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Advanced [show]


Odo Alton, Male Human [Permalink]

Personal [hide]

Description: This man is very fat, and wears a weathered and beat up set of banded mail beneath an oversized white coat. He wears a broad hat to cover his moderate length red hair. His eyes are hazel and catlike.

Personality: He is overprotective of those who hire his services. He is a bit of a xeno-phobe, disliking non-Humans.

History: Born to a pair of adventurers, Odo grew up listening to his mother's many stories. As a young adult he joined a group advocating for an improvement in Human conditions. He spent several years traveling with his friend, before both settled down to enjoy the fruits of their adventures.

Motivation: A need for knowledge about a nearby landmark.

Flaws: Ugly, Racist. Bonds: Guardian, Adventurer. Occupation: Butcher

Voice: Scottish accent

Attributes [hide]

Odo Alton, Male Human Fighter 3
Medium (5'8") Human, Chaotic Evil (CR 3)
Armor Class 10
Hit Points 11 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)11 (+0) 6 (-2)12 (+1) 15 (+2)17 (+3)
Skills Athletics +3, Nature +3
Senses Passive Perception 12
Languages Common, Terran
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +3

Possessions: 100 gp.


Social Check DCs


Henry Melancon, Male Human [Permalink]

Personal [hide]

Description: 5'2" and muscular, this western man wears suspenders and brown workpants. His shirt is blue, and he wears a heavy brown leather apron most of the time. He wears his black hair up. He has several tiny ruby earrings on each ear.

Personality: He does not believe in betrayal or weakness as things to be tolerated. Henry is a bit of a follower. Usually he is manipulated by his sisters into helping them out, but recently he has become more of a free agent.

History: He was born on a small isolated farm. He was an athlete and attended two major summer competitions. He never won. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.

Motivation: To reunite with his absent father; and doesn't want to be a actor and was forced into it by his family

Ideals: Athletic, Justice. Bonds: Rich, Family, Nature. Occupation: Actor

Voice: Pirate accent

Attributes [hide]

Henry Melancon, Male Human Fighter 3
Medium (5'2") Human, Lawful Good (CR 3)
Armor Class 11
Hit Points 28 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)12 (+1) 14 (+2)16 (+3) 15 (+2)14 (+2)
Skills Intimidation +4, Performance +4
Senses Passive Perception 12
Languages Common, Goblin, Terran, Infernal
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1

Possessions: 12000 cp.


Social Check DCs


Clerebold Wheatley, Male Human [Permalink]

Personal [hide]

Description: He wears professional attire. With a patchy black beard and wild black hair. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: He is unhospitable to his core. His small house has "No trespassing" Signs all over it. His home and work are filled with various knick knacks he has acquired through the years. He cares a great deal for his adopted teenage son.

History: He was a bastard born out of an affair, and his father always resented and mistreated him for it out of spite. Being born in the north, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the north for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way west. He is untrained/undisciplined, which makes him dangerous.

Motivation: Regain custody of his son.

Flaws: Insane, Antagonistic. Bonds: Attractive, Family, Religious. Occupation: Assassin

Voice: Uses sign language

Attributes [hide]

Clerebold Wheatley, Male Human Fighter 4
Medium (5'5") Human, Neutral Good (CR 4)
Armor Class 13
Hit Points 34 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)17 (+3) 12 (+1)14 (+2) 17 (+3)12 (+1)
Skills Acrobatics +5, Investigation +4
Senses Passive Perception 13
Languages Common, Auran, Abyssal
Attacks Melee +6 / 1d10+4, Ranged +5 / 1d10+3, Grapple +4

Possessions: 5000 sp. Old masterpiece painting (400 gp). 1 Half-Plate. 1 Masterwork Light steel shield. 1 Breastplate. 1 Darkwood Buckler.


Social Check DCs


Thomas Tickle, Male Human [Permalink]

Personal [hide]

Description: A man with a cold, calculating air about him, he likes to wear darkened spectacles and heavy clothing, no matter the weather. His hair, while still mostly blonde, has prominent grey streaks. His blue eyes peer out from beneath his deerstalker tan hat.

Personality: He is almost excessively polite to everyone, even when angry. He disdains his fellow easterners, claiming they make him look unintelligent just for using an accent.

History: His parents moved while he was still in utero so he is the first generation to be born here. When Thomas reached his early adolescence his Human mother passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. He has dedicated himself to building a better trade route.

Motivation: His name or reputation has been wronged in the past by goblins, and he desires to right it; and he wants revenge against goblins

Flaws: Shy. Bonds: Immigrant, Military, Adventurer, Enemies. Occupation: Layabout

Voice: Speaks with lips pursed

Attributes [hide]

Thomas Tickle, Male Human Fighter 3
Medium (6'1") Human, True Neutral (CR 3)
Armor Class 12
Hit Points 34 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)15 (+2) 16 (+3)16 (+3) 15 (+2)15 (+2)
Skills Perception +4, Performance +4
Senses Passive Perception 14
Languages Common, Gnoll, Halfling, Dwarven
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2

Possessions: 200 gp. Moss agate (13 gp). White pearl (150 gp). Amber (150 gp).


Social Check DCs


Patrick Gresham, Male Human [Permalink]

Personal [hide]

Description: He wears long strands of topaz and short green dresses (or suits) accompanied by the proper stockings and shoes, with gloves of varying lengths. His attire stands in sharp contrast to his greataxe, which is beautifully polished and possesses an ornate carving of a butterfly on it. He wears his hair in dreadlocks. His eyes are gray and he is always smoking a pipe.

Personality: He is a very philanthropic person; he spends his free time working at various soup kitchens. He constantly seizes attention wherever he goes and has come to expect this respect from everyone. He likes to think of himself as merciful, but nonetheless is very strict.

History: Trained by his father for as long as he can remember he had it drilled in his head that it was his duty to serve his country. He has chosen to use the inheritance that was left to him frivolously. He used his abilities to travel the world and help people.

Motivation: To share knowledge with the world; and he wants nothing more than to rejoin the army

Ideals: Philantrophist, Impeccable, Logical. Bonds: Rich, Military. Occupation: Brewer

Voice: Slurs words

Attributes [hide]

Patrick Gresham, Male Human Fighter 3
Medium (5'9") Human, Chaotic Neutral (CR 3)
Armor Class 11
Hit Points 16 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)12 (+1) 13 (+1)11 (+0) 12 (+1)10 (+0)
Skills Arcana +2, Medicine +3
Senses Passive Perception 11
Languages Common
Attacks Melee +1 / 1d8-1, Ranged +3 / 1d8+1, Grapple +1

Possessions: 100 gp.


Social Check DCs

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