Gilbert Heiser, Male Human [Permalink]
Personal [hide]
Description: He wears a well pressed and immaculate suit (or dress). He cuts an attractive figure and his suit of old armor is well cared for even if it is obsolete. His brown hair is still thick. His green unseeing eyes seem to look past you.
Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. Gilbert is a bit of a follower. Usually he is manipulated by his sisters into helping them out, but recently he has become more of a free agent.
History: Gilbert was born with his father's beautiful face. Since his father passed away years ago, his mother had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. Due to his spouse's obsession with being a Bellfounder they were divorced and he won custody of their son. He worked as a Animal Trainer, and he later adopted a second son.
Motivation: To reunite with his absent father; and he's repulsed by the pc
Flaws: Disease, Antagonistic. Bonds: Attractive, Family. Occupation: Animal Trainer
Voice: Spanish accent
Attributes [hide]
Medium (6'2") Human, Neutral Evil (CR 3)
Armor Class 13
Hit Points 28 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 16 (+3) | 10 (+0) | 15 (+2) | 14 (+2) | 12 (+1) |
Senses Passive Perception 12
Languages Common, Giant, Celestial
Attacks Melee +1 / 1d8-1, Ranged +5 / 1d8+3, Grapple +3
Possessions: 100 gp.
Dean Lindsey, Male Human [Permalink]
Personal [hide]
Description: An older man who wears a faded coat and loose pants complete with Stetson hat, he is not a threatening figure. His Stetson hat is riddled with cuts and holes. His blue eyes dart from person to person.
Personality: He likes to brag about his accomplishments and constantly tries to beat others to the punch. He is a font of random trivia from the lore and stories he has discovered
History: He was born to loving parents in a slum to the south. His father was very strict, and drilled into him lessons on being the perfect gentleman. He was recently attacked on the road and savagely beaten by bandits.
Motivation: He feels the way he acts is they only way to get by in the world; and he doesn't get along with people that don't share his tastes
Ideals: Passionate, Logical, Impeccable. Flaws: Ugly. Bonds: Poor. Occupation: Barber
Voice: Hard of hearing, loud
Attributes [hide]
Medium (6'6") Human, True Neutral (CR 3)
Armor Class 11
Hit Points 23 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 12 (+1) | 10 (+0) | 12 (+1) | 13 (+1) | 12 (+1) |
Senses Passive Perception 13
Languages Common, Draconic
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1
Possessions: 40 pp.
Dean Charlton, Male Human [Permalink]
Personal [hide]
Description: He is typically in his Sculptor uniform. He has moderate length auburn hair. His fair skin shows little sign of his aristocratic breeding.
Personality: He is a melancholic, but persistent worker. He resents family life and as such spurns the advances of admirers. His actions favor neither the good nor the evil, as he answers to a power that mortal men fail to acknowledge.
History: Born the oldest of a large religious western family, he was no stranger to responsibility. His childhood dream was to be a Detective, but he was a colossal failure. He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature nunchaku.
Motivation: A need for knowledge about a nearby landmark.
Flaws: Depressed. Bonds: Job, Attractive, Religious, Adventurer. Occupation: Sculptor
Voice: Middle-eastern accent
Attributes [hide]
Medium (6'1") Human, Neutral Good (CR 4)
Armor Class 9
Hit Points 22 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
7 (-2) | 9 (-1) | 9 (-1) | 14 (+2) | 16 (+3) | 16 (+3) |
Senses Passive Perception 13
Languages Common, Halfling, Orc
Attacks Melee +0 / 1d10-2, Ranged +1 / 1d10-1, Grapple -1
Possessions: 200 gp. Moonstone (40 gp). Rich purple corundum (800 gp). Silver pearl (70 gp). 1 Minor magic item.
Gilbert Fawcett, Male Human [Permalink]
Personal [hide]
Description: This slender man stands about 5'10". He likes to wear darkened spectacles and heavy clothing, no matter the weather. His head has been shaved. His thin eyebrows rest above his beady amber eyes.
Personality: He is quite gentle and does not know the full extent of his strength. He works very hard to maintain that gentleness. He is obsessed with a lost civilization.
History: He was born several months after his father was called into army service. His father was a soldier and died while he was still young. Gilbert was left his father's suit of armor and trained in its use and care. He struck the Body Guard job and began his own company from there.
Motivation: He'd like to take his coworkers down a peg; and meet up once more with his childhood friend
Ideals: Disciplined. Flaws: Ugly. Bonds: Adventurer, Military, Job. Occupation: Body Guard
Voice: Raspy
Attributes [hide]
Medium (5'10") Human, Chaotic Neutral (CR 3)
Armor Class 7
Hit Points 30 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 5 (-3) | 15 (+2) | 12 (+1) | 14 (+2) | 14 (+2) |
Senses Passive Perception 12
Languages Common, Gnome
Attacks Melee +3 / 1d8+1, Ranged -1 / 1d8-3, Grapple +3
Possessions: 1500 sp. 2 Thunderstones.
Gomory Trowbridge, Male Human [Permalink]
Personal [hide]
Description: A man with thick toned arms and a paunchy gut. He wears dull pastel sweaters, loose white pants, and alligator leather shoes. Beneath his sweater he keeps a concealed lance, just in case. His golden hair and beard is wavy and long. He has gleaming, smiling hazel eyes.
Personality: He has a good heart but also a terrible temper. He will forgive often but not before yelling and berating someone for whatever they have done wrong. He is obsessed with finding treasure.
History: He was born on a small isolated farm. Gomory was a troubled youth. He spent his days as a hard laborer instead of attending school, and spent his evenings with numerous mobsters and gang members. Gomory decided he wanted neither the life of his mother nor that of the evil petty criminals he associated with. During his early adolescence, he took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. As of late he has set up a hidden staging nest where he ambushes people he hires for escort.
Motivation: He possesses a valuable artifact that the thieves guild wishes to steal.
Ideals: Athletic. Flaws: Antagonistic. Bonds: Adventurer, Nature, Criminal record. Occupation: Spy
Voice: Loud with bravado
Attributes [hide]
Medium (6'4") Human, Neutral Evil (CR 4)
Armor Class 10
Hit Points 14 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 11 (+0) | 5 (-3) | 10 (+0) | 11 (+0) | 12 (+1) |
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 1d10+1, Ranged +2 / 1d10+0, Grapple +1
Possessions: 37000 sp.
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