Alexandre Prescott, Male Human [Permalink]
Personal [hide]
Description: This exceptionally lanky man wears skinny pants and wears a violet and yellow robe with the hood down. He wears his blonde hair up in a very large beehive style do. His eyes are likewise hazel.
Personality: He is soft-spoken, optimistic and speaks nonstop, as he rather likes the sound of his voice. His demeanor is somewhat feminine. His philosophy is that everyone needs a friend and as such shows hospitality towards all.
History: A powerful necromancer made him what he is. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.
Motivation: He's in love; and he has a crush on the local bowyer
Ideals: Optimist. Bonds: Mentor, Adventurer, Has a crush. Occupation: Sculptor
Voice: Speaks with a cold
Attributes [hide]
Medium (6'1") Human, Neutral Good (CR 3)
Armor Class 9
Hit Points 27 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 9 (-1) | 10 (+0) | 12 (+1) | 5 (-3) | 17 (+3) |
Senses Passive Perception 7
Languages Common, Halfling
Attacks Melee +2 / 1d8+0, Ranged +1 / 1d8-1, Grapple +2
Possessions: Just what you see.
Robert Clive, Male Human [Permalink]
Personal [hide]
Description: He is a mite stocky and wears a simple burlap shirt and baggy pants. He conceals his glaive with his veritable burlap sack of a shirt. He keeps his long red hair kept up in a rat tail. He wears crescent spectacles with a black brim.
Personality: He will rave to anyone who will listen. Further he is a bit of a stoner and is frequently out of it.
History: He grew up in a lower middle class home, but living comfortably wasn't enough. At a young age both his parents were killed in an accident. His uncle (a powerful person with enemies on both sides of the law) took him in and had him trained in basic self defense. He's since become an addict/alcoholic.
Motivation: Money/treasure; and seeks redemption
Flaws: Insane, Addict, Mundane. Bonds: Criminal record, Rich. Occupation: Fortune-teller
Voice: Farmer accent
Attributes [hide]
Medium (5'8") Human, Chaotic Neutral (CR 4)
Armor Class 13
Hit Points 35 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 16 (+3) | 15 (+2) | 13 (+1) | 7 (-2) | 13 (+1) |
Senses Passive Perception 8
Languages Common, Auran
Attacks Melee +4 / 1d10+2, Ranged +5 / 1d10+3, Grapple +3
Possessions: 100 gp.
Cory Browning, Male Human [Permalink]
Personal [hide]
Description: He is typically in his Carter uniform. He carries a battered club and tarnished falchion as well. His moppish red hair is in a traditional bowl cut. He wears large thick round spectacles.
Personality: Confrontational and typically high on some drug or another. He is cautious and jumpy. He reacts to every sound and lacks any concept of subtlety.
History: Born the oldest of a large religious eastern family, he was no stranger to responsibility. He helped his father out around the business and became quite the natural. He became a Carter soon after.
Motivation: He has a rivalry with the Church that dominates his actions; and wants to open a new tavern
Ideals: Fighting. Flaws: Addict, Fearful. Bonds: Job, Religious. Occupation: Carter
Voice: Spits and sputters
Attributes [hide]
Medium (6'1") Human, Neutral Evil (CR 3)
Armor Class 12
Hit Points 25 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 14 (+2) | 14 (+2) | 10 (+0) | 14 (+2) | 10 (+0) |
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2
Possessions: 70 pp.
Don Hackney, Male Human [Permalink]
Personal [hide]
Description: He wears very tight pants and wife beaters, though occasionally he sports a tan coat. He has a moderate pudge and is not very fit. With bright silver hair and a scraggly beard. He tend to wears goggles to shield his eyes.
Personality: Don is a sociable creature first and foremost. He loves to listen to people at length before talking their ear off. He can carry on conversation for hours and will do so. He is vehemently anti-magic. All of it is evil and corrupting in his opinion.
History: Don lived on a farm with his mother, near the main road leading to a nearby town. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Glassblower. He became a Glassblower soon after.
Motivation: Expand his business.
Ideals: Extrovert, Opinionated. Bonds: Family, Job. Occupation: Glassblower
Voice: Laughs frequently while speaking
Attributes [hide]
Medium (5'6") Human, Lawful Good (CR 3)
Armor Class 12
Hit Points 21 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 15 (+2) | 13 (+1) | 13 (+1) | 12 (+1) | 10 (+0) |
Senses Passive Perception 11
Languages Common, Halfling
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2
Possessions: 1200 sp. Silver-plated steel longsword with jet jewel in hilt (400 gp). Solid gold idol (900 gp). Solid gold idol (900 gp).
Hugh Dryden, Male Human [Permalink]
Personal [hide]
Description: This man is bedraggled and starved. He prefers to wear flannel. Sporting a blonde mohawk and bushy mustache this man's hair draws a lot of attention. He is baby faced.
Personality: He is fixated on the number 74. He counts his steps and bites of food to keep in track with it. He seems to be used to being ignored and not questioned about it. He claims to be unscrupulous but at the end of the day he will do what he thinks is right.
History: A child with a great deal of dancing talent his parents made sure he got the chance to thrive. Being born in the east, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the east for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way south. He has never given up on his dancing dream.
Motivation: Doesn't want to be a Engraver and was forced into it by his family; and find a way to reverse the transformation of his brother
Ideals: Justice, Artistic. Flaws: Insane. Bonds: Poor, Family. Occupation: Engraver
Voice: Forgets to breathe while speaking
Attributes [hide]
Medium (6'3") Human, Neutral Good (CR 4)
Armor Class 12
Hit Points 35 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 15 (+2) | 13 (+1) | 16 (+3) | 14 (+2) | 14 (+2) |
Senses Passive Perception 12
Languages Common, Celestial, Abyssal, Orc
Attacks Melee +2 / 1d10+0, Ranged +4 / 1d10+2, Grapple +2
Possessions: 24000 cp. 1 Masterwork Common Melee.
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