Aldous Acton, Male Human [Permalink]
Personal [hide]
Description: He wears a red shirt, with a black mid length shorts with black tights and flats, usually wearing a coat over them. He has a moderate pudge and is not very fit. He has dyed his greying blonde hair a little too much giving a sharp blonde color. He has a dull look in his violet eyes.
Personality: He is a very happy person and has lots of energy. To put it simply, he's a very lovable idiot. He lacks restraint and is impulsive. He jumps in and acts without thinking all too often.
History: Aldous was raised in a hard working conservative environment. His mother was supposedly a charlatan fortune teller, but he insists his mother was legitimate. He tends to his Guard job now, and dutifully fulfills any obligations he has.
Motivation: Doesn't want to be a Guard and was forced into it by his family; and his relatives are trying to arrange a marriage
Ideals: Optimist. Flaws: Impulsive. Bonds: Job, Religious, Family. Occupation: Guard
Voice: growls and snarls, animalistic
Attributes [hide]
Medium (5'9") Human, Neutral Good (CR 3)
Armor Class 10
Hit Points 14 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 10 (+0) | 7 (-2) | 16 (+3) | 5 (-3) | 14 (+2) |
Senses Passive Perception 7
Languages Common, Orc, Draconic, Druidic
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +2
Possessions: 200 gp.
Richard Yorke, Male Human [Permalink]
Personal [hide]
Description: This man is bedraggled and starved. He wears a brown costume with the symbols of the sun god on his torso. His red hair is thinning but still full. His eyes are gray.
Personality: His tongue was cut out and he uses sign language. He constantly seizes attention wherever he goes and has come to expect this respect from everyone. He likes to think of himself as merciful, but nonetheless is very strict.
History: He was born to a criminal king-pin and mafia family In his formative years he discovered how persuasive he was. He began using that to his advantage selling useless wares at inflated prices. Being a Knight kept his interest for a while, but then he became depressed and bored. So he turned to a secret life of crime, taking increasingly more risks and challenges.
Motivation: He has decided he is irredeemable.
Ideals: Impeccable, Entrepeneur. Flaws: Disease. Bonds: Poor, Criminal record. Occupation: Knight
Voice: High pitched and raspy
Attributes [hide]
Medium (5'4") Human, True Neutral (CR 3)
Armor Class 11
Hit Points 24 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 12 (+1) | 15 (+2) | 16 (+3) | 14 (+2) | 12 (+1) |
Senses Passive Perception 12
Languages Common, Halfling, Infernal, Sylvan
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1
Possessions: 3100 sp. Jade (110 gp). Red spinel (110 gp).
Frederick Royal, Male Human [Permalink]
Personal [hide]
Description: He is typically in his Sculptor uniform. He has a long golden beard with little hanging trinkets. He has gleaming, smiling gray eyes.
Personality: He considers himself the protector of his home. He feels this is his duty and calling. He is often prim and proper but will on occasion tell either really disgusting or offensive jokes, which seem out of character.
History: He was born several months after his mother was called into army service. He was an adventurer many years ago and he formed a blood bond with his Human companion (his 'brother'). He now travels the world, in search of power and loot.
Motivation: He's looking for his big break; and to protect his home
Ideals: Joker. Bonds: Job, Guardian, Military, Adventurer. Occupation: Sculptor
Voice: Eastern European accent
Attributes [hide]
Medium (5'3") Human, Neutral Good (CR 3)
Armor Class 10
Hit Points 29 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 10 (+0) | 12 (+1) | 14 (+2) | 13 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common, Dwarven, Gnoll
Attacks Melee +2 / 1d8+0, Ranged +2 / 1d8+0, Grapple +0
Possessions: 100 gp.
Everard Mitchell, Male Human [Permalink]
Personal [hide]
Description: He prefers to wear the grand gowns of high society. He carries his fan with him everywhere and carries himself as the perfect gentleman. His skin is fair and his fingers are delicate and long. His red hair is kept up in a ponytail inside a top hat. His amber eyes dart from person to person to random spaces in the air.
Personality: He can speak with the recently deceased. On top of that he is swayed by a pretty face, and while loyalty to his employer will always come first he doesn't like to hit women.
History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. He was an adventurer many years ago and he formed a blood bond with his Human companion (his 'brother'). He spent several years traveling with his friend, before both settled down to enjoy the fruits of their adventures.
Motivation: He's looking for his big break; and he's in love
Ideals: Gifted. Bonds: Rich, Has a crush, Adventurer, Religious. Occupation: Dilettante
Voice: Can't modulate volume
Attributes [hide]
Medium (5'5") Human, Lawful Neutral (CR 4)
Armor Class 10
Hit Points 23 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 11 (+0) | 11 (+0) | 15 (+2) | 12 (+1) | 10 (+0) |
Senses Passive Perception 11
Languages Common, Dwarven, Orc
Attacks Melee +1 / 1d10-1, Ranged +2 / 1d10+0, Grapple +0
Possessions: 600 gp. Iolite (50 gp). Deep blue spinel (700 gp). Tiger eye turquoise (8 gp). Aquamarine (700 gp). 1 Masterwork Common Melee.
Manfred Ryley, Male Human [Permalink]
Personal [hide]
Description: This late middle aged man wears an entirely white suit with tan socks and a vest with buckled shoes and is in decent physical shape. His auburn hair is smooth and relatively long. He has gleaming, smiling amber eyes.
Personality: He is quiet and anti-social and can barely make it a few minutes in conversation before his hampering stammer kicks in. He works hard and plays hard.
History: Manfred was born the youngest of three triplets. Cursed with a spirit at a very young age, Manfred has worked very hard to control his curse. He has been saving his money to try and buy his sister's freedom.
Motivation: To reunite with his absent mother; and find a way to reverse the transformation of his sister
Flaws: Shy, Hedonist, Disease. Bonds: Family. Occupation: Locksmith
Voice: Squeaky
Attributes [hide]
Medium (5'7") Human, Lawful Good (CR 3)
Armor Class 10
Hit Points 31 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 11 (+0) | 12 (+1) | 13 (+1) | 11 (+0) | 12 (+1) |
Senses Passive Perception 10
Languages Common, Celestial
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +1
Possessions: 400 gp. Large well-done wool tapestry (100 gp). Silver-plated steel longsword with jet jewel in hilt (300 gp).
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