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NPC Generator

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Advanced [show]


Balimaar Rutland, Male Human [Permalink]

Personal [hide]

Description: What flesh remains visible is marred by burns. He wears skinny pants and wears a green and brown robe with the hood down. His auburn hair is kept up in a ponytail inside a top hat. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: Abrasive and pushy, he has a hard time making friends. He is motivated by money and will often try and persuade people to work for cheap. He haggles over everything, upselling his goods and buying cheap. He is persistent in everything.

History: He grew up in a lower middle class home, but living comfortably wasn't enough. While he appears to be a normal Human, he's... not quite right. Perhaps he's slightly insane, or otherwise so mentally alien to the rest of the world that he plain doesn't fit in. He is untrained/undisciplined, which makes him dangerous.

Motivation: To find somewhere to settle down.

Ideals: Entrepeneur. Flaws: Ugly, Insane, Antagonistic, Mundane. Occupation: Guard

Voice: Tuts and clicks tongue

Attributes [hide]

Balimaar Rutland, Male Human Fighter 3
Medium (5'11") Human, Lawful Neutral (CR 3)
Armor Class 11
Hit Points 23 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)12 (+1) 10 (+0)8 (-1) 13 (+1)13 (+1)
Skills Acrobatics +3, Athletics +3
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +3

Possessions: 300 gp.


Social Check DCs


John Langdon, Male Human [Permalink]

Personal [hide]

Description: This man is bedraggled and starved. He wears a grey tunic with blue highlights, and long brown pants that bunch up around his shoes. He keeps his chestnut hair in a flapper bob. His half smiles and green eyes are beguiling and draw you in.

Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. He moves from fascination to fascination almost instantaneously. If something can keep his interest for a month it is impressive.

History: Born to a poor family in the city he treasured whatever gifts he got. Through the years after John was born, his mother became increasingly distant from his family, instead choosing to pursue power in the north. John's mother didn't care for him much, and the feeling was mutual. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: He is compelled to act according to his religious beliefs.

Flaws: Antagonistic, Hedonist. Bonds: Poor, Attractive, In love, Religious. Occupation: Unemployed

Voice: Jittery and nervous

Attributes [hide]

John Langdon, Male Human Fighter 3
Medium (5'11") Human, Neutral Evil (CR 3)
Armor Class 10
Hit Points 28 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)11 (+0) 16 (+3)14 (+2) 8 (-1)14 (+2)
Skills Medicine +1, Nature +4
Senses Passive Perception 9
Languages Common, Terran, Dwarven
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +2

Possessions: 2000 sp. Gold and topaz bottle stopper cork (600 gp).


Social Check DCs


Gerald Warwick, Male Human [Permalink]

Personal [hide]

Description: He is wearing a long, blue, dusty cloak. His skin is fair and his fingers are delicate and long. His hair, while still mostly golden, has prominent grey streaks. His eyes are a pleasant green.

Personality: Stoic and calm, he prefers to meditate than take action. He is accommodating to his spouse and as such limits his hospitality. He is brave and levelheaded in the face of danger and has proven himself a capable leader.

History: Born in the north to a Adventurer, Gerald learned a great deal about his father's area of expertise. Gerald liked to wander the woods near his home when he was young, something he still likes to do at least once a week. He never liked modest clothing or shoes, so he would wander the woods barefoot and lightly dressed, and he developed a good sense of balance and learned how to climb and swim well. He has gone from town to town till he finds a spot where he can set up a sustainable business.

Motivation: He is content; and to be a priest again

Ideals: Disciplined. Flaws: Mundane. Bonds: In love, Job, Nature. Occupation: Adventurer

Voice: Creaky witch voice

Attributes [hide]

Gerald Warwick, Male Human Fighter 3
Medium (5'10") Human, Lawful Evil (CR 3)
Armor Class 12
Hit Points 26 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)15 (+2) 12 (+1)6 (-2) 11 (+0)16 (+3)
Skills Investigation +0, Performance +5
Senses Passive Perception 10
Languages Common
Attacks Melee +1 / 1d8-1, Ranged +4 / 1d8+2, Grapple +2

Possessions: 50 pp. 1 Masterwork Common Melee.


Social Check DCs


Hugh Chester, Male Human [Permalink]

Personal [hide]

Description: This tall, slender man typically wears tan cloth garments or leather armor. His long brown hair is drawn into a two foot long braid. His hazel unseeing eyes seem to look past you.

Personality: He does not care much for physical appearances, nor does he care much for other people. He does however care about what he wants and getting it. He also is a firm believer in the manly ideal.

History: His father raised him in a mountain cabin. His mother disappeared, and while he tried to raise money to find his mother, he was betrayed dozens of times. He has since lost track of the people in his past.

Motivation: To prove his worth to the world; and doesn't want to be a tailor and was forced into it by his family

Flaws: Disease, Ugly, Impulsive. Bonds: Nature, Family. Occupation: Tailor

Voice: Russian accent

Attributes [hide]

Hugh Chester, Male Human Fighter 3
Medium (5'8") Human, Lawful Evil (CR 3)
Armor Class 12
Hit Points 36 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)15 (+2) 18 (+4)12 (+1) 15 (+2)9 (-1)
Skills Persuasion +1, Sleight of Hand +4
Senses Passive Perception 12
Languages Common, Gnome
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2

Possessions: 400 sp.


Social Check DCs


Drogo Alby, Male Human [Permalink]

Personal [hide]

Description: He tends to wear a heavy leather apron. Coupled with his rolled up shirt sleeves this gives him a very relaxed look. He is physically well-built. He keeps his brown hair in a flapper bob. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.

Personality: Quiet and reserved he prefers to listen than to talk. He will nod occasionally and communicate nonverbally. He keeps company with all sorts of races to see how they think and challenge minds foreign to his own.

History: He was born in a small plains village. Ostracized due to the psionic powers of his oldest brother, he and his siblings struck out on their own. In the process these unassuming Humans became a terror of the countryside. He has achieved small success as a Spice Merchant.

Motivation: An old rival family wants him found; and wants to raise his children well

Ideals: Gifted. Flaws: Shy. Bonds: Nature, Job, Family. Occupation: Spice Merchant

Voice: Low and grunting

Attributes [hide]

Drogo Alby, Male Human Fighter 4
Medium (5'10") Human, Lawful Good (CR 4)
Armor Class 11
Hit Points 24 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)13 (+1) 11 (+0)14 (+2) 8 (-1)13 (+1)
Skills Insight +1, Sleight of Hand +3
Senses Passive Perception 9
Languages Common, Celestial, Elven
Attacks Melee +3 / 1d10+1, Ranged +3 / 1d10+1, Grapple +1

Possessions: 8000 cp. 1 Spyglass.


Social Check DCs

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