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NPC Generator

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Advanced [show]


Clerebold Van Es, Male Human [Permalink]

Personal [hide]

Description: This man is tall and muscular. He wears a black costume with the symbols of his god on his torso. His black hair is heavily combed to the left. His hazel eyes lackadaisically let the world flow into them.

Personality: He is curt in most of his responses. He prefers to keep his word usage to a minimum to avoid giving away unnecessary information. He uses divination through singing.

History: Born in a small village he learned the ways of the warrior from his father. Cursed with vampirism at a very young age, Clerebold has worked very hard to control his curse. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.

Motivation: Wants to work out more often; and to fight the greatest warriors and to fight in the greatest battles ever

Ideals: Athletic, Gifted, Fighting. Flaws: Shy, Disease. Occupation: Fortune-teller

Voice: Jamaican accent

Attributes [hide]

Clerebold Van Es, Male Human Fighter 3
Medium (5'11") Human, Chaotic Neutral (CR 3)
Armor Class 13
Hit Points 22 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)16 (+3) 12 (+1)15 (+2) 11 (+0)14 (+2)
Skills Arcana +4, Religion +4
Senses Passive Perception 10
Languages Common, Ignan, Auran
Attacks Melee +0 / 1d8-2, Ranged +5 / 1d8+3, Grapple +3

Possessions: 300 gp. A delicate silver chain set with a tourmaline (20 gp). 4 Smokesticks. 4 Smokesticks. 4 Antitoxin.


Social Check DCs


Heward Myerscough, Male Human [Permalink]

Personal [hide]

Description: He is dressed in earthy colors with a black and pastel handkerchief worn on his left side. His blonde hair is greying along the sides and has receded to reveal a widow's peak. His eyes, though not visible through his cowl, are brown.

Personality: He is quiet and anti-social and can barely make it a few minutes in conversation before his hampering stammer kicks in. He misses his home and complains about the freezing weather, even in summer.

History: From birth he was tutored by a cruel and relentless mentor. He made a point of taking high paying jobs and getting most of it up front. He is searching for what he claims is his rightful reward.

Motivation: He desires power and/or immortality; and wants to have a good time and be beloved

Ideals: Optimist. Flaws: Shy. Bonds: Immigrant, Mentor, Adventurer. Occupation: Merchant

Voice: Speaks with squeezed throat

Attributes [hide]

Heward Myerscough, Male Human Fighter 3
Medium (6'6") Human, Chaotic Neutral (CR 3)
Armor Class 11
Hit Points 22 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)12 (+1) 8 (-1)11 (+0) 14 (+2)11 (+0)
Skills Deception +2, Nature +2
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1

Possessions: 300 gp. 1 Masterwork Common Ranged Weapon.


Social Check DCs


Conrad Tinley, Male Human [Permalink]

Personal [hide]

Description: He is a paragon of his species. He is larger and stronger than most Humans. His skin is dark but he possesses many black ritualistic tattoos. He is constantly adorned with expensive silk clothing, often dyed in bright grey and black, and wears rings and necklaces with large, colorful gems. His silver hair is cut jaggedly and amateurishly. His violet eyes dart from person to person.

Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. He is skeptical of what others tell him and is slow to trust.

History: A powerful slaver made him what he is. From there he went from mercenary job to mercenary job. He has built up a small fortune and can afford his own way.

Motivation: Wants to work out more often; and obtaining odd cultural human artifacts is his passion

Ideals: Athletic. Flaws: Antagonistic, Shy. Bonds: Rich, Mentor, Adventurer. Occupation: Cook

Voice: Posh accent

Attributes [hide]

Conrad Tinley, Male Human Fighter 3
Medium (5'5") Human, Lawful Neutral (CR 3)
Armor Class 12
Hit Points 21 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)14 (+2) 10 (+0)17 (+3) 12 (+1)15 (+2)
Skills Deception +4, Performance +4
Senses Passive Perception 11
Languages Common, Infernal, Abyssal, Halfling
Attacks Melee +5 / 1d8+3, Ranged +4 / 1d8+2, Grapple +3

Possessions: 100 gp. Sardonyx (80 gp). 1 Darkwood Buckler.


Social Check DCs


Manfred Home, Male Human [Permalink]

Personal [hide]

Description: He is in excellent shape and is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers his face most of the time. His white hair and beard is wavy and long. He has a dull look in his hazel eyes.

Personality: He is overprotective of those who hire his services. He is always in debt, since he spends his money on lavish parties and gifts for friends

History: Sold as a small child to a necromancer, Manfred was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. Manfred abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. He now travels the world, in search of power and loot.

Motivation: He wants to meet his childhood hero; and to prove his worth to the world

Ideals: Athletic. Flaws: Impulsive. Bonds: Guardian, Mentor, Adventurer. Occupation: Soapmaker

Voice: Raspy

Attributes [hide]

Manfred Home, Male Human Fighter 3
Medium (5'8") Human, Lawful Neutral (CR 3)
Armor Class 9
Hit Points 26 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)9 (-1) 8 (-1)13 (+1) 12 (+1)13 (+1)
Skills Religion +3, Sleight of Hand +1
Senses Passive Perception 11
Languages Common, Orc
Attacks Melee +3 / 1d8+1, Ranged +1 / 1d8-1, Grapple +1

Possessions: 10 pp.


Social Check DCs


Shane Clapham, Male Human [Permalink]

Personal [hide]

Description: Runty and weak-looking, he prefers to wear brown clothing when he does not wear armor. His silver hair, when down, is lengthy. He has a dull look in his blue eyes.

Personality: He is quiet and anti-social and can barely make it a few minutes in conversation before his hampering stammer kicks in. He misses his home and complains about the freezing weather, even in summer.

History: He was raised in a white middle class family as the only child. When money was particularly tight he was walking through alleys when he overheard a Engraver hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He moves from town to town, unable to find a place to settle.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and he seems to be bored by most things

Ideals: Fighting. Flaws: Ugly, Shy, Mundane. Bonds: Poor, Immigrant. Occupation: Engraver

Voice: Speaks in third person

Attributes [hide]

Shane Clapham, Male Human Fighter 4
Medium (5'6") Human, Lawful Evil (CR 4)
Armor Class 12
Hit Points 30 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)15 (+2) 12 (+1)12 (+1) 8 (-1)12 (+1)
Skills Animal Handling +1, Arcana +3
Senses Passive Perception 9
Languages Common, Abyssal
Attacks Melee +5 / 1d10+3, Ranged +4 / 1d10+2, Grapple +3

Possessions: 4000 sp. 1 Minor magic item.


Social Check DCs

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