Robert Sutherland, Male Human [Permalink]
Personal [hide]
Description: He is an average looking southern male in his early mid-life. He dresses like a well dressed Guard does. He has a very tight haircut. His hazel eyes dart from person to person.
Personality: He loves telling others what to do and how they should feel about things. He is obsessed with a lost civilization.
History: He comes from a rich southern family. After coming to the age of reason, Robert took it upon himself to study the arcane arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. He struck the Guard job and began his own company from there.
Motivation: Balancing his hectic life and new Guard responsibilities is difficult; and he is greedy
Ideals: Opinionated, Gifted. Bonds: Job, Adventurer, Rich. Occupation: Guard
Voice: Slurs words
Attributes [hide]
Medium (5'4") Human, Lawful Neutral (CR 3)
Armor Class 8
Hit Points 21 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 6 (-2) | 12 (+1) | 14 (+2) | 9 (-1) | 12 (+1) |
Senses Passive Perception 9
Languages Common, Halfling, Ignan
Attacks Melee +2 / 1d8+0, Ranged +0 / 1d8-2, Grapple +3
Possessions: 200 gp. Black opal (700 gp).
Peter Garfield, Male Human [Permalink]
Personal [hide]
Description: Wearing a closed helm and plate, one would not know what he was had he not made sure his armor was more form fitting than normal. Outside of the suit he is dressed in an above average manner. His red hair is heavily combed to the left. His fierce green eyes like to dwell on things.
Personality: Stoic and calm, he prefers to meditate than take action. He also hits on women, regardless of circumstances.
History: He was raised in a white middle class family as the only child. Since his father passed away years ago, his mother had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. Unlike his family, who was content to work in a sleepy main town, he wanted to work in the city. He has been working here for the past few years.
Motivation: He is content; and he seems to be bored by most things
Ideals: Disciplined. Flaws: Mundane. Bonds: Attractive, Has a crush. Occupation: Mercenary
Voice: Loud with bravado
Attributes [hide]
Medium (5'3") Human, Chaotic Neutral (CR 3)
Armor Class 11
Hit Points 29 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 12 (+1) | 15 (+2) | 14 (+2) | 11 (+0) | 15 (+2) |
Senses Passive Perception 10
Languages Common, Gnome, Elven
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2
Possessions: 300 gp. Silver ewer (90 gp). An ornate, electrum-trimmed steel scabbard worked in swirl-patterns (90 gp). Sapphire pendant on gold chain (500 gp). 1 Healer’s kit. 1 Silk rope.
Thomas Hayhurst, Male Human [Permalink]
Personal [hide]
Description: His skin has the orange glow of too much sun. He is dressed in a clean yellow cloak covering his clean studded leather. His hair is auburn and curly. His otherwise smooth face is marked with small tiny scars.
Personality: He is soft-spoken, optimistic and speaks nonstop, as he rather likes the sound of his voice. His demeanor is somewhat feminine. He takes great pride in his work and is very well organized. His planner is full of calendar events.
History: Born in a small village he learned the ways of the warrior from his mother. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Interpreter. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.
Motivation: He seems to be bored by most things; and he is unsatisfied with his job
Ideals: Optimist, Fighting. Flaws: Shy, Mundane. Bonds: Job. Occupation: Interpreter
Voice: Squeaky
Attributes [hide]
Medium (5'3") Human, True Neutral (CR 3)
Armor Class 12
Hit Points 26 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 14 (+2) | 12 (+1) | 9 (-1) | 14 (+2) | 9 (-1) |
Senses Passive Perception 12
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +1
Possessions: 1200 sp.
Robert Cornish, Male Human [Permalink]
Personal [hide]
Description: This man is tall and muscular. He wears suspenders and grey workpants. His shirt is white, and he wears a heavy grey leather apron most of the time. His auburn hair is knotted and matted. His green eyes dart from person to person to random spaces in the air.
Personality: He loves justice and goodness and right action. Anyone who does not fulfill this criteria perfectly will no doubt get a lecture from him. He is the most sanctimonious self-righteous Human in existence. He is a thrill seeker, he laughs at people and throws down challenges. He is highly competitive and combative.
History: Born in the north to a Bellfounder, Robert learned a great deal about his mother's area of expertise. While he appears to be a normal Human, he's... not quite right. Perhaps he's slightly insane, or otherwise so mentally alien to the rest of the world that he plain doesn't fit in. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.
Motivation: To reunite with his old friends; and balancing his hectic life and new bellfounder responsibilities is difficult
Ideals: Athletic, Justice. Flaws: Insane. Bonds: Adventurer, Job. Occupation: Bellfounder
Voice: Soft and melodious
Attributes [hide]
Medium (6'5") Human, Chaotic Good (CR 4)
Armor Class 10
Hit Points 38 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 10 (+0) | 15 (+2) | 16 (+3) | 15 (+2) | 14 (+2) |
Senses Passive Perception 12
Languages Common, Gnoll, Terran, Draconic
Attacks Melee +4 / 1d10+2, Ranged +2 / 1d10+0, Grapple +2
Possessions: 500 gp. Violet garnet (1100 gp).
Manfred Woods, Male Human [Permalink]
Personal [hide]
Description: A man with thick toned arms and a paunchy gut. He wears tattered old clothes. His head has been shaved. His fierce blue eyes like to dwell on things.
Personality: Manfred hangs on like a leech to those who appreciate him. It was this clingy personality that held back his music career. He has all his life been fascinated with music.
History: He grew up in a lower middle class home, but living comfortably wasn't enough. His father was very strict, and drilled into him lessons on being the perfect gentleman. Unlike his family, who was content to work in a sleepy main town, he wanted to work in the city. He has been working here for the past few years.
Motivation: Wants to work out more often; and to end his boredom
Ideals: Athletic, Artistic, Impeccable. Flaws: Ugly, Mundane. Occupation: Adventurer
Voice: French accent
Attributes [hide]
Medium (6'1") Human, Lawful Neutral (CR 4)
Armor Class 12
Hit Points 40 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 15 (+2) | 13 (+1) | 15 (+2) | 15 (+2) | 8 (-1) |
Senses Passive Perception 12
Languages Common, Infernal, Goblin
Attacks Melee +5 / 1d10+3, Ranged +4 / 1d10+2, Grapple +3
Possessions: 4000 sp. Zircon (70 gp). 1 Masterwork Common Ranged Weapon.
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Their contribution stands as a beacon of hope for all adventurers!
