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Advanced [show]


Bernard Bradshaw, Male Human [Permalink]

Personal [hide]

Description: This tall, slender man is generally shirtless and showing off his tattooed chest. His hair is greying and his face has many wrinkles. His eyes are amber and he is always smoking a pipe.

Personality: He believes mankind has become decadent and spoiled by the march of civilization and an end should come to life as we know it. He is underhanded and not above using his wealth and body to get others to do his bidding.

History: He was raised in a desert tribe. From his teen years he was always beautiful and desirable, so people have always doted on him. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.

Motivation: Meet up once more with his childhood friend.

Bonds: Nature, Attractive, Adventurer. Occupation: Locksmith

Voice: Spits and sputters

Attributes [hide]

Bernard Bradshaw, Male Human Fighter 3
Medium (5'5") Human, Lawful Evil (CR 3)
Armor Class 12
Hit Points 20 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)14 (+2) 11 (+0)14 (+2) 8 (-1)17 (+3)
Skills Medicine +1, Performance +5
Senses Passive Perception 9
Languages Common, Sylvan, Draconic
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2

Possessions: 400 gp. An elaborate, whalebone scrimshaw carving of intertwined orbs, each showing the legend of creation story (50 gp). 1 Masterwork Uncommon Weapon. 1 Masterwork Uncommon Weapon.


Social Check DCs


Drogo Alton, Male Human [Permalink]

Personal [hide]

Description: This man wears baggy brown pantaloons and a black scarf. He has a penchant for wearing a ring with an oversized ruby on his left hand. His blonde hair is kept up in a ponytail inside a Stetson hat. He has several tiny ruby earrings on each ear.

Personality: He is quiet and reserved most of the time, but warms up to people very quickly. Around friends he is liable to tell dirty jokes and enjoy himself. He is cautious and jumpy. He reacts to every sound and lacks any concept of subtlety.

History: The child of southern immigrants he idolized his father. His father had invested heavily in several trade routes and wanted him to inherit them. Recently a tribe of gnolls attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Drogo fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: Money/treasure; and he has money and likes to spend it

Ideals: Joker, Fighting. Flaws: Fearful. Bonds: Rich, Immigrant. Occupation: Bounty Hunter

Voice: Ums and uhs a lot

Attributes [hide]

Drogo Alton, Male Human Fighter 4
Medium (5'2") Human, Lawful Neutral (CR 4)
Armor Class 11
Hit Points 37 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)12 (+1) 17 (+3)11 (+0) 18 (+4)9 (-1)
Skills Intimidation +1, Medicine +6
Senses Passive Perception 14
Languages Common
Attacks Melee +2 / 1d10+0, Ranged +3 / 1d10+1, Grapple +1

Possessions: 30 pp. 1 Masterwork Common Melee.


Social Check DCs


Drogo Ramsey, Male Human [Permalink]

Personal [hide]

Description: A hulking man with gigantic muscles, he very much looks the part of a Armorer. His red hair is singed and shortened. He has green eyes and a grey hat with a red feather.

Personality: He is calm most of the time but flees social interaction. He has a minor phobia of water and hates getting wet.

History: Drogo was born in the north. At a young age he loved to build and create. His childhood dream was to be a Scribe, but he was a colossal failure. He inherited the family business which he has now maintained for 7 years.

Motivation: He feels threatened by others; and he'd like to take his coworkers down a peg

Ideals: Persistence. Flaws: Ugly, Shy, Fearful. Bonds: Job. Occupation: Armorer

Voice: Tuts and clicks tongue

Attributes [hide]

Drogo Ramsey, Male Human Fighter 3
Medium (5'6") Human, True Neutral (CR 3)
Armor Class 11
Hit Points 24 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)13 (+1) 12 (+1)16 (+3) 15 (+2)16 (+3)
Skills Persuasion +5, Sleight of Hand +3
Senses Passive Perception 12
Languages Common, Goblin, Aquan, Auran
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2

Possessions: 200 gp.


Social Check DCs


Roland Thorpe, Male Human [Permalink]

Personal [hide]

Description: A man with a warm, jovial air about him, he tends to wear a black poncho over his likewise colored trousers and shirt. His blonde hair is smooth and relatively long. He has a tattooed face.

Personality: Aggressive, abrasive, and angry, Roland embodies much of what other species detest in the Humans. He is cautious and jumpy. He reacts to every sound and lacks any concept of subtlety.

History: Sold as a small child to a necromancer, Roland was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. He graduated from the Naval Academy and went to see the world at the rank of Ensign. He advanced relatively quickly due to his good work ethic, understanding of the chain of command, and natural leadership ability. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.

Motivation: He is wracked by social anxiety.

Flaws: Antagonistic, Fearful. Bonds: Adventurer, Mentor, Military. Occupation: Locksmith

Voice: Speaks in third person

Attributes [hide]

Roland Thorpe, Male Human Fighter 3
Medium (5'10") Human, Lawful Good (CR 3)
Armor Class 11
Hit Points 33 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)13 (+1) 14 (+2)16 (+3) 13 (+1)9 (-1)
Skills Insight +3, Stealth +3
Senses Passive Perception 11
Languages Common, Gnoll, Dwarven, Gnome
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1

Possessions: 200 gp. Malachite (11 gp). Silver pearl (140 gp). 3 Tanglefoot bags. 2 Acid flasks. 1 Smokesticks.


Social Check DCs


John Lindsay, Male Human [Permalink]

Personal [hide]

Description: He is a small man, but exceptionally fit. He is armored in gleaming platemail with gilded edges. A flowing tan cape and mantle trimmed with soft violet waves gently in the breeze. His tied-back hair is brown. He was beautiful and young once, which still shows through his age, but it is a faded beauty.

Personality: He is a very happy person and has lots of energy. To put it simply, he's a very lovable idiot. He uses divination through singing.

History: He was raised happily, as a normal child born to his father and mother. His father taught him the rudiments of the Bather arts, while his mother instructed him in etiquette, music and courtly manner. His necromantic abilities were realized during a raid on his village. He leaves a trail of broken hearts and full pockets wherever he goes.

Motivation: He has money and likes to spend it; and wants to work out more often

Ideals: Athletic, Optimist, Gifted. Bonds: Rich, Attractive. Occupation: Bather

Voice: Boston accent

Attributes [hide]

John Lindsay, Male Human Fighter 3
Medium (6'0") Human, Lawful Good (CR 3)
Armor Class 11
Hit Points 17 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)13 (+1) 8 (-1)13 (+1) 15 (+2)16 (+3)
Skills Deception +5, Perception +4
Senses Passive Perception 14
Languages Common, Druidic
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1

Possessions: 16000 cp. 1 Masterwork Thieves’ tools. 1 Superior lock.


Social Check DCs

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