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NPC Generator

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Advanced [show]


Ralf Nibley, Male Human [Permalink]

Personal [hide]

Description: This eastern man's face is deformed and paralyzed on one side. As such, he slurs his words together. He wears a well pressed and immaculate suit (or dress). He has blonde hair. He has hazel eyes.

Personality: He dislikes all the random violence that takes place in the east. He misses his home and complains about the freezing weather, even in summer.

History: He was always a brilliant, if unscrupulous mind. While he appears to be a normal Human, he's... not quite right. Perhaps he's slightly insane, or otherwise so mentally alien to the rest of the world that he plain doesn't fit in. He moves from town to town, unable to find a place to settle.

Motivation: To share knowledge with the world.

Ideals: Pacifist, Logical. Flaws: Ugly, Insane. Bonds: Immigrant. Occupation: Spice Merchant

Voice: Laughs frequently while speaking

Attributes [hide]

Ralf Nibley, Male Human Fighter 4
Medium (5'5") Human, Chaotic Neutral (CR 4)
Armor Class 13
Hit Points 31 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)16 (+3) 10 (+0)11 (+0) 6 (-2)11 (+0)
Skills Deception +2, Persuasion +2
Senses Passive Perception 8
Languages Common
Attacks Melee +2 / 1d10+0, Ranged +5 / 1d10+3, Grapple +3

Possessions: 7000 cp.


Social Check DCs


Rolf Wellington, Male Human [Permalink]

Personal [hide]

Description: He has a missing right arm. He is dressed in earthy colors with a green and blue handkerchief worn on his right side. Sporting a black mohawk and bushy mustache this man's hair draws a lot of attention. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.

Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. He has a habit of throwing himself into exceedingly dangerous situations.

History: He is the product a well kept family trust fund and as such has never really known need. In his youth he was part of a gang. He got caught, but did not rat out his comrades and served his time in prison. He has built up a small fortune and can afford his own way.

Motivation: Wants to open a new tavern; and to be a glassblower again

Flaws: Antagonistic, Impulsive. Bonds: Rich, Criminal record, Job. Occupation: Mayor

Voice: Gruff and masculine

Attributes [hide]

Rolf Wellington, Male Human Fighter 3
Medium (6'6") Human, Chaotic Evil (CR 3)
Armor Class 11
Hit Points 31 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)13 (+1) 18 (+4)14 (+2) 16 (+3)9 (-1)
Skills Insight +5
Senses Passive Perception 13
Languages Common, Druidic, Sylvan
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1

Possessions: 400 gp. 1 Masterwork Common Melee. 1 Masterwork Common Melee. 1 Masterwork Common Ranged Weapon.


Social Check DCs


Gilbert Anderton, Male Human [Permalink]

Personal [hide]

Description: He wears loose pants and a collared shirt complete with sweater beneath his coat. He is bristling with hidden weapons, mostly greatswords and shortbows. He has done his best to style his silver hair to look like a famous performer. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep green.

Personality: Always inclined to offer people food he seems plenty friendly. He can see the true alignment of people by looking at them, and uses this to pass judgement.

History: Gilbert was born with his father's beautiful face. From his teen years he was always beautiful and desirable, so people have always doted on him. He got away from his former life and has fallen to alcoholism.

Motivation: A rival would like him out of the picture.

Ideals: Philantrophist, Gifted. Flaws: Addict. Bonds: Criminal record, Attractive. Occupation: Server

Voice: Aggressive tone

Attributes [hide]

Gilbert Anderton, Male Human Fighter 3
Medium (6'0") Human, Chaotic Neutral (CR 3)
Armor Class 10
Hit Points 16 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)11 (+0) 11 (+0)11 (+0) 11 (+0)10 (+0)
Skills Insight +2, Stealth +2
Senses Passive Perception 10
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +2

Possessions: 200 gp. 1 Half-Plate. 1 Banded mail. 1 Half-Plate.


Social Check DCs


Godfrey Altham, Male Human [Permalink]

Personal [hide]

Description: This man is unhealthily muscled, almost every single one of his veins is visible when he is not flexing. His shirts and pants tend to be short and undersized for him due to the difficulty of finding a good tailor. He keeps his brown hair in a pixie cut. His hazel eyes peer out from beneath his feathered tan hat.

Personality: He is unhospitable to his core. His small house has "No trespassing" Signs all over it. He has no love for corruption and racketeering and views those as crimes of the highest magnitude.

History: He was a bastard born out of an affair, and his father always resented and mistreated him for it out of spite. Through the years after Godfrey was born, his father became increasingly distant from his family, instead choosing to pursue power in the south. Godfrey's father didn't care for him much, and the feeling was mutual. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: Wants to work out more often.

Ideals: Fighting, Athletic, Justice. Flaws: Antagonistic, Disease. Occupation: Ploughman

Voice: Raspy

Attributes [hide]

Godfrey Altham, Male Human Fighter 3
Medium (5'8") Human, Neutral Good (CR 3)
Armor Class 12
Hit Points 18 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)14 (+2) 10 (+0)12 (+1) 14 (+2)10 (+0)
Skills Insight +4, Nature +3
Senses Passive Perception 12
Languages Common, Gnome
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2

Possessions: 300 gp.


Social Check DCs


Alexandre Hackney, Male Human [Permalink]

Personal [hide]

Description: A 6'0" southern man, he likes to wear ponchos typically of a light brown in addition to tight pants. He sports a flattop hair cut. His amber eyes are slightly larger than normal.

Personality: He likes to fabricate stories about his past exploits and how crazy he is, but in actuality he is rather bland. He is vehemently anti-magic. All of it is evil and corrupting in his opinion.

History: Alexandre was born the youngest of three triplets. He was an apprentice working in his mother's forge. He ran away from his former home and has been making his living as a Shipwright for the past few years.

Motivation: He is content; and marry his brother to traveling adventurers

Ideals: Opinionated. Flaws: Mundane. Bonds: Family, Job. Occupation: Shipwright

Voice: Laughs frequently while speaking

Attributes [hide]

Alexandre Hackney, Male Human Fighter 3
Medium (6'0") Human, Chaotic Good (CR 3)
Armor Class 10
Hit Points 31 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)11 (+0) 17 (+3)9 (-1) 13 (+1)8 (-1)
Skills Animal Handling +3, Insight +3
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +2

Possessions: 40 pp. Gold and topaz bottle stopper cork (900 gp). 1 Masterwork Musical instrument.


Social Check DCs

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