Everard Haley, Male Human [Permalink]
Personal [hide]
Description: He wears clothing that is held on in multiple layers but all of it is in poor condition. His red hair is greying along the sides and has receded to reveal a widow's peak. His brown eyes dart around the room hyper actively observing anyone and anything.
Personality: His tongue was cut out and he uses sign language. He is a very good compulsive liar and kleptomaniac.
History: From birth he was tutored by a cruel and relentless mentor. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. Days after completing his studies, news broke out that his hometown was attacked by giants. Everard was horrified and prayed that his mother was alright. However, he heard that his mother had died fighting off the giants.
Motivation: A deep hatred of giants; and many giants want him driven away
Flaws: Disease. Bonds: Poor, Criminal record, Mentor, Enemies. Occupation: Ploughman
Voice: Scottish accent
Attributes [hide]
Medium (5'6") Human, Neutral Evil (CR 4)
Armor Class 12
Hit Points 34 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 15 (+2) | 14 (+2) | 14 (+2) | 13 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common, Terran, Sylvan
Attacks Melee +5 / 1d10+3, Ranged +4 / 1d10+2, Grapple +3
Possessions: 4000 cp.
Trym Cornish, Male Human [Permalink]
Personal [hide]
Description: The man speaks with an almost imperceptible accent. He seems to always be the slightest bit damp as if he got out from a pool a few moments ago. He wears a lot of dark rich colors, with gold accents. His hair is long and golden with streaks of red, and is pulled back with small tan clips. His beard is red, braided, and well cared for. His blue eyes dart from person to person.
Personality: He has always had a great fascination with Human culture. He is often prim and proper but will on occasion tell either really disgusting or offensive jokes, which seem out of character.
History: Born in the north to a Dilettante, Trym learned a great deal about his mother's area of expertise. Trym was born on a far northern forest where he grew up under the tutelage of his mother, an expert Dilettante. He ran away from his former home and has been making his living as a Dilettante for the past few years.
Motivation: Further expansion of business; and to be a slave trader again
Ideals: Joker. Flaws: Racist. Bonds: Attractive, Immigrant, Job. Occupation: Dilettante
Voice: Old Prospector
Attributes [hide]
Medium (5'11") Human, Lawful Evil (CR 3)
Armor Class 11
Hit Points 30 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 12 (+1) | 16 (+3) | 12 (+1) | 10 (+0) | 15 (+2) |
Senses Passive Perception 12
Languages Common, Celestial
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1
Possessions: 100 gp. Red-brown spinel (130 gp).
Everard Barlow, Male Human [Permalink]
Personal [hide]
Description: This exceptionally lanky man dresses like a well dressed Herbalist does. His hair is cut close to his head. He has gleaming, smiling green eyes.
Personality: He is a hateful person. He taunts others and blames them for his problems. He is a great chef.
History: Heir to a fortune, his parents put a great deal of effort into curing his disease. Cursed with lycanthropy at a very young age, Everard has worked very hard to control his curse. He's also a talented Crown-heir, but doesn't like to broadcast it.
Motivation: Further expansion of business; and he'd like to take his coworkers down a peg
Ideals: Gifted. Flaws: Antagonistic, Disease. Bonds: Job, Rich. Occupation: Herbalist
Voice: Gruff and masculine
Attributes [hide]
Medium (5'6") Human, Chaotic Good (CR 3)
Armor Class 11
Hit Points 23 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 12 (+1) | 10 (+0) | 9 (-1) | 11 (+0) | 11 (+0) |
Senses Passive Perception 10
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +4
Possessions: 400 gp. Golden pearl (110 gp). 1 Half-Plate. 1 Chain shirt. 1 Half-Plate.
Drogo Gladstone, Male Human [Permalink]
Personal [hide]
Description: He is wearing a long, brown cloak, and he perpetually has his greataxe ready. He has no hair. This hazel eyed easterner is not easily forgotten.
Personality: Quiet and reserved he prefers to listen than to talk. He will nod occasionally and communicate nonverbally. He is a font of random trivia from the lore and stories he has discovered
History: Raised by wardens he was only a novice when giants swooped upon their monastery and killed most of the order. At a young age his father died while driving off some giants. His mother being the stubborn sort decided to stay and helped train him in greataxe use. He routinely visits covens of witches but complains that many are fraudulent and lack true knowledge of magic.
Motivation: Many giants want him driven away; and someone believes him a fraud
Ideals: Fighting, Logical. Flaws: Ugly, Shy. Bonds: Religious, Enemies. Occupation: Sculptor
Voice: Timid voice
Attributes [hide]
Medium (5'8") Human, Chaotic Neutral (CR 3)
Armor Class 11
Hit Points 19 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 13 (+1) | 8 (-1) | 9 (-1) | 11 (+0) | 6 (-2) |
Senses Passive Perception 10
Languages Common
Attacks Melee +1 / 1d8-1, Ranged +3 / 1d8+1, Grapple +1
Possessions: 100 gp.
Manfred Braxton, Male Human [Permalink]
Personal [hide]
Description: A plain young-adult man, he wears an amalgamation of clothes and depending on the season will wear more layers of the continuing hodge podge. He has a long silver beard with little hanging trinkets. He wears large thick round spectacles.
Personality: He considers himself the protector of his home. He feels this is his duty and calling. He is cautious and jumpy. He reacts to every sound and lacks any concept of subtlety.
History: Born to a poor family in the city he treasured whatever gifts he got. His family was being driven out of business by several neighboring competitors. The mother sought out extralegal help and others began closing their doors. He saw this and took pride in his mother's willingness to do anything to win. Being a Soapmaker kept his interest for a while, but then he became depressed and bored. So he turned to a secret life of crime, taking increasingly more risks and challenges.
Motivation: He has comitted a past crime that haunts him to this day; and human compassion
Flaws: Fearful, Racist. Bonds: Guardian, Poor, Criminal record. Occupation: Soapmaker
Voice: High pitched and raspy
Attributes [hide]
Medium (5'10") Human, Chaotic Neutral (CR 3)
Armor Class 10
Hit Points 21 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 10 (+0) | 10 (+0) | 13 (+1) | 9 (-1) | 11 (+0) |
Senses Passive Perception 9
Languages Common, Goblin
Attacks Melee +5 / 1d8+3, Ranged +2 / 1d8+0, Grapple +3
Possessions: 400 gp. 1 Everburning torch.
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