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NPC Generator

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Advanced [show]


Manfred Compton, Male Human [Permalink]

Personal [hide]

Description: A man of a pale complexion, he wears an amalgamation of clothes and depending on the season will wear more layers of the continuing hodge podge. His white hair is slicked back into a classic pompadour. His gray eyes have a joyful gleam in them most of the time.

Personality: Eccentric and domineering, Manfred will drive conversation. He is cautious and jumpy. He reacts to every sound and lacks any concept of subtlety.

History: From birth he was tutored by a cruel and relentless mentor. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Mercenary. He has set out to sabotage the competition.

Motivation: He feels threatened by others; and many drow want him driven away

Ideals: Extrovert. Flaws: Fearful. Bonds: Mentor, Job, Enemies. Occupation: Mercenary

Voice: Low rumbling, strings words together

Attributes [hide]

Manfred Compton, Male Human Fighter 5
Medium (5'10") Human, Neutral Evil (CR 5)
Armor Class 13
Hit Points 35 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)17 (+3) 10 (+0)11 (+0) 17 (+3)6 (-2)
Skills Animal Handling +6, Stealth +6
Senses Passive Perception 13
Languages Common
Attacks Melee +4 / 2d4+1, Ranged +6 / 2d4+3, Grapple +3

Possessions: 300 gp. Peridot (30 gp). Banded agate (16 gp).


Social Check DCs


Gilbert Eastoft, Male Human [Permalink]

Personal [hide]

Description: He is scrawny and has patchy blonde stubble. He wears a yellow armored body suit, with a simple black line shooting up and back down. He has a hunchback. He has done his best to style his blonde hair to look like a famous performer. His violet eyes have a joyful gleam in them most of the time.

Personality: He speaks before he thinks and is too direct. He uses his nature as a weapon; he likes to lead opponents to think him in distress.

History: Born in the west to a Navigator, Gilbert learned a great deal about his father's area of expertise. He worked as a nervous Navigator and found it very stressful. He has set out to sabotage the competition.

Motivation: To prove his worth to the world; and further expansion of business

Flaws: Ugly, Impulsive, Secretive. Bonds: Job. Occupation: Navigator

Voice: Low range voice

Attributes [hide]

Gilbert Eastoft, Male Human Fighter 3
Medium (5'2") Human, Chaotic Neutral (CR 3)
Armor Class 11
Hit Points 25 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)12 (+1) 12 (+1)9 (-1) 14 (+2)8 (-1)
Skills Animal Handling +4, Arcana +1
Senses Passive Perception 12
Languages Common
Attacks Melee +1 / 1d8-1, Ranged +3 / 1d8+1, Grapple +1

Possessions: 300 gp. 1 Masterwork Common Melee.


Social Check DCs


Henry Wheatley, Male Human [Permalink]

Personal [hide]

Description: He has a missing left arm. He prefers to wear flannel. His head has been shaved. His face is scarred and worn.

Personality: He is a pretentious jerk insisting that modern society is full of problems and should revert to a simpler time. His respect, as difficult as one would find it to earn, is unwavering; those who more than prove themselves to him, a bar set well above any reasonable standard, he tolerates in varying degrees. Though less modest and more hasty in his reactions to snap at those who irritate him, Henry is combative with any and all who dare try his patience in the slightest.

History: Born to a poor family in the city he treasured whatever gifts he got. When money was particularly tight he was walking through alleys when he overheard a Engraver hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. After a long history of fighting, Henry and his spouse have recently divorced.

Motivation: Wants his loneliness to end; and he's repulsed by the pc

Ideals: Justice. Flaws: Ugly, Antagonistic. Bonds: Poor. Occupation: Engraver

Voice: Dark and ominous

Attributes [hide]

Henry Wheatley, Male Human Fighter 3
Medium (6'5") Human, Chaotic Good (CR 3)
Armor Class 12
Hit Points 25 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)14 (+2) 15 (+2)12 (+1) 10 (+0)17 (+3)
Skills Insight +2, Sleight of Hand +4
Senses Passive Perception 10
Languages Common, Infernal
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2

Possessions: 300 gp.


Social Check DCs


Anthony Carlton, Male Human [Permalink]

Personal [hide]

Description: He is scrawny and has patchy white stubble. He wears an entirely grey suit with white socks and a vest with buckled shoes. He has a hunchback. He has moderate length white hair. His face is covered beneath a completely black helmet.

Personality: A skeptical and narcissistic man, Anthony's first love is himself. His second love is also himself. When he's not drinking or sleeping the drinks off, he's doing poetry.

History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. His divine abilities were realized during a raid on his village. He was granted divine powers by his dying sister.

Motivation: He doesn't get along with people that don't share his tastes; and he feels the way he acts is they only way to get by in the world

Ideals: Impeccable, Artistic, Gifted. Flaws: Ugly. Occupation: Miner

Voice: Deep voice with rolling R's

Attributes [hide]

Anthony Carlton, Male Human Fighter 3
Medium (5'1") Human, Lawful Good (CR 3)
Armor Class 12
Hit Points 34 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)15 (+2) 16 (+3)9 (-1) 11 (+0)12 (+1)
Skills Animal Handling +2, Persuasion +3
Senses Passive Perception 10
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2

Possessions: 100 gp.


Social Check DCs


Godfrey Enfield, Male Human [Permalink]

Personal [hide]

Description: Standing 6'1", this man wears a tan deerstalker hat and tan clothes. His red hair is still thick. His blue eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: He is irascible and easily irritated. His respect, as difficult as one would find it to earn, is unwavering; those who more than prove themselves to him, a bar set well above any reasonable standard, he tolerates in varying degrees. Though less modest and more hasty in his reactions to snap at those who irritate him, Godfrey is combative with any and all who dare try his patience in the slightest.

History: He comes from a rich northern family. He became part of the deadliest team of assassins in recent memory. A botched job caused the group to be disbanded. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.

Motivation: To reunite with his absent father; and he has money and likes to spend it

Ideals: Justice. Flaws: Antagonistic. Bonds: Rich, Criminal record, Family. Occupation: Herbalist

Voice: Low range voice

Attributes [hide]

Godfrey Enfield, Male Human Fighter 3
Medium (6'1") Human, Chaotic Evil (CR 3)
Armor Class 12
Hit Points 21 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)14 (+2) 11 (+0)17 (+3) 11 (+0)14 (+2)
Skills Athletics +3, Persuasion +4
Senses Passive Perception 10
Languages Common, Giant, Terran, Elven
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +4

Possessions: 100 gp. Tourmaline (130 gp). Malachite (13 gp). Eye agate (13 gp).


Social Check DCs

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