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Advanced [show]


Gunter Lincoln, Male Human [Permalink]

Personal [hide]

Description: His right side is far more bruised and cut up than his other. He is typically in his Butcher uniform. His hair is greying and his face has many wrinkles. His eyes are amber and catlike.

Personality: A rambunctious noisy drunk he knows how to make people feel guilty. He is a thrill seeker, he laughs at people and throws down challenges. He is highly competitive and combative.

History: Born to a pair of adventurers, Gunter grew up listening to his mother's many stories. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. He inherited the family business which he has now maintained for 3 years.

Motivation: Wants to open a new tavern; and to be a painter again

Flaws: Ugly, Depressed. Bonds: Job, Adventurer, Mentor. Occupation: Butcher

Voice: Smoker's lung

Attributes [hide]

Gunter Lincoln, Male Human Fighter 3
Medium (5'1") Human, Neutral Evil (CR 3)
Armor Class 12
Hit Points 29 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)15 (+2) 13 (+1)14 (+2) 11 (+0)10 (+0)
Skills Acrobatics +4, Arcana +4
Senses Passive Perception 10
Languages Common, Sylvan, Terran
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +4

Possessions: 300 gp.


Social Check DCs


Hubert Cason, Male Human [Permalink]

Personal [hide]

Description: He is armored in gleaming platemail with gilded edges. A flowing black cape and mantle trimmed with soft blue waves gently in the breeze. He has a slight overbite and is overall scrawny. He has wavy red hair. He wears a mask on his face.

Personality: He is not truly malevolent, but he is obsessed with music. He constantly tries to fill his life with music. He always tries to repair and not replace. It was this mentality that drove him into the Barkeep business.

History: He was born in the east. In his 12th year, while out on a day-trip, he returned to find his hometown burning and destroyed. He found his father impaled in their home, and his mother beheaded. He saw the man who walked out, and charged him in a blind rage. The man easily evaded and defeated him, leaving him to live broken and terrified. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.

Motivation: He is terrified, and will act out of fear; and he feels threatened by others

Ideals: Artistic, Persistence. Flaws: Fearful. Bonds: Rich, Immigrant. Occupation: Barkeep

Voice: Shortens vowels

Attributes [hide]

Hubert Cason, Male Human Fighter 4
Medium (5'10") Human, Chaotic Evil (CR 4)
Armor Class 10
Hit Points 30 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)11 (+0) 11 (+0)17 (+3) 12 (+1)10 (+0)
Skills Nature +5, Persuasion +2
Senses Passive Perception 11
Languages Common, Abyssal, Terran, Infernal
Attacks Melee +3 / 1d10+1, Ranged +2 / 1d10+0, Grapple +1

Possessions: 30000 sp. 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Melee. 1 Masterwork Common Ranged Weapon. 1 Masterwork Uncommon Weapon.


Social Check DCs


Everard Abram, Male Human [Permalink]

Personal [hide]

Description: He wears a brown cloak and cross-gartered black stockings. He carries with him a set of scimitars, each one with a aquamarine on the hilt. He only wears one on his belt and the other on his back. His white hair is well kept and his bushy mustache is tapered upwards at the ends. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.

Personality: He considers himself a man of culture and sophistication. He likes a good challenge to his wits. He has zero loyalty and will suck up to whomever is within range, in the hopes of being moved to a better position.

History: Everard was born in the east. At a young age he loved to build and create. His mother was a mechanic, and taught him how to fix just about anything. Recently a tribe of drow attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Everard fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and he feels the way he acts is they only way to get by in the world

Ideals: Fighting, Impeccable, Persistence, Entrepeneur. Flaws: Fearful. Occupation: Sage

Voice: Rhymes sentences (sorry)

Attributes [hide]

Everard Abram, Male Human Fighter 4
Medium (5'4") Human, True Neutral (CR 4)
Armor Class 11
Hit Points 29 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)13 (+1) 12 (+1)14 (+2) 17 (+3)14 (+2)
Skills Perception +5, Religion +4
Senses Passive Perception 14
Languages Common, Undercommon, Aquan
Attacks Melee +2 / 1d10+0, Ranged +3 / 1d10+1, Grapple +1

Possessions: Hematite (10 gp). Iolite (60 gp). Sard (60 gp). Hematite (10 gp).


Social Check DCs


William Cholmondeley, Male Human [Permalink]

Personal [hide]

Description: He is a paragon of his species. He is larger and stronger than most Humans. His skin is dark but he possesses many tan ritualistic tattoos. He prefers to wear fine silks, though has several suits of combat armor for his hunting needs. He wears his golden hair up in a very large beehive style do. His eyes are brown.

Personality: He resents people who mock his appearance or him, so he has learned to be the meanest son of a gun. He is lazy, self-centered, vain, and jealous.

History: He comes from a rich eastern family. His mother was a soldier and died while he was still young. William was left his mother's suit of armor and trained in its use and care. He has been a successful dealer in antiques buying low and selling high.

Motivation: He's looking for his big break; and a need for knowledge about a nearby landmark

Ideals: Entrepeneur. Flaws: Ugly, Selfish. Bonds: Rich, Military, Adventurer. Occupation: Glassblower

Voice: Old Prospector

Attributes [hide]

William Cholmondeley, Male Human Fighter 3
Medium (6'0") Human, Neutral Evil (CR 3)
Armor Class 12
Hit Points 22 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)14 (+2) 13 (+1)18 (+4) 9 (-1)16 (+3)
Skills Investigation +6, Sleight of Hand +4
Senses Passive Perception 9
Languages Common, Gnoll, Celestial, Terran, Goblin
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2

Possessions: 300 gp. 1 Half-Plate.


Social Check DCs


Godfrey Merton, Male Human [Permalink]

Personal [hide]

Description: An older man who is well dressed, constantly wearing a white suit, green shirt, and black tie, he is not a threatening figure. His white hair is long and unkept. His hazel unseeing eyes seem to look past you.

Personality: He is soft-spoken, optimistic and speaks nonstop, as he rather likes the sound of his voice. His demeanor is somewhat feminine. He invites people to come help in his community garden.

History: The child of western immigrants he idolized his mother. A freak accident while working with his Bellfounder mother left him crippled. He moves from town to town, unable to find a place to settle.

Motivation: Wants to have a good time and be beloved; and wants a kiss

Ideals: Optimist, Philantrophist. Flaws: Ugly, Disease. Bonds: Immigrant. Occupation: Glassblower

Voice: Voice breaks

Attributes [hide]

Godfrey Merton, Male Human Fighter 3
Medium (6'2") Human, Neutral Good (CR 3)
Armor Class 10
Hit Points 25 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)11 (+0) 18 (+4)15 (+2) 13 (+1)18 (+4)
Skills Insight +3, Intimidation +6
Senses Passive Perception 11
Languages Common, Orc, Terran
Attacks Melee +5 / 1d8+3, Ranged +2 / 1d8+0, Grapple +3

Possessions: 7000 cp.


Social Check DCs

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