Solomon Cason, Male Human [Permalink]
Personal [hide]
Description: A man with a cold, calculating air about him, he wears a suit in poor condition. It has not been laundered in sometime and has been worn in activities one would not normally wear a suit during. His brown hair is matted, messy, and big. His eyes are a pleasant violet.
Personality: He is overprotective of those who hire his services. He also has developed a complete distrust of the Adventurer profession.
History: His mother raised him in a mountain cabin. He made a point of taking high paying jobs and getting most of it up front. He struck the Hunter job and began his own company from there.
Motivation: He wants to meet his childhood hero; and further expansion of business
Flaws: Ugly. Bonds: Adventurer, Guardian, Job, Nature. Occupation: Hunter
Voice: Farmer accent
Attributes [hide]
Medium (5'7") Human, True Neutral (CR 3)
Armor Class 10
Hit Points 29 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 10 (+0) | 17 (+3) | 14 (+2) | 12 (+1) | 8 (-1) |
Senses Passive Perception 11
Languages Common, Infernal, Giant
Attacks Melee +2 / 1d8+0, Ranged +2 / 1d8+0, Grapple +0
Possessions: 100 gp. 1 Masterwork Common Melee. 1 Masterwork Common Melee. 1 Masterwork Common Ranged Weapon.
Bertram Tewksbury, Male Human [Permalink]
Personal [hide]
Description: This younger middle-aged man has a large grey mantle and cape that has been intricately interwoven into his green robe, and a wedding ring on his right hand. His long silver hair reaches down to his waist. His eyes are green and he is always smoking a pipe.
Personality: Cocky and sure of himself, he believes he is the best Miner born in the past three hundred years. More though he will beg to come along on any journeys. He will attempt to stowaway on any ship he can in the hopes that it will get him further away.
History: He was born the only child of a wealthy merchant. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Miner. He inherited the family business which he has now maintained for 4 years.
Motivation: Further expansion of business.
Ideals: Entrepeneur, Logical. Bonds: In love, Job, Slave. Occupation: Miner
Voice: Booming voice
Attributes [hide]
Medium (5'7") Human, Lawful Good (CR 3)
Armor Class 8
Hit Points 19 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 6 (-2) | 11 (+0) | 15 (+2) | 11 (+0) | 11 (+0) |
Senses Passive Perception 10
Languages Common, Dwarven, Goblin
Attacks Melee +2 / 1d8+0, Ranged +0 / 1d8-2, Grapple +0
Possessions: 400 gp. 1 Darkwood Buckler. 1 Masterwork studded leather.
Jocelyn Carlyle, Male Human [Permalink]
Personal [hide]
Description: This malnourished man wears tattered old clothes. He wears his silver hair up in a very large beehive style do. His eyes, though not visible through his cowl, are hazel.
Personality: He will rave to anyone who will listen. Energy wise he seems alert and responsive.
History: He was born a particularly ugly child, much to the horror of his parents. He went to a religious school and was inspired by the priests there in charitable deeds. He was recently attacked on the road and savagely beaten by bandits.
Motivation: His religion dominates his actions; and he has a rivalry with the church that dominates his actions
Ideals: Professionalism. Flaws: Ugly, Insane. Bonds: Poor, Religious. Occupation: Herbalist
Voice: Dutch accent
Attributes [hide]
Medium (5'7") Human, Lawful Neutral (CR 5)
Armor Class 11
Hit Points 53 (5d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 12 (+1) | 16 (+3) | 12 (+1) | 6 (-2) | 12 (+1) |
Senses Passive Perception 8
Languages Common, Auran
Attacks Melee +3 / 2d4+0, Ranged +4 / 2d4+1, Grapple +4
Possessions: 3000 sp.
Don Kimberley, Male Human [Permalink]
Personal [hide]
Description: He is an average looking northern male in his early mid-life. He wears a brown vest and prefers green and tan shirts. His boots appear to have been at one point steel toed but are quite worn down. He has a white handlebar mustache and slicked back white hair. His gray eyes are passionate and lively.
Personality: A grumpy guy he will invite people to lunch so he can critique them. Yet he still seems generally likeable, like a lovable grump. Animals are drawn to him, and he is able to talk to them.
History: Sold as a small child to a necromancer, Don was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. His parents divorced when he was young, and his father gained full cudstody. He was regularly beaten by his father, who blamed him for driving them apart. He was granted arcane powers by his dying sister.
Motivation: He's repulsed by the PC; and he has a rivalry with the church that dominates his actions
Ideals: Philantrophist, Gifted. Flaws: Ugly, Antagonistic. Bonds: Mentor. Occupation: Actor
Voice: Shortens vowels
Attributes [hide]
Medium (6'5") Human, Lawful Neutral (CR 3)
Armor Class 11
Hit Points 17 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 13 (+1) | 11 (+0) | 14 (+2) | 11 (+0) | 12 (+1) |
Senses Passive Perception 10
Languages Common, Dwarven, Undercommon
Attacks Melee +5 / 1d8+3, Ranged +3 / 1d8+1, Grapple +3
Possessions: 100 gp.
Balimaar Sutton, Male Human [Permalink]
Personal [hide]
Description: He is of a modest build and height, but he carries himself more imposing than he is. He usually wears his tan robe and has his kukri always slung over his shoulder. His tied-back hair is red. He wears a mask on his face.
Personality: He's a bit of a prankster. He knows he is clumsy and seen as such and will often feign amnesia after injury. He lacks moral complications. He does what he is told to by employers but not much else. He spends his money on whatever he fancies at the time.
History: He was raised in a white middle class family as the only child. There was a wharf not far from home where he often wandered off to fish. He has set out to sabotage the competition.
Motivation: His name or reputation has been wronged in the past by goblins, and he desires to right it; and he wants revenge against goblins
Ideals: Joker. Flaws: Mundane. Bonds: Job, Nature, Enemies. Occupation: Baker
Voice: Uses sign language
Attributes [hide]
Medium (6'0") Human, Neutral Good (CR 4)
Armor Class 10
Hit Points 44 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 11 (+0) | 14 (+2) | 14 (+2) | 10 (+0) | 16 (+3) |
Senses Passive Perception 10
Languages Common, Abyssal, Sylvan
Attacks Melee +3 / 1d10+1, Ranged +2 / 1d10+0, Grapple +1
Possessions: 400 gp. 1 Minor magic item.
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Their contribution stands as a beacon of hope for all adventurers!
