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NPC Generator

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Advanced [show]


Roger Breeden, Male Human [Permalink]

Personal [hide]

Description: He is a paragon of his species. He is larger and stronger than most Humans. His skin is light but he possesses many white ritualistic tattoos. He tends to wear a grey poncho over his likewise colored trousers and shirt. He has wavy chestnut hair. His eyes are gray and catlike.

Personality: He is calm most of the time but flees social interaction. He works hard and plays hard.

History: He was born blind and as such lacked many opportunities for work. He helped his mother out around the business and became quite the natural. He ran away from his former home and has been making his living as a Map Maker for the past few years.

Motivation: He is unsatisfied with his job.

Flaws: Shy, Hedonist, Disease. Bonds: Job. Occupation: Map Maker

Voice: Relaxed voice

Attributes [hide]

Roger Breeden, Male Human Fighter 4
Medium (5'6") Human, Lawful Neutral (CR 4)
Armor Class 12
Hit Points 21 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)15 (+2) 13 (+1)16 (+3) 11 (+0)10 (+0)
Skills Insight +2, Sleight of Hand +4
Senses Passive Perception 10
Languages Common, Terran, Giant, Infernal
Attacks Melee +3 / 1d10+1, Ranged +4 / 1d10+2, Grapple +2

Possessions: 400 gp. 1 Masterwork studded leather.


Social Check DCs


William Home, Male Human [Permalink]

Personal [hide]

Description: His skin is bronze and flawless. He wears a tight fitting green shirt and pants. He is an epitome of beauty. He wears his auburn hair up in a very large beehive style do. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep brown.

Personality: He is a very happy person and has lots of energy. To put it simply, he's a very lovable idiot. A friendly and beautiful Human, he is rarely seen without a few beauties around his arms. Though a playboy in all rights, he is no lame duck.

History: A child with a great deal of painting talent his parents made sure he got the chance to thrive. In his 17th year, his parents were killed by a illithids raid, leaving William alone in the world. After a stint in an orphanage, he was adopted. Days after completing his studies, news broke out that his hometown was attacked by illithids. William was horrified and prayed that his father was alright. However, he heard that his father had died fighting off the illithids.

Motivation: Wants his loneliness to end; and a deep hatred of illithids

Ideals: Optimist, Artistic. Bonds: Attractive, Enemies, Has a crush. Occupation: Sailor

Voice: Can't modulate volume

Attributes [hide]

William Home, Male Human Fighter 3
Medium (5'3") Human, Chaotic Good (CR 3)
Armor Class 12
Hit Points 26 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)14 (+2) 12 (+1)15 (+2) 11 (+0)12 (+1)
Skills Investigation +4, Persuasion +3
Senses Passive Perception 10
Languages Common, Gnoll, Orc
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2

Possessions: 3000 cp.


Social Check DCs


Richard Hale, Male Human [Permalink]

Personal [hide]

Description: He is an average looking southern male in his early mid-life. He likes to wear darkened spectacles and heavy clothing, no matter the weather. His long brown hair is drawn into a two foot long braid. His violet eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: A skeptical and narcissistic man, Richard's first love is himself. His second love is also himself. He has a cruel streak; something he gained from his previous mentor. He harbors resentment against his former mentor.

History: He was raised happily, as a normal child born to his father and mother. His father taught him the rudiments of the Miner arts, while his mother instructed him in etiquette, music and courtly manner. Richard abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.

Motivation: Obtaining odd cultural Human artifacts is his passion; and money/treasure

Ideals: Impeccable. Flaws: Antagonistic. Bonds: Mentor, Rich, Adventurer. Occupation: Miner

Voice: Scratchy, weak

Attributes [hide]

Richard Hale, Male Human Fighter 3
Medium (5'8") Human, Chaotic Evil (CR 3)
Armor Class 9
Hit Points 31 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)8 (-1) 17 (+3)15 (+2) 14 (+2)14 (+2)
Skills Intimidation +4, Sleight of Hand +1
Senses Passive Perception 12
Languages Common, Terran, Druidic
Attacks Melee +4 / 1d8+2, Ranged +1 / 1d8-1, Grapple +2

Possessions: 200 gp.


Social Check DCs


Gerald Deighton, Male Human [Permalink]

Personal [hide]

Description: He wears a shirt that is too small, which lets his gut show, with a ratty grey coat over it. He has a slight overbite and is overall scrawny. With bright golden hair and a scraggly beard. His eyes are hazel and he is always smoking a pipe.

Personality: He believes there is no problem he cannot solve with sufficient elbow grease and persistence, if it is the best or most economic solution matters not. He is accommodating to his spouse and as such limits his hospitality. He is brave and levelheaded in the face of danger and has proven himself a capable leader.

History: He was raised in a white middle class family as the only child. In his formative years he discovered how persuasive he was. He began using that to his advantage selling useless wares at inflated prices. He has been a successful dealer in antiques buying low and selling high.

Motivation: Wishes to resurrect an old love.

Ideals: Persistence, Entrepeneur. Flaws: Ugly, Mundane. Bonds: In love. Occupation: Bellfounder

Voice: Pronounces difficult words wrong

Attributes [hide]

Gerald Deighton, Male Human Fighter 5
Medium (6'4") Human, Lawful Neutral (CR 5)
Armor Class 11
Hit Points 29 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)13 (+1) 10 (+0)12 (+1) 14 (+2)16 (+3)
Skills Athletics +5, History +4
Senses Passive Perception 12
Languages Common, Celestial
Attacks Melee +5 / 2d4+2, Ranged +4 / 2d4+1, Grapple +4

Possessions: 100 gp. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Miles Cholmondeley, Male Human [Permalink]

Personal [hide]

Description: His left side is far more bruised and cut up than his other. He wears bulky green painted plate armor. His hair is always cut to a buzz. His hazel eyes are passionate and lively.

Personality: He is intelligent and cunning, but he will too often allow his rage to get the better of him. He will lose his cool and rely on brute force to carry the day. His temper goes off on the smallest of things. He tends to lash out at those around him.

History: He was born a particularly ugly child, much to the horror of his parents. A few years later when the west was not economically sound they moved to his current location. He tends to his Junk Dealer job now, and dutifully fulfills any obligations he has.

Motivation: Find a way to reverse the transformation of his sister; and regain custody of his daughter

Flaws: Ugly, Antagonistic. Bonds: Immigrant, Job, Family. Occupation: Junk Dealer

Voice: Smooth and feminine

Attributes [hide]

Miles Cholmondeley, Male Human Fighter 3
Medium (5'9") Human, Lawful Good (CR 3)
Armor Class 10
Hit Points 29 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)11 (+0) 16 (+3)11 (+0) 12 (+1)9 (-1)
Skills Athletics +0, Sleight of Hand +2
Senses Passive Perception 11
Languages Common
Attacks Melee +0 / 1d8-2, Ranged +2 / 1d8+0, Grapple +2

Possessions: 50 pp.


Social Check DCs

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