Gunter Walcott, Male Human [Permalink]
Personal [hide]
Description: A 5'1" western man, he is armored in gleaming platemail with gilded edges. A flowing black cape and mantle trimmed with soft green waves gently in the breeze. His hair is short and silver. His eyes are likewise brown. His teeth are yellowed and unaligned.
Personality: He misses his glory days as an athlete. He does not mind his job, but it is boring in comparison. He uses divination through singing.
History: He was born in the west, but his parents moved at a very young age to the east. He inherited a moderately successful company from his mother. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. He was granted druidic powers by his dying sister.
Motivation: Money/treasure; and he has money and likes to spend it
Ideals: Athletic, Gifted. Flaws: Ugly. Bonds: Rich, Immigrant. Occupation: Barrister
Voice: Slow speaker
Attributes [hide]
Medium (5'1") Human, Chaotic Good (CR 3)
Armor Class 13
Hit Points 16 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 16 (+3) | 11 (+0) | 15 (+2) | 9 (-1) | 10 (+0) |
Senses Passive Perception 9
Languages Common, Halfling, Celestial
Attacks Melee +1 / 1d8-1, Ranged +5 / 1d8+3, Grapple +3
Possessions: 500 sp. Chrysoberyl (110 gp).
Gilbert Ridley, Male Human [Permalink]
Personal [hide]
Description: He wears clothing that is held on in multiple layers but all of it is in poor condition. He cuts an attractive figure and his suit of old armor is well cared for even if it is obsolete. His silver hair is thinning but still full. This brown eyed southerner is not easily forgotten.
Personality: Eccentric and domineering, Gilbert will drive conversation. He feeds upon the attention of others.
History: Trained by his mother for as long as he can remember he had it drilled in his head that it was his duty to serve his country. When money was particularly tight he was walking through alleys when he overheard a Ruler hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He has recently attracted an admirer that believes he's playing hard to get.
Motivation: He wants nothing more than to rejoin the army; and he is a bit of a kleptomaniac
Ideals: Extrovert. Bonds: Poor, Attractive, Military. Occupation: Ruler
Voice: Sore throat, cough
Attributes [hide]
Medium (6'5") Human, Chaotic Good (CR 3)
Armor Class 12
Hit Points 15 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 14 (+2) | 7 (-2) | 12 (+1) | 11 (+0) | 11 (+0) |
Senses Passive Perception 10
Languages Common, Ignan
Attacks Melee +1 / 1d8-1, Ranged +4 / 1d8+2, Grapple +2
Possessions: 1800 sp. 1 Half-Plate.
Jocelyn Hailey, Male Human [Permalink]
Personal [hide]
Description: He wears a fancy green suit. He is bristling with hidden weapons, mostly kukris and flails. His hair is long and brown with streaks of auburn, and is pulled back with small green clips. His beard is auburn, braided, and well cared for. His eyes are a pleasant gray.
Personality: He barks his statements quickly and with little fuss. He prefers small words and is at his heart utilitarian. He can see the true alignment of people by looking at them, and uses this to pass judgement.
History: Raised by wardens he was only a novice when orcs swooped upon their monastery and killed most of the order. Jocelyn was a troubled youth. He spent his days as a hard laborer instead of attending school, and spent his evenings with numerous mobsters and gang members. Jocelyn decided he wanted neither the life of his father nor that of the evil petty criminals he associated with. During his early adolescence, he took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. Recently he has begun working with bootleggers and crooks.
Motivation: He has decided he is irredeemable.
Ideals: Gifted. Flaws: Terse. Bonds: Attractive, Criminal record, Religious, Enemies. Occupation: Interpreter
Voice: Voice breaks
Attributes [hide]
Medium (6'5") Human, Neutral Evil (CR 3)
Armor Class 10
Hit Points 28 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 10 (+0) | 13 (+1) | 15 (+2) | 13 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common, Infernal, Auran
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +2
Possessions: 100 gp.
Diggory Stanley, Male Human [Permalink]
Personal [hide]
Description: He is in excellent shape and wears a tan coat over a grey low-cut shirt, and a feathered hat upon his head. His red hair is cut short. He has violet eyes and a tan hat with a grey feather.
Personality: Overbrimming with self-confidence, Diggory isn't afraid of most anything. He has a strong dislike to people who do not believe in Human unity. He tends to be very friendly, and is drawn to music, the smells of food and wine, and out-door festivals.
History: He was born on a small isolated farm. His father was a soldier and died while he was still young. Diggory was left his father's suit of armor and trained in its use and care. Since then, he has sought to make the best of life.
Motivation: He doesn't get along with people that don't share his tastes.
Ideals: Athletic, Impeccable, Optimist. Bonds: Nature, Military. Occupation: Interpreter
Voice: Sensual and smooth
Attributes [hide]
Medium (5'3") Human, Neutral Evil (CR 4)
Armor Class 7
Hit Points 40 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
5 (-3) | 5 (-3) | 17 (+3) | 10 (+0) | 11 (+0) | 14 (+2) |
Senses Passive Perception 10
Languages Common
Attacks Melee -1 / 1d10-3, Ranged -1 / 1d10-3, Grapple -3
Possessions: 26000 cp. Large well-done wool tapestry (100 gp). Ceremonial electrum dagger with a star ruby in the pommel (400 gp). 1 Half-Plate. 1 Chain shirt.
Richard Payton, Male Human [Permalink]
Personal [hide]
Description: This man is bedraggled and starved. He wears a tight fitting black shirt and pants. He sports a flattop hair cut. He wears round tiny glasses practically rammed into his face.
Personality: Aside from being a little slow due to sleep deprivation he is generally quite perceptive. He notices little details and can draw good conclusions from them. He is motivated by money and will often try and persuade people to work for cheap. He haggles over everything, upselling his goods and buying cheap. He is persistent in everything.
History: Richard was born to in a poor docking district. He spent his early days working in the same smith shop his father was employed at, doing general labor. After coming to the age of reason, Richard took it upon himself to study the divine arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. After a long history of fighting, Richard and his spouse have recently divorced.
Motivation: To get a good night's sleep; and he's repulsed by the pc
Ideals: Entrepeneur, Gifted. Flaws: Insomniac, Antagonistic. Bonds: Poor. Occupation: Roofer
Voice: Speaks with a cold
Attributes [hide]
Medium (5'11") Human, Chaotic Neutral (CR 3)
Armor Class 12
Hit Points 30 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 14 (+2) | 14 (+2) | 11 (+0) | 8 (-1) | 9 (-1) |
Senses Passive Perception 9
Languages Common
Attacks Melee +1 / 1d8-1, Ranged +4 / 1d8+2, Grapple +2
Possessions: 300 gp. Banded agate (14 gp). Pink pearl (80 gp). Moss agate (14 gp).
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