died fighting off the brigands.

Motivation: Several ex partners dislike his way of doing things and want revenge.

Ideals: Fighting, Logical. Flaws: Antagonistic. Bonds: Enemies, Military. Occupation: Carter

Voice: Speaks with back of mouth

Attributes [hide]

Shane Cromwell, Male Human Fighter 3
Medium (5'1") Human, True Neutral (CR 3)
Armor Class 12
Hit Points 17 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)14 (+2) 10 (+0)13 (+1) 16 (+3)12 (+1)
Skills Insight +5, Persuasion +3
Senses Passive Perception 13
Languages Common, Druidic
Attacks Melee +1 / 1d8-1, Ranged +4 / 1d8+2, Grapple +2

Possessions: 400 gp. Gold dragon comb with red garnet eye (300 gp). 2 Alchemist’s fire. 1 Holy water.


Social Check DCs


Gerald Graham, Male Human [Permalink]

Personal [hide]

Description: This late middle aged man wears a large hat to cast shadows over his face and wears ponchos to better hide his body and is in decent physical shape. His brown hair has been sun bleached extensively. His blue eyes dart from person to person.

Personality: He is a sleazy, sleazy guy. He has no qualms about using his powers of suggestion to get people to do what he wants. He has a small toy that he constantly fidgets with.

History: He was born in the east, but his parents moved at a very young age to the west. Gerald was born on a far eastern desert where he grew up under the tutelage of his father, an expert Jeweler. He now owns his own business.

Motivation: To protect his home; and to be a cook again

Flaws: Addict. Bonds: Attractive, Immigrant, Job, Guardian. Occupation: Jeweler

Voice: Australian accent

Attributes [hide]

Gerald Graham, Male Human Fighter 3
Medium (5'6") Human, Lawful Evil (CR 3)
Armor Class 9
Hit Points 26 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)8 (-1) 14 (+2)13 (+1) 9 (-1)11 (+0)
Skills Animal Handling +1, Athletics +4
Senses Passive Perception 9
Languages Common, Infernal
Attacks Melee +4 / 1d8+2, Ranged +1 / 1d8-1, Grapple +4

Possessions: 200 gp. Aquamarine (300 gp).


Social Check DCs

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