Trym Chester, Male Human [Permalink]
Personal [hide]
Description: This southern man is abnormally tall. He wears many layers of old clothing at all times. His whole body is exceptionally muscular. His head has been shaved. He has a dull look in his brown eyes.
Personality: He is quiet and reserved most of the time, but warms up to people very quickly. Around friends he is liable to tell dirty jokes and enjoy himself. He is a ruthless business man, a trait he acquired from his father.
History: Gifted from a young age, Trym studied abroad. A gypsy cursed him at a young age, leading to his ugly appearance. He now has a substantial network of resources ranging from contacts to ships to peers.
Motivation: Wants a kiss; and retire the richest man in the south
Ideals: Joker, Entrepeneur, Gifted. Flaws: Ugly. Bonds: Poor, Immigrant. Occupation: Dyer
Voice: Squeaky
Attributes [hide]
Medium (6'0") Human, True Neutral (CR 3)
Armor Class 11
Hit Points 30 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 13 (+1) | 15 (+2) | 14 (+2) | 14 (+2) | 6 (-2) |
Senses Passive Perception 12
Languages Common, Halfling, Abyssal
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1
Possessions: 100 gp.
Alex Clifton, Male Human [Permalink]
Personal [hide]
Description: This late middle aged man is well dressed, constantly wearing a pastel suit, black shirt, and pastel tie and is in decent physical shape. His black hair is heavily combed to the right. His eyes are likewise violet. His teeth are yellowed and unaligned.
Personality: Alex hangs on like a leech to those who appreciate him. It was this clingy personality that held back his writing career. He is a font of random trivia from the lore and stories he has discovered
History: Gifted from a young age, Alex studied abroad. His parents were killed by giants in a raid when he was still a young child. The giants captured him, and made him a slave and general play-thing. He was beaten and tortured regularly, leading to his deformed appearance. He has taken up leadership of the village's small militia in response to giants demanding more tribute than usual.
Motivation: Many giants want him driven away; and someone believes him a fraud
Ideals: Artistic, Logical, Gifted. Flaws: Ugly. Bonds: Enemies. Occupation: Junk Dealer
Voice: Sounds elderly
Attributes [hide]
Medium (6'3") Human, True Neutral (CR 5)
Armor Class 12
Hit Points 46 (5d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 14 (+2) | 14 (+2) | 16 (+3) | 15 (+2) | 14 (+2) |
Senses Passive Perception 15
Languages Common, Halfling, Undercommon, Dwarven
Attacks Melee +3 / 2d4+0, Ranged +5 / 2d4+2, Grapple +2
Possessions: 100 gp.
Lewis Brent, Male Human [Permalink]
Personal [hide]
Description: A man with a cold, calculating air about him, he wears a green vest with golden trim over his white shirt. His black leather gloves and pants are well-kept, and his green boots flare out at the collars. He has styled his blonde hair well, parting it to the right. He has gleaming, smiling gray eyes.
Personality: He is a jovial happy person, but he is convinced people are living their lives too quickly. He is however nostalgic and wants to reunite with his old comrades. He has some compunction and patriotism and will work for the government before all other clients.
History: The child of western immigrants he idolized his mother. He found a children's book about a Human Fighter who fought for good and justice and never realised it was just a child's story. He modeled his life after the story, seeing himself destined a hero. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.
Motivation: Regain custody of his daughter; and an old rival family wants him found
Ideals: Optimist. Flaws: Shy. Bonds: Adventurer, Immigrant, Family. Occupation: Marshal
Voice: Tuts and clicks tongue
Attributes [hide]
Medium (5'9") Human, Chaotic Neutral (CR 3)
Armor Class 13
Hit Points 20 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 16 (+3) | 15 (+2) | 12 (+1) | 14 (+2) | 9 (-1) |
Senses Passive Perception 12
Languages Common, Halfling
Attacks Melee +5 / 1d8+3, Ranged +5 / 1d8+3, Grapple +3
Possessions: 400 gp.
Balimaar Law, Male Human [Permalink]
Personal [hide]
Description: A hulking man with gigantic muscles, he wears a well pressed and immaculate suit (or dress). He has no hair. His green eyes have a joyful gleam in them most of the time.
Personality: This man loves writing and to teach people writing more than just about anything. He uses his nature as a weapon; he likes to lead opponents to think him in distress.
History: From birth he was tutored by a cruel and relentless mentor. In his formative years he discovered how persuasive he was. He began using that to his advantage selling useless wares at inflated prices. He now has a substantial network of resources ranging from contacts to ships to peers.
Motivation: Further expansion of business; and wants to raise his children well
Ideals: Artistic, Entrepeneur. Flaws: Ugly, Secretive. Bonds: Mentor. Occupation: Junk Dealer
Voice: Squeaky
Attributes [hide]
Medium (5'0") Human, True Neutral (CR 3)
Armor Class 10
Hit Points 27 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 10 (+0) | 15 (+2) | 10 (+0) | 13 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +2
Possessions: 400 gp.
Dustin Remington, Male Human [Permalink]
Personal [hide]
Description: He appears as an extremely gaunt Human, and stands approximately 5'2". He has a large white mantle and cape that has been intricately interwoven into his violet robe, and his gloved hand is found clutching a ceremonial dagger. His auburn hair is still thick. His green eyes are slightly larger than normal.
Personality: He runs his personal life as if detached from it. He organizes appointments and outings based on perceived benefits he will get from it. He does not mind isolation but does not hate company and attempts to receive them as best as possible.
History: He was raised in a mountains tribe. His mother was a mechanic, and taught him how to fix just about anything. He bought a ceremonial dagger and has really upped his game hunting, due to his understanding of decoy and ambush.
Motivation: A strong sense of loyalty to Human people; and human compassion
Ideals: Extrovert, Persistence. Flaws: Selfish, Racist. Bonds: Nature. Occupation: Glassblower
Voice: Boston accent
Attributes [hide]
Medium (5'2") Human, Lawful Good (CR 4)
Armor Class 13
Hit Points 20 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 17 (+3) | 9 (-1) | 15 (+2) | 15 (+2) | 16 (+3) |
Senses Passive Perception 12
Languages Common, Abyssal, Auran
Attacks Melee +1 / 1d10-1, Ranged +5 / 1d10+3, Grapple +4
Possessions: 5000 sp.
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