Reynard Bristol, Male Human [Permalink]
Personal [hide]
Description: He wears clothing that is held on in multiple layers but all of it is in poor condition. He has relatively dark skin and is very physically imposing due to his abundance of muscles. His tied-back hair is blonde. His brown eyes lackadaisically let the world flow into them.
Personality: He likes to brag about his accomplishments and constantly tries to beat others to the punch. He pushes his goals aggressively. He is also a coward if confronted.
History: A powerful necromancer made him what he is. Brilliant and gifted he never wanted to apply himself. He was granted necromantic powers by his dying sister.
Motivation: He feels threatened by others; and he is terrified, and will act out of fear
Ideals: Passionate, Gifted. Flaws: Fearful. Bonds: Poor, Mentor. Occupation: Brewer
Voice: Old thin voice
Attributes [hide]
Medium (6'4") Human, Chaotic Evil (CR 3)
Armor Class 12
Hit Points 9 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 14 (+2) | 9 (-1) | 13 (+1) | 12 (+1) | 10 (+0) |
Senses Passive Perception 11
Languages Common, Dwarven
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2
Possessions: 300 gp. Golden yellow topaz (900 gp). 1 Half-Plate.
Ernest Marlowe, Male Human [Permalink]
Personal [hide]
Description: A pudgy man standing about 5'7" has a big stupid grin on his face most of the time. He wears tight fighting clothing, which leaves very little to the imagination. He has moderate length blonde hair. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep gray.
Personality: He goes out his way to put a smile on everyone's face. There's no-one he won't accept into his heart. The war was a terrible time for him, and Ernest does not often speak of it. When he does, he does so with a strained expression and tears in his eyes.
History: He was born several months after his father was called into army service. His homeland was ravaged by war and he spent much of his life rebuilding it. Recently a tribe of drow attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Ernest fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and he feels kind of lost in life
Ideals: Fighting, Optimist. Flaws: Depressed, PTSD. Bonds: Military. Occupation: Server
Voice: Pirate accent
Attributes [hide]
Medium (5'7") Human, Lawful Good (CR 3)
Armor Class 12
Hit Points 19 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 14 (+2) | 8 (-1) | 11 (+0) | 11 (+0) | 12 (+1) |
Senses Passive Perception 10
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2
Possessions: 200 gp.
Clerebold Bradford, Male Human [Permalink]
Personal [hide]
Description: He wears a black costume with the symbols of the sun god on his torso, and he perpetually has his greatsword ready. He has a long chestnut beard with little hanging trinkets. His blue unseeing eyes seem to look past you.
Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. He invented a lineage for himself and claims to be descended from several legendary heroes.
History: Born the oldest of a large religious western family, he was no stranger to responsibility. A freak accident while working with his Banker mother left him crippled. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.
Motivation: Obtaining odd cultural Human artifacts is his passion; and he has a rivalry with the church that dominates his actions
Ideals: Fighting. Flaws: Disease, Antagonistic. Bonds: Adventurer, Religious. Occupation: Ruler
Voice: Gruff and masculine
Attributes [hide]
Medium (5'7") Human, Neutral Good (CR 4)
Armor Class 9
Hit Points 30 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 9 (-1) | 13 (+1) | 10 (+0) | 9 (-1) | 11 (+0) |
Senses Passive Perception 9
Languages Common
Attacks Melee +4 / 1d10+2, Ranged +1 / 1d10-1, Grapple +2
Possessions: 100 gp. Rock crystal (50 gp). Blue sapphire (800 gp). Obsidian (7 gp). Black pearl (500 gp). 1 Minor magic item.
Percival Winterbourne, Male Human [Permalink]
Personal [hide]
Description: Dark and lean, he is a relatively plain man. He wears a faded coat and loose pants complete with feathered hat. His red hair is lengthy. His otherwise smooth face is marked with small tiny scars.
Personality: He is enamored with his job. He loves it. He likes the challenge and he likes helping those less fortunate than him. His home and work are filled with various knick knacks he has acquired through the years. He cares a great deal for his adopted teenage son.
History: Percival was raised in a hard working conservative environment. Brilliant and gifted he never wanted to apply himself. He's since become an addict/alcoholic.
Motivation: Retire the richest man in the east; and wants to open a new tavern
Ideals: Gifted, Entrepeneur. Flaws: Addict. Bonds: Job, Family. Occupation: Stableman
Voice: Can't modulate volume
Attributes [hide]
Medium (5'7") Human, Chaotic Evil (CR 4)
Armor Class 9
Hit Points 21 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 9 (-1) | 7 (-2) | 9 (-1) | 13 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 1d10+1, Ranged +1 / 1d10-1, Grapple +1
Possessions: 400 gp. Banded agate (15 gp).
John Paxton, Male Human [Permalink]
Personal [hide]
Description: A man with a calm yet intense air about him, he typically wears black cloth garments or leather armor. His golden hair is greasy and uncared for. He wears an eyepatch.
Personality: He considers himself the protector of his home. He feels this is his duty and calling. He is however greedy and will demand payment and proof of collateral's value and will produce a merchant's scale to make sure he is not cheated out of a speck.
History: John was born to in a poor docking district. He spent his early days working in the same smith shop his father was employed at, doing general labor. He worked as a nervous Barkeep and found it very stressful. He eventually got the idea of being the protector of his homeland from reading books, and has made it his duty.
Motivation: Balancing his hectic life and new Barkeep responsibilities is difficult.
Ideals: Entrepeneur. Flaws: Ugly. Bonds: Guardian, Poor, Job. Occupation: Barkeep
Voice: Smoker's lung
Attributes [hide]
Medium (5'2") Human, Neutral Evil (CR 3)
Armor Class 10
Hit Points 28 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 11 (+0) | 15 (+2) | 10 (+0) | 13 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +2
Possessions: 100 gp. Black pearl (800 gp). Alexandrite (800 gp). 1 Half-Plate. 1 Half-Plate.
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