Don Brandon, Male Human [Permalink]
Personal [hide]
Description: He stands about 5'6" and wears professional attire. His left leg appears badly burned and disfigured. He keeps his long blonde hair kept up in a rat tail. He wears large thick round spectacles.
Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. He will pursue extreme courses of action in the short term, confident that they cannot fail.
History: When he was but 5 years old his parents immigrated from the west. Don was born on a far western island where he grew up under the tutelage of his mother, an expert Sailor. He moves from town to town, unable to find a place to settle.
Motivation: He's repulsed by the PC; and he wants to meet his childhood hero
Flaws: Antagonistic, Impulsive. Bonds: Attractive, Immigrant. Occupation: Sailor
Voice: Russian accent
Attributes [hide]
Medium (5'6") Human, Lawful Neutral (CR 3)
Armor Class 7
Hit Points 24 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 5 (-3) | 12 (+1) | 18 (+4) | 13 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common, Gnoll, Auran, Halfling, Druidic
Attacks Melee +5 / 1d8+3, Ranged -1 / 1d8-3, Grapple +3
Possessions: 5000 cp. Violet garnet (200 gp). Fire opal (400 gp). Eye agate (15 gp).
Jocelyn Lincoln, Male Human [Permalink]
Personal [hide]
Description: Standing 5'8", this man dresses like a well dressed Healer does. He wears a deerstalker hat to cover his moderate length auburn hair. His hazel eyes have a joyful gleam in them most of the time.
Personality: He is calm most of the time but flees social interaction. He can't help but pocket interesting objects he comes across
History: He was born the only child of a wealthy merchant. While studying, he fell in love. They married and had a son. He has gone from town to town till he finds a spot where he can set up a sustainable business.
Motivation: He will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. If successful, he will try to sell them to his slave-trader contact.
Ideals: Entrepeneur. Flaws: Shy. Bonds: Job, Criminal record, In love. Occupation: Healer
Voice: Pronounces O like U
Attributes [hide]
Medium (5'8") Human, Chaotic Neutral (CR 3)
Armor Class 11
Hit Points 29 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 12 (+1) | 14 (+2) | 12 (+1) | 16 (+3) | 5 (-3) |
Senses Passive Perception 13
Languages Common, Draconic
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2
Possessions: 70 pp. 1 Masterwork Common Melee. 1 Masterwork Common Ranged Weapon.
Alex Snape, Male Human [Permalink]
Personal [hide]
Description: This northern man is abnormally tall. He has a large green mantle and cape that has been intricately interwoven into his tan robe. His whole body is exceptionally muscular. He wears a Stetson hat to cover his moderate length white hair. His brown eyes are slightly larger than normal.
Personality: He speaks before he thinks and is too direct. He does not mind isolation but does not hate company and attempts to receive them as best as possible.
History: Alex hails from a village terrorized by dire rats. He took every job he could get his hands on, but the opportunities for Humans in the north were limited. He has taken up leadership of the village's small militia in response to dire rats demanding more tribute than usual.
Motivation: A deep hatred of dire rats; and his name or reputation has been wronged in the past by dire rats, and he desires to right it
Ideals: Extrovert, Fighting. Flaws: Impulsive. Bonds: Immigrant, Enemies. Occupation: Gardener
Voice: Hissing voice
Attributes [hide]
Medium (6'6") Human, Lawful Evil (CR 3)
Armor Class 9
Hit Points 18 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 9 (-1) | 8 (-1) | 11 (+0) | 14 (+2) | 12 (+1) |
Senses Passive Perception 12
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +1 / 1d8-1, Grapple +3
Possessions: 200 gp.
Don Gresham, Male Human [Permalink]
Personal [hide]
Description: This man wears professional attire, and sports empty pouches on his belt. He has shaved his head bald. His brown eyes are passionate and lively.
Personality: Don speaks confidently about a variety of topics with grace. He is clearly well-traveled and educated. More though he will beg to come along on any journeys. He will attempt to stowaway on any ship he can in the hopes that it will get him further away.
History: Raised by wardens he was only a novice when giants swooped upon their monastery and killed most of the order. His father was very strict, and drilled into him lessons on being the perfect gentleman. Days after completing his studies, news broke out that his hometown was attacked by giants. Don was horrified and prayed that his mother was alright. However, he heard that his mother had died fighting off the giants.
Motivation: He is compelled to act according to his religious beliefs; and he has a rivalry with the church that dominates his actions
Ideals: Impeccable. Bonds: Attractive, Slave, Religious, Enemies. Occupation: Miller
Voice: growls and snarls, animalistic
Attributes [hide]
Medium (5'3") Human, Lawful Neutral (CR 3)
Armor Class 11
Hit Points 16 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 12 (+1) | 5 (-3) | 9 (-1) | 9 (-1) | 13 (+1) |
Senses Passive Perception 9
Languages Common
Attacks Melee +5 / 1d8+3, Ranged +3 / 1d8+1, Grapple +3
Possessions: 400 gp. 1 Half-Plate. 1 Half-Plate. 1 Chain shirt.
Geoffrey Wentworth, Male Human [Permalink]
Personal [hide]
Description: He is a paragon of his species. He is larger and stronger than most Humans. His skin is light but he possesses many white ritualistic tattoos. He sports grey clothing, slightly heavier than average wear. He is bald on top and has large red tufts of hair around his ears. He tend to wears goggles to shield his eyes.
Personality: He can speak with the dead, and doesn't see much difference between the living and dead. He has a minor phobia of water and hates getting wet.
History: He was born at the edge of vast island. In his 14th year, while out on a day-trip, he returned to find his hometown burning and destroyed. He found his mother impaled in their home, and his father beheaded. He saw the man who walked out, and charged him in a blind rage. The man easily evaded and defeated him, leaving him to live broken and terrified. He has achieved small success as a Apothecary.
Motivation: He feels threatened by others; and he'd like to take his coworkers down a peg
Ideals: Gifted. Flaws: Ugly, Fearful. Bonds: Nature, Job. Occupation: Apothecary
Voice: Scratchy, weak
Attributes [hide]
Medium (5'11") Human, Lawful Neutral (CR 3)
Armor Class 9
Hit Points 30 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 8 (-1) | 17 (+3) | 15 (+2) | 13 (+1) | 8 (-1) |
Senses Passive Perception 11
Languages Common, Ignan, Gnome
Attacks Melee +2 / 1d8+0, Ranged +1 / 1d8-1, Grapple +0
Possessions: 2000 cp. Deep blue spinel (600 gp). Chrysoprase (70 gp). 2 Holy water.
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Their contribution stands as a beacon of hope for all adventurers!
