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NPC Generator

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Advanced [show]


William Beverly, Male Human [Permalink]

Personal [hide]

Description: He stands about 5'9" and wears a faded coat and loose pants complete with broad hat. His right leg appears badly burned and disfigured. His golden hair is braided into rings. He has hazel eyes.

Personality: He does not care much for physical appearances, nor does he care much for other people. He does however care about what he wants and getting it. His philosophy is that everyone needs a friend and as such shows hospitality towards all.

History: William was born the youngest of three triplets. Like his mother and his sister before him, after school he went straight into learning to become a Miller. He has gone from town to town till he finds a spot where he can set up a sustainable business.

Motivation: Further expansion of business; and sabotage a competitor

Ideals: Optimist. Flaws: Ugly. Bonds: Family, Job. Occupation: Miller

Voice: Mousy voice

Attributes [hide]

William Beverly, Male Human Fighter 4
Medium (5'9") Human, Lawful Good (CR 4)
Armor Class 10
Hit Points 34 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)11 (+0) 14 (+2)7 (-2) 13 (+1)12 (+1)
Skills Nature +0, Religion +0
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 1d10+1, Ranged +2 / 1d10+0, Grapple +1

Possessions: 32000 sp.


Social Check DCs


Solomon Hallewell, Male Human [Permalink]

Personal [hide]

Description: He dresses well, wearing brown shirts, loose pants, and blazers most of the time. He has moderate length golden hair. His violet eyes have a joyful gleam in them most of the time.

Personality: His tongue was cut out and he uses sign language. He is a thrill seeker, he laughs at people and throws down challenges. He is highly competitive and combative.

History: Born the oldest of a large religious southern family, he was no stranger to responsibility. While he appears to be a normal Human, he's... not quite right. Perhaps he's slightly insane, or otherwise so mentally alien to the rest of the world that he plain doesn't fit in. He now travels the world, in search of power and loot.

Motivation: To reunite with his old friends; and he has a rivalry with the church that dominates his actions

Flaws: Disease, Insane. Bonds: Attractive, Adventurer, Religious. Occupation: Merchant

Voice: Stutters

Attributes [hide]

Solomon Hallewell, Male Human Fighter 3
Medium (5'3") Human, Chaotic Evil (CR 3)
Armor Class 10
Hit Points 27 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)10 (+0) 15 (+2)10 (+0) 11 (+0)3 (-4)
Skills Nature +2, Persuasion -2
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +1

Possessions: 200 gp.


Social Check DCs


Patrick Van Es, Male Human [Permalink]

Personal [hide]

Description: This man wears baggy black pantaloons and a green scarf. He is muscular with a powerful set of arms. His golden hair is greying along the sides and has receded to reveal a widow's peak. His amber eyes are slightly larger than normal.

Personality: He exudes charisma. He is a tour de force of persuasion. When he's not drinking or sleeping the drinks off, he's doing singing.

History: Patrick was born with his father's beautiful face. He was an athlete and attended two major summer competitions. He never won. He now travels the world, in search of power and loot.

Motivation: He loathes his own lifestyle; and wants to work out more often

Ideals: Artistic, Athletic. Flaws: Depressed. Bonds: Attractive, Adventurer. Occupation: Guard

Voice: Soothing and warm

Attributes [hide]

Patrick Van Es, Male Human Fighter 3
Medium (5'10") Human, Neutral Good (CR 3)
Armor Class 11
Hit Points 21 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)12 (+1) 11 (+0)8 (-1) 14 (+2)15 (+2)
Skills Animal Handling +4, Arcana +1
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2

Possessions: 5000 cp. Citrine (20 gp). Aquamarine (800 gp).


Social Check DCs


Trym Ryland, Male Human [Permalink]

Personal [hide]

Description: His left thumb is blackened and bruised, but otherwise he appears quite healthy. He wears a robe, a symbol of his god around his neck, and a shortspear on his belt. He has a very tight haircut. He has a dull look in his brown eyes.

Personality: Trym is depressed about a lot of things. He tends to be a nihilist. He claims to be unscrupulous but at the end of the day he will do what he thinks is right.

History: Born the oldest of a large religious western family, he was no stranger to responsibility. He was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. He now travels the world, in search of power and loot.

Motivation: He wants to meet his childhood hero.

Ideals: Fighting, Justice. Flaws: Depressed. Bonds: Religious, Adventurer. Occupation: Bowyer

Voice: Scottish accent

Attributes [hide]

Trym Ryland, Male Human Fighter 3
Medium (5'6") Human, Chaotic Good (CR 3)
Armor Class 10
Hit Points 32 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)10 (+0) 14 (+2)8 (-1) 13 (+1)5 (-3)
Skills Arcana +1, Intimidation -1
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +1

Possessions: 2500 sp.


Social Check DCs


Adelard Wallace, Male Human [Permalink]

Personal [hide]

Description: A man with a warm, jovial air about him, he wears bulky black painted plate armor. His silver hair is lengthy. His skin is flawless and his hazel eyes scan people very quickly.

Personality: He is fixated on the number 99. He counts his steps and bites of food to keep in track with it. He seems to be used to being ignored and not questioned about it. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.

History: He was born several months after his mother was called into army service. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.

Motivation: Obtaining odd cultural Human artifacts is his passion.

Ideals: Fighting. Flaws: Insane. Bonds: Attractive, Adventurer, Military. Occupation: Animal Trainer

Voice: Rhymes sentences (sorry)

Attributes [hide]

Adelard Wallace, Male Human Fighter 4
Medium (6'4") Human, Lawful Evil (CR 4)
Armor Class 10
Hit Points 37 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)11 (+0) 15 (+2)13 (+1) 8 (-1)13 (+1)
Skills Insight +1, Intimidation +3
Senses Passive Perception 9
Languages Common, Ignan
Attacks Melee +2 / 1d10+0, Ranged +2 / 1d10+0, Grapple +0

Possessions: 500 gp. 1 Half-Plate. 1 Masterwork studded leather.


Social Check DCs

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